Ignore:
Timestamp:
Feb 14, 2011, 2:26:31 AM (10 years ago)
Author:
sam
Message:

Switch scene rendering method to vertex buffer objects.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/tileset.h

    r637 r645  
    4141    int2 GetSize() const;
    4242    int2 GetCount() const;
    43     void BlitTile(uint32_t id, int x, int y, int z, int o);
     43    void Bind();
     44    void BlitTile(uint32_t id, int x, int y, int z, int o,
     45                  float *vertex, float *texture);
    4446
    4547private:
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