Ignore:
Timestamp:
Feb 18, 2011, 1:09:28 AM (9 years ago)
Author:
sam
Message:

Get rid of float3, float4, int3 etc. in favour of GLSL types.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/font.cpp

    r639 r664  
    2929    char *name;
    3030    int tiler;
    31     int2 size;
     31    vec2i size;
    3232};
    3333
     
    6565}
    6666
    67 void Font::Print(int3 pos, char const *str)
     67void Font::Print(vec3i pos, char const *str)
    6868{
    6969    Scene *scene = Scene::GetDefault();
     
    8181}
    8282
    83 int2 Font::GetSize() const
     83vec2i Font::GetSize() const
    8484{
    8585    return data->size;
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