Ignore:
Timestamp:
Feb 26, 2013, 2:43:45 PM (7 years ago)
Author:
sam
Message:

base: start removing occurrences of NULL on our long journey to nullptr.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/easymesh/easymesh.h

    r2480 r2506  
    488488    int FindVertexMaster(const int search_idx);
    489489    bool FindMatchingVertices(const int search_idx, Array<int> &matching_ids);
    490     bool FindConnectedVertices(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_vert, Array<int> const *ignored_tri = NULL);
    491     bool FindConnectedTriangles(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = NULL);
    492     bool FindConnectedTriangles(const ivec2 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = NULL);
    493     bool FindConnectedTriangles(const ivec3 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = NULL);
     490    bool FindConnectedVertices(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_vert, Array<int> const *ignored_tri = nullptr);
     491    bool FindConnectedTriangles(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr);
     492    bool FindConnectedTriangles(const ivec2 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr);
     493    bool FindConnectedTriangles(const ivec3 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr);
    494494    void AddVertex(int vert_id, vec3 vert_coord);
    495495    bool GetMasterList(Array<int> &ret_master_list) { ret_master_list = master_list; return ret_master_list.Count() > 0; }
     
    525525    bool Compile(char const *command);
    526526    void MeshConvert(GpuShaderData* new_gpu_sdata);
    527     void MeshConvert(Shader* ProvidedShader = NULL);
     527    void MeshConvert(Shader* ProvidedShader = nullptr);
    528528    void Render(mat4 const &model);
    529529
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