Ignore:
Timestamp:
Feb 18, 2011, 1:09:28 AM (10 years ago)
Author:
sam
Message:

Get rid of float3, float4, int3 etc. in favour of GLSL types.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/tileset.h

    r645 r664  
    2929{
    3030public:
    31     TileSet(char const *path, int2 size, int2 count, float dilate);
     31    TileSet(char const *path, vec2i size, vec2i count, float dilate);
    3232    virtual ~TileSet();
    3333
     
    3939public:
    4040    /* New methods */
    41     int2 GetSize() const;
    42     int2 GetCount() const;
     41    vec2i GetSize() const;
     42    vec2i GetCount() const;
    4343    void Bind();
    4444    void BlitTile(uint32_t id, int x, int y, int z, int o,
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