Ignore:
Timestamp:
Feb 5, 2013, 5:07:09 PM (7 years ago)
Author:
touky
Message:

render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/lolcore.vcxproj.filters

    r2367 r2370  
    16991699    <LolFxCompile Include="gpu\tile.lolfx">
    17001700      <Filter>...</Filter>
     1701    </LolFxCompile>
     1702    <LolFxCompile Include="easymesh\shiny_SK.lolfx">
     1703      <Filter>easymesh</Filter>
     1704    </LolFxCompile>
     1705    <LolFxCompile Include="easymesh\shinydebuglighting.lolfx">
     1706      <Filter>easymesh</Filter>
     1707    </LolFxCompile>
     1708    <LolFxCompile Include="easymesh\shinydebugnormal.lolfx">
     1709      <Filter>easymesh</Filter>
     1710    </LolFxCompile>
     1711    <LolFxCompile Include="easymesh\shinydebugUV.lolfx">
     1712      <Filter>easymesh</Filter>
     1713    </LolFxCompile>
     1714    <LolFxCompile Include="easymesh\shinydebugwireframe.lolfx">
     1715      <Filter>easymesh</Filter>
    17011716    </LolFxCompile>
    17021717  </ItemGroup>
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