Changeset 906


Ignore:
Timestamp:
Sep 5, 2011, 7:18:15 PM (8 years ago)
Author:
sam
Message:

build: new Visual Studio build files, for the engine core and the debug
quad application.

Location:
trunk/win32
Files:
2 added
8 edited
1 copied

Legend:

Unmodified
Added
Removed
  • trunk/win32/Contribs.props

    r614 r906  
    44  <PropertyGroup Label="UserMacros">
    55    <ContribDir>$(SolutionDir)\..\contrib</ContribDir>
     6    <GlewDir>$(ContribDir)\glew-1.6.0</GlewDir>
    67    <GtkDir>$(ContribDir)\gtk-2.22.1</GtkDir>
    78    <GtkGlDir>$(ContribDir)\gtkglarea-2.0.1</GtkGlDir>
     
    910    <SdlImageDir>$(ContribDir)\sdl-image-1.2.10</SdlImageDir>
    1011    <SdlMixerDir>$(ContribDir)\sdl-mixer-1.2.11</SdlMixerDir>
     12    <GlIncludes>$(GlewDir)\include</GlIncludes>
    1113    <GtkIncludes>$(GtkDir)\lib\glib-2.0\include;$(GtkDir)\lib\gtk-2.0\include;$(GtkDir)\include\glib-2.0;$(GtkDir)\include\gtk-2.0;$(GtkDir)\include\cairo;$(GtkDir)\include\pango-1.0;$(GtkDir)\include\gdk-pixbuf-2.0;$(GtkDir)\include\atk-1.0;$(GtkGlDir)\include</GtkIncludes>
    1214    <SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
     15    <GlLibs>$(GlewDir)\lib</GlLibs>
    1316    <GtkLibs>$(GtkDir)\lib;$(GtkDir)\bin;$(GtkGlDir)\lib</GtkLibs>
    1417    <SdlLibs>$(SdlDir)\lib;$(SdlImageDir)\lib;$(SdlMixerDir)\lib</SdlLibs>
     18    <GlDeps>opengl32.lib;glew32.lib</GlDeps>
    1519    <GtkDeps>gobject-2.0.lib;gthread-2.0.lib;glib-2.0.lib;gdk-win32-2.0.lib;gtk-win32-2.0.lib;gtkgl-2.0.lib</GtkDeps>
    1620    <SdlDeps>SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
     21    <LolDefines>USE_GLEW</LolDefines>
    1722  </PropertyGroup>
    1823  <PropertyGroup />
    1924  <ItemDefinitionGroup />
    2025  <ItemGroup>
    21     <BuildMacro Include="ContribDir">
    22       <Value>$(ContribDir)</Value>
    23     </BuildMacro>
     26    <BuildMacro Include="ContribDir"><Value>$(ContribDir)</Value></BuildMacro>
     27    <BuildMacro Include="GlewDir"><Value>$(GlewDir)</Value></BuildMacro>
    2428    <BuildMacro Include="GtkDir">
    2529      <Value>$(GtkDir)</Value>
     
    3741      <Value>$(SdlMixerDir)</Value>
    3842    </BuildMacro>
     43    <BuildMacro Include="GlIncludes">
     44      <Value>$(GlIncludes)</Value>
     45    </BuildMacro>
    3946    <BuildMacro Include="GtkIncludes">
    4047      <Value>$(GtkIncludes)</Value>
     
    4249    <BuildMacro Include="SdlIncludes">
    4350      <Value>$(SdlIncludes)</Value>
     51    </BuildMacro>
     52    <BuildMacro Include="GlLibs">
     53      <Value>$(GlLibs)</Value>
    4454    </BuildMacro>
    4555    <BuildMacro Include="GtkLibs">
     
    4959      <Value>$(SdlLibs)</Value>
    5060    </BuildMacro>
     61    <BuildMacro Include="GlDeps">
     62      <Value>$(GlDeps)</Value>
     63    </BuildMacro>
    5164    <BuildMacro Include="GtkDeps">
    5265      <Value>$(GtkDeps)</Value>
     
    5568      <Value>$(SdlDeps)</Value>
    5669    </BuildMacro>
     70    <BuildMacro Include="LolDefines">
     71      <Value>$(LolDefines)</Value>
     72    </BuildMacro>
    5773  </ItemGroup>
    5874</Project>
  • trunk/win32/deushax.vcxproj

    r699 r906  
    1414    <ClInclude Include="..\deushax\debugsprite.h" />
    1515    <ClInclude Include="..\deushax\game.h" />
    16     <ClInclude Include="..\src\audio.h" />
    17     <ClInclude Include="..\src\bitfield.h" />
    18     <ClInclude Include="..\src\core.h" />
    19     <ClInclude Include="..\src\debugfps.h" />
    20     <ClInclude Include="..\src\debugquad.h" />
    21     <ClInclude Include="..\src\debugrecord.h" />
    22     <ClInclude Include="..\src\debugsphere.h" />
    23     <ClInclude Include="..\src\debugstats.h" />
    24     <ClInclude Include="..\src\dict.h" />
    25     <ClInclude Include="..\src\emitter.h" />
    26     <ClInclude Include="..\src\entity.h" />
    27     <ClInclude Include="..\src\font.h" />
    28     <ClInclude Include="..\src\forge.h" />
    29     <ClInclude Include="..\src\hash.h" />
    30     <ClInclude Include="..\src\image.h" />
    31     <ClInclude Include="..\src\input.h" />
    32     <ClInclude Include="..\src\layer.h" />
    33     <ClInclude Include="..\src\loldebug.h" />
    34     <ClInclude Include="..\src\lolgl.h" />
    35     <ClInclude Include="..\src\map.h" />
    36     <ClInclude Include="..\src\matrix.h" />
    37     <ClInclude Include="..\src\numeric.h" />
    38     <ClInclude Include="..\src\profiler.h" />
    39     <ClInclude Include="..\src\sample.h" />
    40     <ClInclude Include="..\src\sampler.h" />
    41     <ClInclude Include="..\src\scene.h" />
    42     <ClInclude Include="..\src\sdlapp.h" />
    43     <ClInclude Include="..\src\sdlinput.h" />
    44     <ClInclude Include="..\src\shader.h" />
    45     <ClInclude Include="..\src\text.h" />
    46     <ClInclude Include="..\src\ticker.h" />
    47     <ClInclude Include="..\src\tiler.h" />
    48     <ClInclude Include="..\src\tileset.h" />
    49     <ClInclude Include="..\src\timer.h" />
    50     <ClInclude Include="..\src\video.h" />
    51     <ClInclude Include="..\src\worldentity.h" />
    52     <ClInclude Include="..\src\world.h" />
    5316  </ItemGroup>
    5417  <ItemGroup>
     
    5619    <ClCompile Include="..\deushax\deushax.cpp" />
    5720    <ClCompile Include="..\deushax\game.cpp" />
    58     <ClCompile Include="..\src\audio.cpp" />
    59     <ClCompile Include="..\src\debugfps.cpp" />
    60     <ClCompile Include="..\src\debugquad.cpp" />
    61     <ClCompile Include="..\src\debugrecord.cpp" />
    62     <ClCompile Include="..\src\debugsphere.cpp" />
    63     <ClCompile Include="..\src\debugstats.cpp" />
    64     <ClCompile Include="..\src\dict.cpp" />
    65     <ClCompile Include="..\src\emitter.cpp" />
    66     <ClCompile Include="..\src\entity.cpp" />
    67     <ClCompile Include="..\src\font.cpp" />
    68     <ClCompile Include="..\src\forge.cpp" />
    69     <ClCompile Include="..\src\hash.cpp" />
    70     <ClCompile Include="..\src\image.cpp" />
    71     <ClCompile Include="..\src\input.cpp" />
    72     <ClCompile Include="..\src\layer.cpp" />
    73     <ClCompile Include="..\src\map.cpp" />
    74     <ClCompile Include="..\src\matrix.cpp" />
    75     <ClCompile Include="..\src\profiler.cpp" />
    76     <ClCompile Include="..\src\sample.cpp" />
    77     <ClCompile Include="..\src\sampler.cpp" />
    78     <ClCompile Include="..\src\scene.cpp" />
    79     <ClCompile Include="..\src\sdlapp.cpp" />
    80     <ClCompile Include="..\src\sdlinput.cpp" />
    81     <ClCompile Include="..\src\shader.cpp" />
    82     <ClCompile Include="..\src\text.cpp" />
    83     <ClCompile Include="..\src\ticker.cpp" />
    84     <ClCompile Include="..\src\tiler.cpp" />
    85     <ClCompile Include="..\src\tileset.cpp" />
    86     <ClCompile Include="..\src\timer.cpp" />
    87     <ClCompile Include="..\src\video.cpp" />
    88     <ClCompile Include="..\src\world.cpp" />
    89     <ClCompile Include="..\src\worldentity.cpp" />
    9021  </ItemGroup>
    9122  <PropertyGroup Label="Globals">
     
    13465      <WarningLevel>Level3</WarningLevel>
    13566      <Optimization>Disabled</Optimization>
    136       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    137       <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     67      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
     68      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    13869    </ClCompile>
    13970    <Link>
    14071      <SubSystem>Console</SubSystem>
    14172      <GenerateDebugInformation>true</GenerateDebugInformation>
    142       <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
    143       <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
     73      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps)</AdditionalDependencies>
     74      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    14475    </Link>
    14576    <PostBuildEvent>
     
    15586      <FunctionLevelLinking>true</FunctionLevelLinking>
    15687      <IntrinsicFunctions>true</IntrinsicFunctions>
    157       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    158       <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     88      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
     89      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    15990    </ClCompile>
    16091    <Link>
     
    16394      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    16495      <OptimizeReferences>true</OptimizeReferences>
    165       <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
    166       <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
     96      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps)</AdditionalDependencies>
     97      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    16798    </Link>
    16899    <PostBuildEvent>
  • trunk/win32/deushax.vcxproj.filters

    r699 r906  
    22<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
    33  <ItemGroup>
    4     <Filter Include="lolengine">
    5       <UniqueIdentifier>{61e63000-6bd2-43ea-ba80-b84c7afae0ae}</UniqueIdentifier>
    6     </Filter>
     4    <ClInclude Include="..\deushax\debugsprite.h" />
     5    <ClInclude Include="..\deushax\game.h" />
    76  </ItemGroup>
    87  <ItemGroup>
    9     <ClInclude Include="..\src\bitfield.h">
    10       <Filter>lolengine</Filter>
    11     </ClInclude>
    12     <ClInclude Include="..\src\core.h">
    13       <Filter>lolengine</Filter>
    14     </ClInclude>
    15     <ClInclude Include="..\src\debugfps.h">
    16       <Filter>lolengine</Filter>
    17     </ClInclude>
    18     <ClInclude Include="..\src\debugquad.h">
    19       <Filter>lolengine</Filter>
    20     </ClInclude>
    21     <ClInclude Include="..\src\debugrecord.h">
    22       <Filter>lolengine</Filter>
    23     </ClInclude>
    24     <ClInclude Include="..\src\debugsphere.h">
    25       <Filter>lolengine</Filter>
    26     </ClInclude>
    27     <ClInclude Include="..\src\debugstats.h">
    28       <Filter>lolengine</Filter>
    29     </ClInclude>
    30     <ClInclude Include="..\src\dict.h">
    31       <Filter>lolengine</Filter>
    32     </ClInclude>
    33     <ClInclude Include="..\src\emitter.h">
    34       <Filter>lolengine</Filter>
    35     </ClInclude>
    36     <ClInclude Include="..\src\entity.h">
    37       <Filter>lolengine</Filter>
    38     </ClInclude>
    39     <ClInclude Include="..\src\font.h">
    40       <Filter>lolengine</Filter>
    41     </ClInclude>
    42     <ClInclude Include="..\src\forge.h">
    43       <Filter>lolengine</Filter>
    44     </ClInclude>
    45     <ClInclude Include="..\src\hash.h">
    46       <Filter>lolengine</Filter>
    47     </ClInclude>
    48     <ClInclude Include="..\src\image.h">
    49       <Filter>lolengine</Filter>
    50     </ClInclude>
    51     <ClInclude Include="..\src\input.h">
    52       <Filter>lolengine</Filter>
    53     </ClInclude>
    54     <ClInclude Include="..\src\layer.h">
    55       <Filter>lolengine</Filter>
    56     </ClInclude>
    57     <ClInclude Include="..\src\loldebug.h">
    58       <Filter>lolengine</Filter>
    59     </ClInclude>
    60     <ClInclude Include="..\src\lolgl.h">
    61       <Filter>lolengine</Filter>
    62     </ClInclude>
    63     <ClInclude Include="..\src\map.h">
    64       <Filter>lolengine</Filter>
    65     </ClInclude>
    66     <ClInclude Include="..\src\matrix.h">
    67       <Filter>lolengine</Filter>
    68     </ClInclude>
    69     <ClInclude Include="..\src\numeric.h">
    70       <Filter>lolengine</Filter>
    71     </ClInclude>
    72     <ClInclude Include="..\src\profiler.h">
    73       <Filter>lolengine</Filter>
    74     </ClInclude>
    75     <ClInclude Include="..\src\scene.h">
    76       <Filter>lolengine</Filter>
    77     </ClInclude>
    78     <ClInclude Include="..\src\sdlapp.h">
    79       <Filter>lolengine</Filter>
    80     </ClInclude>
    81     <ClInclude Include="..\src\sdlinput.h">
    82       <Filter>lolengine</Filter>
    83     </ClInclude>
    84     <ClInclude Include="..\src\shader.h">
    85       <Filter>lolengine</Filter>
    86     </ClInclude>
    87     <ClInclude Include="..\src\text.h">
    88       <Filter>lolengine</Filter>
    89     </ClInclude>
    90     <ClInclude Include="..\src\ticker.h">
    91       <Filter>lolengine</Filter>
    92     </ClInclude>
    93     <ClInclude Include="..\src\tiler.h">
    94       <Filter>lolengine</Filter>
    95     </ClInclude>
    96     <ClInclude Include="..\src\tileset.h">
    97       <Filter>lolengine</Filter>
    98     </ClInclude>
    99     <ClInclude Include="..\src\timer.h">
    100       <Filter>lolengine</Filter>
    101     </ClInclude>
    102     <ClInclude Include="..\src\video.h">
    103       <Filter>lolengine</Filter>
    104     </ClInclude>
    105     <ClInclude Include="..\src\worldentity.h">
    106       <Filter>lolengine</Filter>
    107     </ClInclude>
    108     <ClInclude Include="..\src\world.h">
    109       <Filter>lolengine</Filter>
    110     </ClInclude>
    111     <ClInclude Include="..\deushax\debugsprite.h" />
    112     <ClInclude Include="..\deushax\game.h" />
    113     <ClInclude Include="..\src\sampler.h">
    114       <Filter>lolengine</Filter>
    115     </ClInclude>
    116     <ClInclude Include="..\src\sample.h">
    117       <Filter>lolengine</Filter>
    118     </ClInclude>
    119     <ClInclude Include="..\src\audio.h">
    120       <Filter>lolengine</Filter>
    121     </ClInclude>
    122   </ItemGroup>
    123   <ItemGroup>
    124     <ClCompile Include="..\src\debugfps.cpp">
    125       <Filter>lolengine</Filter>
    126     </ClCompile>
    127     <ClCompile Include="..\src\debugquad.cpp">
    128       <Filter>lolengine</Filter>
    129     </ClCompile>
    130     <ClCompile Include="..\src\debugrecord.cpp">
    131       <Filter>lolengine</Filter>
    132     </ClCompile>
    133     <ClCompile Include="..\src\debugsphere.cpp">
    134       <Filter>lolengine</Filter>
    135     </ClCompile>
    136     <ClCompile Include="..\src\debugstats.cpp">
    137       <Filter>lolengine</Filter>
    138     </ClCompile>
    139     <ClCompile Include="..\src\dict.cpp">
    140       <Filter>lolengine</Filter>
    141     </ClCompile>
    142     <ClCompile Include="..\src\emitter.cpp">
    143       <Filter>lolengine</Filter>
    144     </ClCompile>
    145     <ClCompile Include="..\src\entity.cpp">
    146       <Filter>lolengine</Filter>
    147     </ClCompile>
    148     <ClCompile Include="..\src\font.cpp">
    149       <Filter>lolengine</Filter>
    150     </ClCompile>
    151     <ClCompile Include="..\src\forge.cpp">
    152       <Filter>lolengine</Filter>
    153     </ClCompile>
    154     <ClCompile Include="..\src\hash.cpp">
    155       <Filter>lolengine</Filter>
    156     </ClCompile>
    157     <ClCompile Include="..\src\image.cpp">
    158       <Filter>lolengine</Filter>
    159     </ClCompile>
    160     <ClCompile Include="..\src\input.cpp">
    161       <Filter>lolengine</Filter>
    162     </ClCompile>
    163     <ClCompile Include="..\src\layer.cpp">
    164       <Filter>lolengine</Filter>
    165     </ClCompile>
    166     <ClCompile Include="..\src\map.cpp">
    167       <Filter>lolengine</Filter>
    168     </ClCompile>
    169     <ClCompile Include="..\src\matrix.cpp">
    170       <Filter>lolengine</Filter>
    171     </ClCompile>
    172     <ClCompile Include="..\src\profiler.cpp">
    173       <Filter>lolengine</Filter>
    174     </ClCompile>
    175     <ClCompile Include="..\src\scene.cpp">
    176       <Filter>lolengine</Filter>
    177     </ClCompile>
    178     <ClCompile Include="..\src\sdlapp.cpp">
    179       <Filter>lolengine</Filter>
    180     </ClCompile>
    181     <ClCompile Include="..\src\sdlinput.cpp">
    182       <Filter>lolengine</Filter>
    183     </ClCompile>
    184     <ClCompile Include="..\src\shader.cpp">
    185       <Filter>lolengine</Filter>
    186     </ClCompile>
    187     <ClCompile Include="..\src\text.cpp">
    188       <Filter>lolengine</Filter>
    189     </ClCompile>
    190     <ClCompile Include="..\src\ticker.cpp">
    191       <Filter>lolengine</Filter>
    192     </ClCompile>
    193     <ClCompile Include="..\src\tiler.cpp">
    194       <Filter>lolengine</Filter>
    195     </ClCompile>
    196     <ClCompile Include="..\src\tileset.cpp">
    197       <Filter>lolengine</Filter>
    198     </ClCompile>
    199     <ClCompile Include="..\src\timer.cpp">
    200       <Filter>lolengine</Filter>
    201     </ClCompile>
    202     <ClCompile Include="..\src\video.cpp">
    203       <Filter>lolengine</Filter>
    204     </ClCompile>
    205     <ClCompile Include="..\src\world.cpp">
    206       <Filter>lolengine</Filter>
    207     </ClCompile>
    208     <ClCompile Include="..\src\worldentity.cpp">
    209       <Filter>lolengine</Filter>
    210     </ClCompile>
    2118    <ClCompile Include="..\deushax\debugsprite.cpp" />
    2129    <ClCompile Include="..\deushax\deushax.cpp" />
    21310    <ClCompile Include="..\deushax\game.cpp" />
    214     <ClCompile Include="..\src\sample.cpp">
    215       <Filter>lolengine</Filter>
    216     </ClCompile>
    217     <ClCompile Include="..\src\sampler.cpp">
    218       <Filter>lolengine</Filter>
    219     </ClCompile>
    220     <ClCompile Include="..\src\audio.cpp">
    221       <Filter>lolengine</Filter>
    222     </ClCompile>
    22311  </ItemGroup>
    22412</Project>
  • trunk/win32/editor.vcxproj

    r699 r906  
    1414    <ClInclude Include="..\deushax\gtk\glmapview.h" />
    1515    <ClInclude Include="..\deushax\mapviewer.h" />
    16     <ClInclude Include="..\src\audio.h" />
    17     <ClInclude Include="..\src\bitfield.h" />
    18     <ClInclude Include="..\src\core.h" />
    19     <ClInclude Include="..\src\debugfps.h" />
    20     <ClInclude Include="..\src\debugquad.h" />
    21     <ClInclude Include="..\src\debugrecord.h" />
    22     <ClInclude Include="..\src\debugsphere.h" />
    23     <ClInclude Include="..\src\debugstats.h" />
    24     <ClInclude Include="..\src\dict.h" />
    25     <ClInclude Include="..\src\emitter.h" />
    26     <ClInclude Include="..\src\entity.h" />
    27     <ClInclude Include="..\src\font.h" />
    28     <ClInclude Include="..\src\forge.h" />
    29     <ClInclude Include="..\src\hash.h" />
    30     <ClInclude Include="..\src\image.h" />
    31     <ClInclude Include="..\src\input.h" />
    32     <ClInclude Include="..\src\layer.h" />
    33     <ClInclude Include="..\src\loldebug.h" />
    34     <ClInclude Include="..\src\lolgl.h" />
    35     <ClInclude Include="..\src\map.h" />
    36     <ClInclude Include="..\src\matrix.h" />
    37     <ClInclude Include="..\src\numeric.h" />
    38     <ClInclude Include="..\src\profiler.h" />
    39     <ClInclude Include="..\src\sample.h" />
    40     <ClInclude Include="..\src\sampler.h" />
    41     <ClInclude Include="..\src\scene.h" />
    42     <ClInclude Include="..\src\sdlapp.h" />
    43     <ClInclude Include="..\src\sdlinput.h" />
    44     <ClInclude Include="..\src\shader.h" />
    45     <ClInclude Include="..\src\text.h" />
    46     <ClInclude Include="..\src\ticker.h" />
    47     <ClInclude Include="..\src\tiler.h" />
    48     <ClInclude Include="..\src\tileset.h" />
    49     <ClInclude Include="..\src\timer.h" />
    50     <ClInclude Include="..\src\video.h" />
    51     <ClInclude Include="..\src\worldentity.h" />
    52     <ClInclude Include="..\src\world.h" />
    5316  </ItemGroup>
    5417  <ItemGroup>
     
    5619    <ClCompile Include="..\deushax\gtk\glmapview.cpp" />
    5720    <ClCompile Include="..\deushax\mapviewer.cpp" />
    58     <ClCompile Include="..\src\audio.cpp" />
    59     <ClCompile Include="..\src\debugfps.cpp" />
    60     <ClCompile Include="..\src\debugquad.cpp" />
    61     <ClCompile Include="..\src\debugrecord.cpp" />
    62     <ClCompile Include="..\src\debugsphere.cpp" />
    63     <ClCompile Include="..\src\debugstats.cpp" />
    64     <ClCompile Include="..\src\dict.cpp" />
    65     <ClCompile Include="..\src\emitter.cpp" />
    66     <ClCompile Include="..\src\entity.cpp" />
    67     <ClCompile Include="..\src\font.cpp" />
    68     <ClCompile Include="..\src\forge.cpp" />
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    84     <ClCompile Include="..\src\tiler.cpp" />
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    86     <ClCompile Include="..\src\timer.cpp" />
    87     <ClCompile Include="..\src\video.cpp" />
    88     <ClCompile Include="..\src\world.cpp" />
    89     <ClCompile Include="..\src\worldentity.cpp" />
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    9122  <PropertyGroup Label="Globals">
     
    13465      <WarningLevel>Level3</WarningLevel>
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     67      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
     68      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\deushax;$(GlIncludes);$(SdlIncludes);$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    13869    </ClCompile>
    13970    <Link>
    14071      <SubSystem>Console</SubSystem>
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    143       <AdditionalLibraryDirectories>$(SdlLibs);$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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    14576    <PostBuildEvent>
     
    15586      <FunctionLevelLinking>true</FunctionLevelLinking>
    15687      <IntrinsicFunctions>true</IntrinsicFunctions>
    157       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    158       <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\deushax;$(SdlIncludes);$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     88      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
     89      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\deushax;$(GlIncludes);$(SdlIncludes);$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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    16091    <Link>
     
    16394      <EnableCOMDATFolding>true</EnableCOMDATFolding>
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    166       <AdditionalLibraryDirectories>$(SdlLibs);$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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     97      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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  • trunk/win32/editor.vcxproj.filters

    r699 r906  
    22<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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    4     <Filter Include="lolengine">
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    10       <Filter>lolengine</Filter>
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    12     <ClInclude Include="..\src\core.h">
    13       <Filter>lolengine</Filter>
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    16       <Filter>lolengine</Filter>
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    18     <ClInclude Include="..\src\debugquad.h">
    19       <Filter>lolengine</Filter>
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    21     <ClInclude Include="..\src\debugrecord.h">
    22       <Filter>lolengine</Filter>
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    25       <Filter>lolengine</Filter>
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    27     <ClInclude Include="..\src\debugstats.h">
    28       <Filter>lolengine</Filter>
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    31       <Filter>lolengine</Filter>
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    34       <Filter>lolengine</Filter>
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    45     <ClInclude Include="..\src\hash.h">
    46       <Filter>lolengine</Filter>
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    49       <Filter>lolengine</Filter>
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    52       <Filter>lolengine</Filter>
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    54     <ClInclude Include="..\src\layer.h">
    55       <Filter>lolengine</Filter>
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    76       <Filter>lolengine</Filter>
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    85       <Filter>lolengine</Filter>
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    88       <Filter>lolengine</Filter>
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    97       <Filter>lolengine</Filter>
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    100       <Filter>lolengine</Filter>
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    103       <Filter>lolengine</Filter>
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  • trunk/win32/lolcore.vcxproj

    r905 r906  
    1111    </ProjectConfiguration>
    1212  </ItemGroup>
    13   <ItemGroup>
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    44     <ClInclude Include="..\src\shader.h" />
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    46     <ClInclude Include="..\src\ticker.h" />
    47     <ClInclude Include="..\src\tiler.h" />
    48     <ClInclude Include="..\src\tileset.h" />
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    50     <ClInclude Include="..\src\video.h" />
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    157       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    158       <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\deushax;$(SdlIncludes);$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     65      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
     66      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    15967    </ClCompile>
    16068    <Link>
    161       <SubSystem>Console</SubSystem>
     69      <SubSystem>Windows</SubSystem>
    16270      <GenerateDebugInformation>true</GenerateDebugInformation>
    16371      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    16472      <OptimizeReferences>true</OptimizeReferences>
    165       <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GtkDeps);opengl32.lib</AdditionalDependencies>
    166       <AdditionalLibraryDirectories>$(SdlLibs);$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    16773    </Link>
    168     <PostBuildEvent>
    169       <Command>for %%I in ($(GtkLibs) $(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
    170     </PostBuildEvent>
    17174  </ItemDefinitionGroup>
     75  <ItemGroup>
     76    <ClCompile Include="..\src\audio.cpp" />
     77    <ClCompile Include="..\src\debug\fps.cpp" />
     78    <ClCompile Include="..\src\debug\quad.cpp" />
     79    <ClCompile Include="..\src\debug\record.cpp" />
     80    <ClCompile Include="..\src\debug\sphere.cpp" />
     81    <ClCompile Include="..\src\debug\stats.cpp" />
     82    <ClCompile Include="..\src\dict.cpp" />
     83    <ClCompile Include="..\src\eglapp.cpp" />
     84    <ClCompile Include="..\src\emitter.cpp" />
     85    <ClCompile Include="..\src\entity.cpp" />
     86    <ClCompile Include="..\src\font.cpp" />
     87    <ClCompile Include="..\src\forge.cpp" />
     88    <ClCompile Include="..\src\gradient.cpp" />
     89    <ClCompile Include="..\src\half.cpp" />
     90    <ClCompile Include="..\src\hash.cpp" />
     91    <ClCompile Include="..\src\image\image.cpp" />
     92    <ClCompile Include="..\src\input.cpp" />
     93    <ClCompile Include="..\src\layer.cpp" />
     94    <ClCompile Include="..\src\log.cpp" />
     95    <ClCompile Include="..\src\map.cpp" />
     96    <ClCompile Include="..\src\matrix.cpp" />
     97    <ClCompile Include="..\src\platform.cpp" />
     98    <ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
     99    <ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
     100    <ClCompile Include="..\src\profiler.cpp" />
     101    <ClCompile Include="..\src\sample.cpp" />
     102    <ClCompile Include="..\src\sampler.cpp" />
     103    <ClCompile Include="..\src\scene.cpp" />
     104    <ClCompile Include="..\src\shader\shader.cpp" />
     105    <ClCompile Include="..\src\sprite.cpp" />
     106    <ClCompile Include="..\src\text.cpp" />
     107    <ClCompile Include="..\src\ticker.cpp" />
     108    <ClCompile Include="..\src\tiler.cpp" />
     109    <ClCompile Include="..\src\tileset.cpp" />
     110    <ClCompile Include="..\src\timer.cpp" />
     111    <ClCompile Include="..\src\trig.cpp" />
     112    <ClCompile Include="..\src\video.cpp" />
     113    <ClCompile Include="..\src\world.cpp" />
     114    <ClCompile Include="..\src\worldentity.cpp" />
     115  </ItemGroup>
     116  <ItemGroup>
     117    <ClInclude Include="..\src\audio.h" />
     118    <ClInclude Include="..\src\bitfield.h" />
     119    <ClInclude Include="..\src\core.h" />
     120    <ClInclude Include="..\src\debug\fps.h" />
     121    <ClInclude Include="..\src\debug\quad.h" />
     122    <ClInclude Include="..\src\debug\record.h" />
     123    <ClInclude Include="..\src\debug\sphere.h" />
     124    <ClInclude Include="..\src\debug\stats.h" />
     125    <ClInclude Include="..\src\dict.h" />
     126    <ClInclude Include="..\src\eglapp.h" />
     127    <ClInclude Include="..\src\emitter.h" />
     128    <ClInclude Include="..\src\entity.h" />
     129    <ClInclude Include="..\src\font.h" />
     130    <ClInclude Include="..\src\forge.h" />
     131    <ClInclude Include="..\src\gradient.h" />
     132    <ClInclude Include="..\src\half.h" />
     133    <ClInclude Include="..\src\hash.h" />
     134    <ClInclude Include="..\src\image\image.h" />
     135    <ClInclude Include="..\src\input.h" />
     136    <ClInclude Include="..\src\layer.h" />
     137    <ClInclude Include="..\src\log.h" />
     138    <ClInclude Include="..\src\loldebug.h" />
     139    <ClInclude Include="..\src\lolgl.h" />
     140    <ClInclude Include="..\src\map.h" />
     141    <ClInclude Include="..\src\matrix.h" />
     142    <ClInclude Include="..\src\numeric.h" />
     143    <ClInclude Include="..\src\platform.h" />
     144    <ClInclude Include="..\src\platform\sdl\sdlapp.h" />
     145    <ClInclude Include="..\src\platform\sdl\sdlinput.h" />
     146    <ClInclude Include="..\src\profiler.h" />
     147    <ClInclude Include="..\src\sample.h" />
     148    <ClInclude Include="..\src\sampler.h" />
     149    <ClInclude Include="..\src\scene.h" />
     150    <ClInclude Include="..\src\shader\shader.h" />
     151    <ClInclude Include="..\src\simd.h" />
     152    <ClInclude Include="..\src\sprite.h" />
     153    <ClInclude Include="..\src\text.h" />
     154    <ClInclude Include="..\src\ticker.h" />
     155    <ClInclude Include="..\src\tiler.h" />
     156    <ClInclude Include="..\src\tileset.h" />
     157    <ClInclude Include="..\src\timer.h" />
     158    <ClInclude Include="..\src\trig.h" />
     159    <ClInclude Include="..\src\video.h" />
     160    <ClInclude Include="..\src\world.h" />
     161    <ClInclude Include="..\src\worldentity.h" />
     162  </ItemGroup>
    172163  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
    173164  <ImportGroup Label="ExtensionTargets">
  • trunk/win32/lolengine.sln

    r327 r906  
    33# Visual Studio 2010
    44Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "deushax.vcxproj", "{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}"
     5        ProjectSection(ProjectDependencies) = postProject
     6                {9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
     7        EndProjectSection
    58EndProject
    69Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monsterz", "monsterz.vcxproj", "{17F0F184-4436-4D08-B8AA-16572EA238DB}"
     10        ProjectSection(ProjectDependencies) = postProject
     11                {9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
     12        EndProjectSection
    713EndProject
    814Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "editor", "editor.vcxproj", "{9C66B179-0737-4BDA-AB42-2ADE478A9008}"
     15        ProjectSection(ProjectDependencies) = postProject
     16                {9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
     17        EndProjectSection
     18EndProject
     19Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Deus Hax", "Deus Hax", "{08C6A854-533D-4A1E-924E-C4A62281869F}"
     20EndProject
     21Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Monsterz", "Monsterz", "{2F87CEAB-4818-443C-A5E3-6C34E7D967EC}"
     22EndProject
     23Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lolcore", "lolcore.vcxproj", "{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}"
     24EndProject
     25Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Test", "Test", "{E0491194-35E3-4513-9D31-608EA3165ECF}"
     26EndProject
     27Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quad", "quad.vcxproj", "{53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}"
     28        ProjectSection(ProjectDependencies) = postProject
     29                {9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
     30        EndProjectSection
    931EndProject
    1032Global
     
    2648                {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.ActiveCfg = Release|Win32
    2749                {9C66B179-0737-4BDA-AB42-2ADE478A9008}.Release|Win32.Build.0 = Release|Win32
     50                {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.ActiveCfg = Debug|Win32
     51                {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Debug|Win32.Build.0 = Debug|Win32
     52                {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.ActiveCfg = Release|Win32
     53                {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}.Release|Win32.Build.0 = Release|Win32
     54                {53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}.Debug|Win32.ActiveCfg = Debug|Win32
     55                {53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}.Debug|Win32.Build.0 = Debug|Win32
     56                {53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}.Release|Win32.ActiveCfg = Release|Win32
     57                {53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}.Release|Win32.Build.0 = Release|Win32
    2858        EndGlobalSection
    2959        GlobalSection(SolutionProperties) = preSolution
    3060                HideSolutionNode = FALSE
    3161        EndGlobalSection
     62        GlobalSection(NestedProjects) = preSolution
     63                {9C66B179-0737-4BDA-AB42-2ADE478A9008} = {08C6A854-533D-4A1E-924E-C4A62281869F}
     64                {EF1A4E80-63FA-4EB0-B834-12B6C500F31C} = {08C6A854-533D-4A1E-924E-C4A62281869F}
     65                {17F0F184-4436-4D08-B8AA-16572EA238DB} = {2F87CEAB-4818-443C-A5E3-6C34E7D967EC}
     66                {53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E} = {E0491194-35E3-4513-9D31-608EA3165ECF}
     67        EndGlobalSection
    3268EndGlobal
  • trunk/win32/monsterz.vcxproj

    r699 r906  
    1919    <ClInclude Include="..\monsterz\thumbs.h" />
    2020    <ClInclude Include="..\monsterz\title.h" />
    21     <ClInclude Include="..\src\audio.h" />
    22     <ClInclude Include="..\src\bitfield.h" />
    23     <ClInclude Include="..\src\core.h" />
    24     <ClInclude Include="..\src\debugfps.h" />
    25     <ClInclude Include="..\src\debugquad.h" />
    26     <ClInclude Include="..\src\debugrecord.h" />
    27     <ClInclude Include="..\src\debugsphere.h" />
    28     <ClInclude Include="..\src\debugstats.h" />
    29     <ClInclude Include="..\src\dict.h" />
    30     <ClInclude Include="..\src\emitter.h" />
    31     <ClInclude Include="..\src\entity.h" />
    32     <ClInclude Include="..\src\font.h" />
    33     <ClInclude Include="..\src\forge.h" />
    34     <ClInclude Include="..\src\hash.h" />
    35     <ClInclude Include="..\src\image.h" />
    36     <ClInclude Include="..\src\input.h" />
    37     <ClInclude Include="..\src\layer.h" />
    38     <ClInclude Include="..\src\loldebug.h" />
    39     <ClInclude Include="..\src\lolgl.h" />
    40     <ClInclude Include="..\src\map.h" />
    41     <ClInclude Include="..\src\matrix.h" />
    42     <ClInclude Include="..\src\numeric.h" />
    43     <ClInclude Include="..\src\profiler.h" />
    44     <ClInclude Include="..\src\sample.h" />
    45     <ClInclude Include="..\src\sampler.h" />
    46     <ClInclude Include="..\src\scene.h" />
    47     <ClInclude Include="..\src\sdlapp.h" />
    48     <ClInclude Include="..\src\sdlinput.h" />
    49     <ClInclude Include="..\src\shader.h" />
    50     <ClInclude Include="..\src\text.h" />
    51     <ClInclude Include="..\src\ticker.h" />
    52     <ClInclude Include="..\src\tiler.h" />
    53     <ClInclude Include="..\src\tileset.h" />
    54     <ClInclude Include="..\src\timer.h" />
    55     <ClInclude Include="..\src\video.h" />
    56     <ClInclude Include="..\src\worldentity.h" />
    57     <ClInclude Include="..\src\world.h" />
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    5922  <ItemGroup>
     
    6528    <ClCompile Include="..\monsterz\thumbs.cpp" />
    6629    <ClCompile Include="..\monsterz\title.cpp" />
    67     <ClCompile Include="..\src\audio.cpp" />
    68     <ClCompile Include="..\src\debugfps.cpp" />
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    70     <ClCompile Include="..\src\debugrecord.cpp" />
    71     <ClCompile Include="..\src\debugsphere.cpp" />
    72     <ClCompile Include="..\src\debugstats.cpp" />
    73     <ClCompile Include="..\src\dict.cpp" />
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    75     <ClCompile Include="..\src\entity.cpp" />
    76     <ClCompile Include="..\src\font.cpp" />
    77     <ClCompile Include="..\src\forge.cpp" />
    78     <ClCompile Include="..\src\hash.cpp" />
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    82     <ClCompile Include="..\src\map.cpp" />
    83     <ClCompile Include="..\src\matrix.cpp" />
    84     <ClCompile Include="..\src\profiler.cpp" />
    85     <ClCompile Include="..\src\sample.cpp" />
    86     <ClCompile Include="..\src\sampler.cpp" />
    87     <ClCompile Include="..\src\scene.cpp" />
    88     <ClCompile Include="..\src\sdlapp.cpp" />
    89     <ClCompile Include="..\src\sdlinput.cpp" />
    90     <ClCompile Include="..\src\shader.cpp" />
    91     <ClCompile Include="..\src\text.cpp" />
    92     <ClCompile Include="..\src\ticker.cpp" />
    93     <ClCompile Include="..\src\tiler.cpp" />
    94     <ClCompile Include="..\src\tileset.cpp" />
    95     <ClCompile Include="..\src\timer.cpp" />
    96     <ClCompile Include="..\src\video.cpp" />
    97     <ClCompile Include="..\src\world.cpp" />
    98     <ClCompile Include="..\src\worldentity.cpp" />
    9930  </ItemGroup>
    10031  <PropertyGroup Label="Globals">
     
    14374      <WarningLevel>Level3</WarningLevel>
    14475      <Optimization>Disabled</Optimization>
    145       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    146       <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     76      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
     77      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    14778    </ClCompile>
    14879    <Link>
    14980      <SubSystem>Console</SubSystem>
    15081      <GenerateDebugInformation>true</GenerateDebugInformation>
    151       <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
    152       <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
     82      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps)</AdditionalDependencies>
     83      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    15384    </Link>
    15485    <PostBuildEvent>
     
    16495      <FunctionLevelLinking>true</FunctionLevelLinking>
    16596      <IntrinsicFunctions>true</IntrinsicFunctions>
    166       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    167       <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     97      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
     98      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    16899    </ClCompile>
    169100    <Link>
     
    172103      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    173104      <OptimizeReferences>true</OptimizeReferences>
    174       <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
    175       <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
     105      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps)</AdditionalDependencies>
     106      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    176107    </Link>
    177108    <PostBuildEvent>
  • trunk/win32/monsterz.vcxproj.filters

    r699 r906  
    22<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
    33  <ItemGroup>
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    6     </Filter>
    7   </ItemGroup>
    8   <ItemGroup>
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    10       <Filter>lolengine</Filter>
    11     </ClInclude>
    12     <ClInclude Include="..\src\core.h">
    13       <Filter>lolengine</Filter>
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    15     <ClInclude Include="..\src\debugfps.h">
    16       <Filter>lolengine</Filter>
    17     </ClInclude>
    18     <ClInclude Include="..\src\debugquad.h">
    19       <Filter>lolengine</Filter>
    20     </ClInclude>
    21     <ClInclude Include="..\src\debugrecord.h">
    22       <Filter>lolengine</Filter>
    23     </ClInclude>
    24     <ClInclude Include="..\src\debugsphere.h">
    25       <Filter>lolengine</Filter>
    26     </ClInclude>
    27     <ClInclude Include="..\src\debugstats.h">
    28       <Filter>lolengine</Filter>
    29     </ClInclude>
    30     <ClInclude Include="..\src\dict.h">
    31       <Filter>lolengine</Filter>
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    33     <ClInclude Include="..\src\emitter.h">
    34       <Filter>lolengine</Filter>
    35     </ClInclude>
    36     <ClInclude Include="..\src\entity.h">
    37       <Filter>lolengine</Filter>
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    39     <ClInclude Include="..\src\font.h">
    40       <Filter>lolengine</Filter>
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    42     <ClInclude Include="..\src\forge.h">
    43       <Filter>lolengine</Filter>
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    45     <ClInclude Include="..\src\hash.h">
    46       <Filter>lolengine</Filter>
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    88       <Filter>lolengine</Filter>
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