Ignore:
Timestamp:
Jul 7, 2010, 2:11:16 AM (11 years ago)
Author:
sam
Message:

Much better resource allocation and release. Scene manager stub.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/tileset.h

    r74 r75  
    44 */
    55
    6 #if !defined __DH_TILER_H__
    7 #define __DH_TILER_H__
     6#if !defined __DH_TILESET_H__
     7#define __DH_TILESET_H__
    88
    9 class TilesetData;
     9class TileSetData;
    1010
    11 class Tileset
     11class TileSet
    1212{
    1313public:
    14     Tileset();
    15     ~Tileset();
     14    TileSet(char const *path);
     15    ~TileSet();
     16
     17    void Ref();
     18    int Unref();
     19
     20    char const *GetName();
    1621
    1722    void AddTile(int n, int x, int y, int z);
     
    2025
    2126private:
    22     TilesetData *data;
     27    TileSetData *data;
    2328};
    2429
    25 #endif // __DH_TILER_H__
     30#endif // __DH_TILESET_H__
    2631
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