Changeset 680 for trunk/win32


Ignore:
Timestamp:
Feb 21, 2011, 6:11:36 PM (10 years ago)
Author:
sam
Message:

Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.

Location:
trunk/win32
Files:
6 edited

Legend:

Unmodified
Added
Removed
  • trunk/win32/deushax.vcxproj

    r673 r680  
    3737    <ClInclude Include="..\src\sampler.h" />
    3838    <ClInclude Include="..\src\scene.h" />
     39    <ClInclude Include="..\src\sdlapp.h" />
    3940    <ClInclude Include="..\src\sdlinput.h" />
    4041    <ClInclude Include="..\src\shader.h" />
     
    7172    <ClCompile Include="..\src\sampler.cpp" />
    7273    <ClCompile Include="..\src\scene.cpp" />
     74    <ClCompile Include="..\src\sdlapp.cpp" />
    7375    <ClCompile Include="..\src\sdlinput.cpp" />
    7476    <ClCompile Include="..\src\shader.cpp" />
  • trunk/win32/deushax.vcxproj.filters

    r673 r680  
    6767      <Filter>lolengine</Filter>
    6868    </ClInclude>
     69    <ClInclude Include="..\src\sdlapp.h">
     70      <Filter>lolengine</Filter>
     71    </ClInclude>
    6972    <ClInclude Include="..\src\sdlinput.h">
    7073      <Filter>lolengine</Filter>
     
    156159    </ClCompile>
    157160    <ClCompile Include="..\src\scene.cpp">
     161      <Filter>lolengine</Filter>
     162    </ClCompile>
     163    <ClCompile Include="..\src\sdlapp.cpp">
    158164      <Filter>lolengine</Filter>
    159165    </ClCompile>
  • trunk/win32/editor.vcxproj

    r673 r680  
    3737    <ClInclude Include="..\src\sampler.h" />
    3838    <ClInclude Include="..\src\scene.h" />
     39    <ClInclude Include="..\src\sdlapp.h" />
    3940    <ClInclude Include="..\src\sdlinput.h" />
    4041    <ClInclude Include="..\src\shader.h" />
     
    7172    <ClCompile Include="..\src\sampler.cpp" />
    7273    <ClCompile Include="..\src\scene.cpp" />
     74    <ClCompile Include="..\src\sdlapp.cpp" />
    7375    <ClCompile Include="..\src\sdlinput.cpp" />
    7476    <ClCompile Include="..\src\shader.cpp" />
  • trunk/win32/editor.vcxproj.filters

    r673 r680  
    6767      <Filter>lolengine</Filter>
    6868    </ClInclude>
     69    <ClInclude Include="..\src\sdlapp.h">
     70      <Filter>lolengine</Filter>
     71    </ClInclude>
    6972    <ClInclude Include="..\src\sdlinput.h">
    7073      <Filter>lolengine</Filter>
     
    158161      <Filter>lolengine</Filter>
    159162    </ClCompile>
     163    <ClCompile Include="..\src\sdlapp.cpp">
     164      <Filter>lolengine</Filter>
     165    </ClCompile>
    160166    <ClCompile Include="..\src\sdlinput.cpp">
    161167      <Filter>lolengine</Filter>
  • trunk/win32/monsterz.vcxproj

    r673 r680  
    4242    <ClInclude Include="..\src\sampler.h" />
    4343    <ClInclude Include="..\src\scene.h" />
     44    <ClInclude Include="..\src\sdlapp.h" />
    4445    <ClInclude Include="..\src\sdlinput.h" />
    4546    <ClInclude Include="..\src\shader.h" />
     
    8081    <ClCompile Include="..\src\sampler.cpp" />
    8182    <ClCompile Include="..\src\scene.cpp" />
     83    <ClCompile Include="..\src\sdlapp.cpp" />
    8284    <ClCompile Include="..\src\sdlinput.cpp" />
    8385    <ClCompile Include="..\src\shader.cpp" />
  • trunk/win32/monsterz.vcxproj.filters

    r673 r680  
    6767      <Filter>lolengine</Filter>
    6868    </ClInclude>
     69    <ClInclude Include="..\src\sdlapp.h">
     70      <Filter>lolengine</Filter>
     71    </ClInclude>
    6972    <ClInclude Include="..\src\sdlinput.h">
    7073      <Filter>lolengine</Filter>
     
    161164    </ClCompile>
    162165    <ClCompile Include="..\src\scene.cpp">
     166      <Filter>lolengine</Filter>
     167    </ClCompile>
     168    <ClCompile Include="..\src\sdlapp.cpp">
    163169      <Filter>lolengine</Filter>
    164170    </ClCompile>
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