Ignore:
Timestamp:
Mar 19, 2011, 12:52:14 PM (10 years ago)
Author:
sam
Message:

video: enforce shader-enabled GL implementations, getting rid of a lot
of code.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/monsterz/monsterz.cpp

    r696 r745  
    2323using namespace lol;
    2424
    25 #if defined HAVE_GLES_1X || defined HAVE_GLES_2X
     25#if defined HAVE_GLES_2X
    2626#   include "eglapp.h"
    2727#else
     
    3737int main(int argc, char **argv)
    3838{
    39 #if defined HAVE_GLES_1X || defined HAVE_GLES_2X
     39#if defined HAVE_GLES_2X
    4040    EglApp app("Monsterz", vec2i(640, 480), 60.0f);
    4141#else
     
    4848
    4949    /* Register an input driver and some debug stuff */
    50 #if !defined HAVE_GLES_1X && !defined HAVE_GLES_2X
     50#if !defined HAVE_GLES_2X
    5151    new SdlInput();
    5252#endif
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