Changeset 659 for trunk/win32


Ignore:
Timestamp:
Feb 17, 2011, 7:06:37 PM (10 years ago)
Author:
sam
Message:

Try to factor all the recent GLSL stuff in the new Shader class.

Location:
trunk/win32
Files:
6 edited

Legend:

Unmodified
Added
Removed
  • trunk/win32/deushax.vcxproj

    r658 r659  
    3636    <ClInclude Include="..\src\scene.h" />
    3737    <ClInclude Include="..\src\sdlinput.h" />
     38    <ClInclude Include="..\src\shader.h" />
    3839    <ClInclude Include="..\src\text.h" />
    3940    <ClInclude Include="..\src\ticker.h" />
     
    6869    <ClCompile Include="..\src\scene.cpp" />
    6970    <ClCompile Include="..\src\sdlinput.cpp" />
     71    <ClCompile Include="..\src\shader.cpp" />
    7072    <ClCompile Include="..\src\text.cpp" />
    7173    <ClCompile Include="..\src\ticker.cpp" />
  • trunk/win32/deushax.vcxproj.filters

    r648 r659  
    6262    </ClInclude>
    6363    <ClInclude Include="..\src\sdlinput.h">
     64      <Filter>lolengine</Filter>
     65    </ClInclude>
     66    <ClInclude Include="..\src\shader.h">
    6467      <Filter>lolengine</Filter>
    6568    </ClInclude>
     
    149152      <Filter>lolengine</Filter>
    150153    </ClCompile>
     154    <ClCompile Include="..\src\shader.cpp">
     155      <Filter>lolengine</Filter>
     156    </ClCompile>
    151157    <ClCompile Include="..\src\text.cpp">
    152158      <Filter>lolengine</Filter>
  • trunk/win32/editor.vcxproj

    r658 r659  
    3636    <ClInclude Include="..\src\scene.h" />
    3737    <ClInclude Include="..\src\sdlinput.h" />
     38    <ClInclude Include="..\src\shader.h" />
    3839    <ClInclude Include="..\src\text.h" />
    3940    <ClInclude Include="..\src\ticker.h" />
     
    6869    <ClCompile Include="..\src\scene.cpp" />
    6970    <ClCompile Include="..\src\sdlinput.cpp" />
     71    <ClCompile Include="..\src\shader.cpp" />
    7072    <ClCompile Include="..\src\text.cpp" />
    7173    <ClCompile Include="..\src\ticker.cpp" />
  • trunk/win32/editor.vcxproj.filters

    r648 r659  
    6262    </ClInclude>
    6363    <ClInclude Include="..\src\sdlinput.h">
     64      <Filter>lolengine</Filter>
     65    </ClInclude>
     66    <ClInclude Include="..\src\shader.h">
    6467      <Filter>lolengine</Filter>
    6568    </ClInclude>
     
    149152      <Filter>lolengine</Filter>
    150153    </ClCompile>
     154    <ClCompile Include="..\src\shader.cpp">
     155      <Filter>lolengine</Filter>
     156    </ClCompile>
    151157    <ClCompile Include="..\src\text.cpp">
    152158      <Filter>lolengine</Filter>
  • trunk/win32/monsterz.vcxproj

    r658 r659  
    4141    <ClInclude Include="..\src\scene.h" />
    4242    <ClInclude Include="..\src\sdlinput.h" />
     43    <ClInclude Include="..\src\shader.h" />
    4344    <ClInclude Include="..\src\text.h" />
    4445    <ClInclude Include="..\src\ticker.h" />
     
    7778    <ClCompile Include="..\src\scene.cpp" />
    7879    <ClCompile Include="..\src\sdlinput.cpp" />
     80    <ClCompile Include="..\src\shader.cpp" />
    7981    <ClCompile Include="..\src\text.cpp" />
    8082    <ClCompile Include="..\src\ticker.cpp" />
  • trunk/win32/monsterz.vcxproj.filters

    r648 r659  
    6464      <Filter>lolengine</Filter>
    6565    </ClInclude>
     66    <ClInclude Include="..\src\shader.h">
     67      <Filter>lolengine</Filter>
     68    </ClInclude>
    6669    <ClInclude Include="..\src\text.h">
    6770      <Filter>lolengine</Filter>
     
    152155    </ClCompile>
    153156    <ClCompile Include="..\src\sdlinput.cpp">
     157      <Filter>lolengine</Filter>
     158    </ClCompile>
     159    <ClCompile Include="..\src\shader.cpp">
    154160      <Filter>lolengine</Filter>
    155161    </ClCompile>
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