Ignore:
Timestamp:
Feb 5, 2013, 5:07:09 PM (7 years ago)
Author:
touky
Message:

render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/gpu/vertexbuffer.cpp

    r2216 r2370  
    159159    /* FIXME: this has nothing to do here! */
    160160    glFrontFace(GL_CCW);
    161     glEnable(GL_CULL_FACE);
    162161    glEnable(GL_BLEND);
    163162    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
     
    223222    /* FIXME: this has nothing to do here! */
    224223    glFrontFace(GL_CCW);
    225     glEnable(GL_CULL_FACE);
    226224    glEnable(GL_BLEND);
    227225    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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