Ignore:
Timestamp:
Feb 18, 2011, 1:09:28 AM (9 years ago)
Author:
sam
Message:

Get rid of float3, float4, int3 etc. in favour of GLSL types.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/emitter.h

    r294 r664  
    2424{
    2525public:
    26     Emitter(int tiler, float3 gravity);
     26    Emitter(int tiler, vec3 gravity);
    2727    virtual ~Emitter();
    2828
    29     void AddParticle(int id, float3 pos, float3 vel);
     29    void AddParticle(int id, vec3 pos, vec3 vel);
    3030
    3131protected:
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