Changeset 234
- Timestamp:
- Jan 19, 2011, 1:34:35 PM (10 years ago)
- Location:
- trunk/monsterz
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/monsterz/board.cpp
r231 r234 32 32 private: 33 33 Game *game; 34 int screen, board ;34 int screen, board, tiles; 35 35 Piece *pieces[8][8]; 36 36 float nextblink; … … 48 48 data->screen = Tiler::Register(PNG_BACKGROUND, 640, 480, 1.0f); 49 49 data->board = Tiler::Register(PNG_BOARD, 384, 384, 1.0f); 50 data->tiles = Tiler::Register(PNG_TILES, 48, 48, 1.0f); 50 51 51 52 for (int j = 0; j < 8; j++) … … 76 77 data->game->GetScene()->AddTile((data->screen << 16) | 0, 0, 1050, 0, 0); 77 78 data->game->GetScene()->AddTile((data->board << 16) | 0, 24, 912, 1, 0); 79 80 Int2 tmp = Input::GetMousePos(); 81 if (tmp.x >= 0 && tmp.y >= 0) 82 data->game->GetScene()->AddTile((data->tiles << 16) | 4, tmp.x, 536 - tmp.y, 10, 0); 78 83 } 79 84 … … 86 91 Tiler::Deregister(data->board); 87 92 Tiler::Deregister(data->screen); 93 Tiler::Deregister(data->tiles); 88 94 delete data; 89 95 } -
trunk/monsterz/monsterz.cpp
r227 r234 28 28 #include "debugfps.h" 29 29 30 static float const FPS = 30.0f;30 static float const FPS = 60.0f; 31 31 32 32 int main(int argc, char **argv) … … 50 50 51 51 SDL_WM_SetCaption("Monsterz", NULL); 52 SDL_ShowCursor(0); 52 53 53 54 /* Initialise OpenGL */
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