Ignore:
Timestamp:
Feb 17, 2011, 7:06:33 PM (9 years ago)
Author:
sam
Message:

Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/entity.cpp

    r221 r658  
    2828    destroy(0)
    2929{
    30 #if !FINAL_RELEASE
     30#if !LOL_RELEASE
    3131    state = STATE_IDLE;
    3232#endif
     
    3838Entity::~Entity()
    3939{
    40 #if !FINAL_RELEASE
     40#if !LOL_RELEASE
    4141    if (!destroy)
    4242        fprintf(stderr, "ERROR: entity destructor called directly\n");
     
    5151void Entity::TickGame(float deltams)
    5252{
    53 #if !FINAL_RELEASE
     53#if !LOL_RELEASE
    5454    if (state != STATE_PRETICK_GAME)
    5555        fprintf(stderr, "ERROR: invalid entity game tick\n");
     
    6060void Entity::TickDraw(float deltams)
    6161{
    62 #if !FINAL_RELEASE
     62#if !LOL_RELEASE
    6363    if (state != STATE_PRETICK_DRAW)
    6464        fprintf(stderr, "ERROR: invalid entity draw tick\n");
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