Changeset 2351 for trunk/test
- Timestamp:
- Feb 5, 2013, 12:19:37 AM (10 years ago)
- Location:
- trunk/test
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/test/BtPhysTest.cpp
r2241 r2351 86 86 Ticker::Ref(m_simulation); 87 87 88 /* Add a white directional light */ 89 m_light1 = new Light(); 90 m_light1->SetPosition(vec4(0.2f, 0.2f, 0.f, 0.f)); 91 m_light1->SetColor(vec4(0.5f, 0.5f, 0.5f, 1.f)); 92 Ticker::Ref(m_light1); 93 94 /* Add an orangeish point light */ 95 m_light2 = new Light(); 96 m_light2->SetPosition(vec4(-15.f, 15.f, 15.f, 1.f)); 97 m_light2->SetColor(vec4(0.4f, 0.3f, 0.2f, 1.f)); 98 Ticker::Ref(m_light2); 99 88 100 float offset = 29.5f; 89 101 vec3 pos_offset = vec3(.0f, 30.f, .0f); … … 423 435 { 424 436 Ticker::Unref(m_camera); 437 Ticker::Unref(m_light1); 438 Ticker::Unref(m_light2); 425 439 426 440 while (m_constraint_list.Count()) -
trunk/test/PhysicObject.h
r2216 r2351 111 111 Array<char const *> MeshRand; 112 112 113 //MeshRand << "[sc#add afcb2 2 2 -.1]"; 114 //MeshRand << "[sc#dad afcb2 2 2 -.1]"; 115 //MeshRand << "[sc#dda afcb2 2 2 -.1]"; 116 //MeshRand << "[sc#daa afcb2 2 2 -.1]"; 117 //MeshRand << "[sc#ada afcb2 2 2 -.1]"; 118 //MeshRand << "[sc#aad afcb2 2 2 -.1]"; 119 MeshRand << "[sc#add afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; 120 MeshRand << "[sc#dad afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; 121 MeshRand << "[sc#dda afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; 122 MeshRand << "[sc#daa afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; 123 MeshRand << "[sc#ada afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; 124 MeshRand << "[sc#aad afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; 113 MeshRand << "[sc#add afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; 114 MeshRand << "[sc#dad afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; 115 MeshRand << "[sc#dda afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; 116 MeshRand << "[sc#daa afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; 117 MeshRand << "[sc#ada afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; 118 MeshRand << "[sc#aad afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; 125 119 126 120 int SphereLimit = MeshRand.Count();
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