Ignore:
Timestamp:
Aug 27, 2011, 8:29:36 PM (10 years ago)
Author:
sam
Message:

core: rename vec2i to ivec2 etc. to better match GLSL.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/monsterz/board.h

    r759 r863  
    3030    game_t;
    3131
    32     Board(game_t, vec2i dim, int minnpieces, int maxnpieces);
     32    Board(game_t, ivec2 dim, int minnpieces, int maxnpieces);
    3333    virtual ~Board();
    3434
     
    4141    /* Hunt mode */
    4242    void Fill();
    43     bool Switch(vec2i cell_a, vec2i cell_b);
     43    bool Switch(ivec2 cell_a, ivec2 cell_b);
    4444    int ListMashes(int list[MAX_WIDTH][MAX_HEIGHT]);
    4545    int ListMoves(int list[MAX_WIDTH][MAX_HEIGHT]);
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