Changeset 2450


Ignore:
Timestamp:
Feb 19, 2013, 1:05:36 PM (6 years ago)
Author:
lolbot
Message:

build: convert source files to lowercase.

Location:
trunk
Files:
2 deleted
2 edited
10 copied
11 moved

Legend:

Unmodified
Added
Removed
  • trunk/build/vs2010/Lol.sln

    r2442 r2450  
    9797Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ToukyDemo", "..\..\people\touky\private\ToukyDemo.vcxproj", "{EE203B88-44CF-4859-9D42-7A5F43FECB52}"
    9898EndProject
    99 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BtPhysTest", "..\..\test\BtPhysTest.vcxproj", "{EE203B88-44CF-4859-9D42-7A1F43FECB52}"
     99Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "btphystest", "..\..\test\btphystest.vcxproj", "{EE203B88-44CF-4859-9D42-7A1F43FECB52}"
    100100EndProject
    101101Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "08_fbo", "..\..\tutorial\08_fbo.vcxproj", "{BCEE0132-8E24-49BE-AFEB-96DAD14396BA}"
     
    127127Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "benlitzTest1", "..\..\people\benlitz\test1\benlitzTest1.vcxproj", "{FAF82AD2-D9F4-4694-9A01-103BC5B771B4}"
    128128EndProject
    129 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MeshViewer", "..\..\test\MeshViewer.vcxproj", "{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}"
    130 EndProject
    131 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tactics", "..\..\people\touky\private\Tactics\Tactics.vcxproj", "{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}"
     129Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "meshviewer", "..\..\test\meshviewer.vcxproj", "{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}"
     130EndProject
     131Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tactics", "..\..\people\touky\private\tactics\tactics.vcxproj", "{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}"
    132132EndProject
    133133Global
  • trunk/test/Makefile.am

    r2432 r2450  
    3232benchsuite_DEPENDENCIES = @LOL_DEPENDENCIES@
    3333
    34 btphystest_SOURCES = BtPhysTest.cpp BtPhysTest.h PhysicObject.h \
    35     Physics/Src/EasyPhysics.cpp Physics/Include/EasyPhysics.h \
    36     Physics/Include/LolBtPhysicsIntegration.h Physics/Include/LolPhysics.h \
    37     Physics/Src/EasyCharacterController.cpp \
    38     Physics/Include/EasyCharacterController.h \
    39     Physics/Src/EasyConstraint.cpp \
    40     Physics/Include/EasyConstraint.h \
    41     Physics/Src/BulletCharacterController.cpp \
    42     Physics/Include/BulletCharacterController.h
     34btphystest_SOURCES = \
     35    btphystest.cpp btphystest.h physicobject.h \
     36    physics/easyphysics.cpp physics/easyphysics.h \
     37    physics/lolbtphysicsintegration.h physics/lolphysics.h \
     38    physics/easycharactercontroller.cpp physics/easycharactercontroller.h \
     39    physics/easyconstraint.cpp physics/easyconstraint.h \
     40    physics/bulletcharactercontroller.cpp physics/bulletcharactercontroller.h
    4341btphystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/bullet \
    4442    -DHAVE_PHYS_USE_BULLET
    4543btphystest_DEPENDENCIES = @LOL_DEPENDENCIES@
    4644
    47 meshviewer_SOURCES = MeshViewer.cpp \
    48     shinyMVTexture.lolfx shinyfur.lolfx
     45meshviewer_SOURCES = meshviewer.cpp \
     46    shinymvtexture.lolfx shinyfur.lolfx
    4947meshviewer_CPPFLAGS = $(AM_CPPFLAGS)
    5048meshviewer_DEPENDENCIES = @LOL_DEPENDENCIES@
  • trunk/test/btphystest.cpp

    r2449 r2450  
    3434#endif /* HAVE_PHYS_USE_BULLET */
    3535
    36 #include "Physics/Include/LolPhysics.h"
    37 #include "Physics/Include/EasyPhysics.h"
    38 #include "PhysicObject.h"
    39 #include "BtPhysTest.h"
     36#include "physics/include/lolphysics.h"
     37#include "physics/include/easyphysics.h"
     38#include "physicobject.h"
     39#include "btphystest.h"
    4040
    4141using namespace lol::phys;
  • trunk/test/btphystest.vcxproj

    r2449 r2450  
    3636  </ItemGroup>
    3737  <ItemGroup>
    38     <ClInclude Include="BtPhysTest.h" />
     38    <ClInclude Include="btphystest.h" />
    3939    <ClInclude Include="PhysicObject.h" />
    4040    <ClInclude Include="Physics\Include\BulletCharacterController.h" />
     
    4646  </ItemGroup>
    4747  <ItemGroup>
    48     <ClCompile Include="BtPhysTest.cpp" />
     48    <ClCompile Include="btphystest.cpp" />
    4949    <ClCompile Include="Physics\Src\BulletCharacterController.cpp" />
    5050    <ClCompile Include="Physics\Src\EasyCharacterController.cpp" />
  • trunk/test/meshviewer.cpp

    r2449 r2450  
    2525
    2626LOLFX_RESOURCE_DECLARE(shinyfur);
    27 LOLFX_RESOURCE_DECLARE(shinyMVTexture);
     27LOLFX_RESOURCE_DECLARE(shinymvtexture);
    2828
    2929#define    IPT_CAM_RESET          "Cam_Center"
     
    7070    }
    7171
    72     MeshViewer(char const *file_name = "MeshViewerBuffer.txt")
     72    MeshViewer(char const *file_name = "data/mesh-buffer.txt")
    7373      : m_file_name(file_name)
    7474    {
     
    332332        if (!DefaultTexture)
    333333        {
    334             m_texture_shader = Shader::Create(LOLFX_RESOURCE_NAME(shinyMVTexture));
     334            m_texture_shader = Shader::Create(LOLFX_RESOURCE_NAME(shinymvtexture));
    335335            m_texture_uni = m_texture_shader->GetUniformLocation("u_Texture");
    336             //m_image = new Image("data/MeshViewerTestTexture.png");
    337             DefaultTexture = Tiler::Register("data/MeshViewerTestTexture.png", ivec2(0), ivec2(0,1));
     336            //m_image = new Image("data/test-texture.png");
     337            DefaultTexture = Tiler::Register("data/test-texture.png", ivec2(0), ivec2(0,1));
    338338
    339339            //ivec2 size = m_image->GetSize();
  • trunk/test/meshviewer.vcxproj

    r2449 r2450  
    3636  </ItemGroup>
    3737  <ItemGroup>
    38     <ClCompile Include="MeshViewer.cpp" />
     38    <ClCompile Include="meshviewer.cpp" />
    3939  </ItemGroup>
    4040  <ItemGroup>
     
    4747  </ItemGroup>
    4848  <ItemGroup>
    49     <None Include="MeshViewerBuffer.txt">
     49    <None Include="data\mesh-buffer.txt">
    5050      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    5151    </None>
     
    5353  <ItemGroup>
    5454    <LolFxCompile Include="shinyfur.lolfx" />
    55     <LolFxCompile Include="shinyMVTexture.lolfx" />
     55    <LolFxCompile Include="shinymvtexture.lolfx" />
    5656  </ItemGroup>
    5757  <PropertyGroup Label="Globals">
  • trunk/test/physicobject.h

    r2449 r2450  
    1414#include "core.h"
    1515#include "easymesh/easymesh.h"
    16 #include "Physics/Include/EasyPhysics.h"
    17 #include "Physics/Include/EasyCharacterController.h"
    18 #include "Physics/Include/EasyConstraint.h"
     16#include "physics/include/easyphysics.h"
     17#include "physics/include/easycharactercontroller.h"
     18#include "physics/include/easyconstraint.h"
    1919
    2020using namespace lol;
  • trunk/test/physics/bulletcharactercontroller.cpp

    r2449 r2450  
    2020#include "core.h"
    2121#include <stdio.h>
    22 #include "../Include/LolBtPhysicsIntegration.h"
    23 #include "../Include/LolPhysics.h"
    24 #include "../Include/EasyCharacterController.h"
    25 #include "../Include/BulletCharacterController.h"
     22#include "../include/lolbtphysicsintegration.h"
     23#include "../include/lolphysics.h"
     24#include "../include/easycharactercontroller.h"
     25#include "../include/bulletcharactercontroller.h"
    2626//#include "LinearMath/btIDebugDraw.h"
    2727//#include "BulletCollision/CollisionDispatch/btGhostObject.h"
  • trunk/test/physics/bulletcharactercontroller.h

    r2449 r2450  
    2121#ifdef HAVE_PHYS_USE_BULLET
    2222#include "core.h"
    23 #include "EasyPhysics.h"
     23#include "easyphysics.h"
    2424//#include "BulletDynamics\Character\btCharacterControllerInterface.h"
    2525#endif
  • trunk/test/physics/easycharactercontroller.cpp

    r2449 r2450  
    1515#endif
    1616
    17 #include "../Include/LolBtPhysicsIntegration.h"
    18 #include "../Include/LolPhysics.h"
    19 #include "../Include/EasyCharacterController.h"
     17#include "../include/lolbtphysicsintegration.h"
     18#include "../include/lolphysics.h"
     19#include "../include/easycharactercontroller.h"
    2020
    2121namespace lol
  • trunk/test/physics/easycharactercontroller.h

    r2449 r2450  
    2323#ifdef HAVE_PHYS_USE_BULLET
    2424#include "core.h"
    25 #include "EasyPhysics.h"
    26 #include "BulletCharacterController.h"
     25#include "easyphysics.h"
     26#include "bulletcharactercontroller.h"
    2727#include <BulletDynamics/Character/btKinematicCharacterController.h>
    2828#endif
  • trunk/test/physics/easyconstraint.cpp

    r2449 r2450  
    44#endif
    55
    6 #include "../Include/LolBtPhysicsIntegration.h"
    7 #include "../Include/LolPhysics.h"
    8 #include "../Include/EasyConstraint.h"
     6#include "../include/lolbtphysicsintegration.h"
     7#include "../include/lolphysics.h"
     8#include "../include/easyconstraint.h"
    99
    1010namespace lol
  • trunk/test/physics/easyconstraint.h

    r2449 r2450  
    2020#ifdef HAVE_PHYS_USE_BULLET
    2121#include "core.h"
    22 #include "EasyPhysics.h"
     22#include "easyphysics.h"
    2323#endif
    2424
  • trunk/test/physics/easyphysics.cpp

    r2449 r2450  
    1515#endif
    1616
    17 #include "../Include/LolBtPhysicsIntegration.h"
    18 #include "../Include/LolPhysics.h"
     17#include "../include/lolbtphysicsintegration.h"
     18#include "../include/lolphysics.h"
    1919
    2020namespace lol
  • trunk/test/physics/lolphysics.h

    r2449 r2450  
    1414#include <bullet/btBulletCollisionCommon.h>
    1515#include <BulletDynamics/Character/btKinematicCharacterController.h>
    16 #include "LolBtPhysicsIntegration.h"
    17 #include "EasyPhysics.h"
    18 #include "EasyConstraint.h"
     16#include "lolbtphysicsintegration.h"
     17#include "easyphysics.h"
     18#include "easyconstraint.h"
    1919#endif
    2020
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