Ignore:
Timestamp:
Feb 18, 2011, 1:09:28 AM (9 years ago)
Author:
sam
Message:

Get rid of float3, float4, int3 etc. in favour of GLSL types.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/worldentity.h

    r332 r664  
    2222{
    2323public:
    24     float3 position;
    25     float3 rotation;
    26     float3 velocity;
    27     float3 bbox[2];
     24    vec3 position;
     25    vec3 rotation;
     26    vec3 velocity;
     27    vec3 bbox[2];
    2828
    29     int2 mousepos;
    30     int3 mousebuttons;
    31     int3 pressed, clicked, released;
     29    vec2i mousepos;
     30    vec3i mousebuttons;
     31    vec3i pressed, clicked, released;
    3232
    3333protected:
Note: See TracChangeset for help on using the changeset viewer.