Changeset 680 for trunk/win32
- Timestamp:
- Feb 21, 2011, 6:11:36 PM (10 years ago)
- Location:
- trunk/win32
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/win32/deushax.vcxproj
r673 r680 37 37 <ClInclude Include="..\src\sampler.h" /> 38 38 <ClInclude Include="..\src\scene.h" /> 39 <ClInclude Include="..\src\sdlapp.h" /> 39 40 <ClInclude Include="..\src\sdlinput.h" /> 40 41 <ClInclude Include="..\src\shader.h" /> … … 71 72 <ClCompile Include="..\src\sampler.cpp" /> 72 73 <ClCompile Include="..\src\scene.cpp" /> 74 <ClCompile Include="..\src\sdlapp.cpp" /> 73 75 <ClCompile Include="..\src\sdlinput.cpp" /> 74 76 <ClCompile Include="..\src\shader.cpp" /> -
trunk/win32/deushax.vcxproj.filters
r673 r680 67 67 <Filter>lolengine</Filter> 68 68 </ClInclude> 69 <ClInclude Include="..\src\sdlapp.h"> 70 <Filter>lolengine</Filter> 71 </ClInclude> 69 72 <ClInclude Include="..\src\sdlinput.h"> 70 73 <Filter>lolengine</Filter> … … 156 159 </ClCompile> 157 160 <ClCompile Include="..\src\scene.cpp"> 161 <Filter>lolengine</Filter> 162 </ClCompile> 163 <ClCompile Include="..\src\sdlapp.cpp"> 158 164 <Filter>lolengine</Filter> 159 165 </ClCompile> -
trunk/win32/editor.vcxproj
r673 r680 37 37 <ClInclude Include="..\src\sampler.h" /> 38 38 <ClInclude Include="..\src\scene.h" /> 39 <ClInclude Include="..\src\sdlapp.h" /> 39 40 <ClInclude Include="..\src\sdlinput.h" /> 40 41 <ClInclude Include="..\src\shader.h" /> … … 71 72 <ClCompile Include="..\src\sampler.cpp" /> 72 73 <ClCompile Include="..\src\scene.cpp" /> 74 <ClCompile Include="..\src\sdlapp.cpp" /> 73 75 <ClCompile Include="..\src\sdlinput.cpp" /> 74 76 <ClCompile Include="..\src\shader.cpp" /> -
trunk/win32/editor.vcxproj.filters
r673 r680 67 67 <Filter>lolengine</Filter> 68 68 </ClInclude> 69 <ClInclude Include="..\src\sdlapp.h"> 70 <Filter>lolengine</Filter> 71 </ClInclude> 69 72 <ClInclude Include="..\src\sdlinput.h"> 70 73 <Filter>lolengine</Filter> … … 158 161 <Filter>lolengine</Filter> 159 162 </ClCompile> 163 <ClCompile Include="..\src\sdlapp.cpp"> 164 <Filter>lolengine</Filter> 165 </ClCompile> 160 166 <ClCompile Include="..\src\sdlinput.cpp"> 161 167 <Filter>lolengine</Filter> -
trunk/win32/monsterz.vcxproj
r673 r680 42 42 <ClInclude Include="..\src\sampler.h" /> 43 43 <ClInclude Include="..\src\scene.h" /> 44 <ClInclude Include="..\src\sdlapp.h" /> 44 45 <ClInclude Include="..\src\sdlinput.h" /> 45 46 <ClInclude Include="..\src\shader.h" /> … … 80 81 <ClCompile Include="..\src\sampler.cpp" /> 81 82 <ClCompile Include="..\src\scene.cpp" /> 83 <ClCompile Include="..\src\sdlapp.cpp" /> 82 84 <ClCompile Include="..\src\sdlinput.cpp" /> 83 85 <ClCompile Include="..\src\shader.cpp" /> -
trunk/win32/monsterz.vcxproj.filters
r673 r680 67 67 <Filter>lolengine</Filter> 68 68 </ClInclude> 69 <ClInclude Include="..\src\sdlapp.h"> 70 <Filter>lolengine</Filter> 71 </ClInclude> 69 72 <ClInclude Include="..\src\sdlinput.h"> 70 73 <Filter>lolengine</Filter> … … 161 164 </ClCompile> 162 165 <ClCompile Include="..\src\scene.cpp"> 166 <Filter>lolengine</Filter> 167 </ClCompile> 168 <ClCompile Include="..\src\sdlapp.cpp"> 163 169 <Filter>lolengine</Filter> 164 170 </ClCompile>
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