Changeset 2370 for trunk/src/video.cpp
- Timestamp:
- Feb 5, 2013, 5:07:09 PM (7 years ago)
- File:
-
- 1 edited
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trunk/src/video.cpp
r2216 r2370 52 52 static mat4 proj_matrix; 53 53 static ivec2 saved_viewport; 54 static DebugRenderMode render_mode; 54 55 #if defined USE_D3D9 || defined _XBOX 55 56 # if defined USE_D3D9 … … 67 68 mat4 VideoData::proj_matrix; 68 69 ivec2 VideoData::saved_viewport(0, 0); 70 DebugRenderMode VideoData::render_mode = DebugRenderMode::Default; 69 71 70 72 #if defined USE_D3D9 || defined _XBOX … … 154 156 SetClearColor(vec4(0.1f, 0.2f, 0.3f, 1.0f)); 155 157 SetClearDepth(1.f); 158 SetDebugRenderMode(DebugRenderMode::Default); 156 159 } 157 160 … … 231 234 glClearDepth(f); 232 235 #endif 236 } 237 238 void Video::SetDebugRenderMode(DebugRenderMode d) 239 { 240 if (d == DebugRenderMode::Max) 241 return; 242 243 switch(d) 244 { 245 //All these modes are handled in the shaders. 246 case DebugRenderMode::Default: 247 case DebugRenderMode::Lighting: 248 case DebugRenderMode::Normal: 249 case DebugRenderMode::UV: 250 { 251 #if defined USE_D3D9 || defined _XBOX 252 #else 253 glEnable(GL_CULL_FACE); 254 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 255 #endif 256 break; 257 } 258 case DebugRenderMode::Wireframe: 259 { 260 if (VideoData::render_mode == DebugRenderMode::Wireframe) 261 { 262 #if defined USE_D3D9 || defined _XBOX 263 #else 264 if (glIsEnabled(GL_CULL_FACE) == GL_TRUE) 265 glDisable(GL_CULL_FACE); 266 else 267 glEnable(GL_CULL_FACE); 268 #endif 269 } 270 else 271 { 272 #if defined USE_D3D9 || defined _XBOX 273 #else 274 glDisable(GL_CULL_FACE); 275 #endif 276 } 277 #if defined USE_D3D9 || defined _XBOX 278 #else 279 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 280 #endif 281 break; 282 } 283 } 284 VideoData::render_mode = d; 285 } 286 287 DebugRenderMode Video::GetDebugRenderMode() 288 { 289 return VideoData::render_mode; 233 290 } 234 291
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