Ignore:
Timestamp:
Feb 21, 2011, 1:08:46 AM (9 years ago)
Author:
sam
Message:

The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/debugsphere.cpp

    r673 r674  
    144144
    145145    float a = sinf(data->time);
     146#if 0
    146147    float b = sinf(data->time * 0.5f);
     148#endif
    147149
    148150    int const ndiv = 2;
     
    159161                         vertex_parser, normal_parser);
    160162
     163#if 0 // FIXME: does not work with GLES2
    161164    glEnableClientState(GL_VERTEX_ARRAY);
    162165    glEnableClientState(GL_NORMAL_ARRAY);
     
    188191    glDisableClientState(GL_VERTEX_ARRAY);
    189192    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
     193#endif
    190194
    191195    free(vertex);
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