Changeset 2506 for trunk/src/easymesh/easymesh.h
- Timestamp:
- Feb 26, 2013, 2:43:45 PM (7 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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trunk/src/easymesh/easymesh.h
r2480 r2506 488 488 int FindVertexMaster(const int search_idx); 489 489 bool FindMatchingVertices(const int search_idx, Array<int> &matching_ids); 490 bool FindConnectedVertices(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_vert, Array<int> const *ignored_tri = NULL);491 bool FindConnectedTriangles(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = NULL);492 bool FindConnectedTriangles(const ivec2 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = NULL);493 bool FindConnectedTriangles(const ivec3 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = NULL);490 bool FindConnectedVertices(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_vert, Array<int> const *ignored_tri = nullptr); 491 bool FindConnectedTriangles(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr); 492 bool FindConnectedTriangles(const ivec2 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr); 493 bool FindConnectedTriangles(const ivec3 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr); 494 494 void AddVertex(int vert_id, vec3 vert_coord); 495 495 bool GetMasterList(Array<int> &ret_master_list) { ret_master_list = master_list; return ret_master_list.Count() > 0; } … … 525 525 bool Compile(char const *command); 526 526 void MeshConvert(GpuShaderData* new_gpu_sdata); 527 void MeshConvert(Shader* ProvidedShader = NULL);527 void MeshConvert(Shader* ProvidedShader = nullptr); 528 528 void Render(mat4 const &model); 529 529
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