Ignore:
Timestamp:
Aug 27, 2011, 8:29:36 PM (10 years ago)
Author:
sam
Message:

core: rename vec2i to ivec2 etc. to better match GLSL.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/tileset.h

    r792 r863  
    3232{
    3333public:
    34     TileSet(char const *path, vec2i size, vec2i count, float dilate);
     34    TileSet(char const *path, ivec2 size, ivec2 count, float dilate);
    3535    virtual ~TileSet();
    3636
     
    4242public:
    4343    /* New methods */
    44     vec2i GetCount() const;
    45     vec2i GetSize(int tileid) const;
     44    ivec2 GetCount() const;
     45    ivec2 GetSize(int tileid) const;
    4646    void Bind();
    4747    void BlitTile(uint32_t id, vec3i pos, int o,
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