Ignore:
Timestamp:
Sep 19, 2011, 1:32:18 AM (8 years ago)
Author:
sam
Message:

osx: link with the proper OpenGL libraries on OS X.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/debug/quad.cpp

    r943 r960  
    154154    if (!data->initialised && !IsDestroying())
    155155    {
    156 #if !defined __CELLOS_LV2__ && !defined __ANDROID__
     156#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
    157157        glGenVertexArrays(NUM_ARRAYS, data->array);
    158158#endif
     
    184184    else if (data->initialised && IsDestroying())
    185185    {
    186 #if !defined __CELLOS_LV2__ && !defined __ANDROID__
     186#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
    187187        glDeleteVertexArrays(NUM_ARRAYS, data->array);
    188188#endif
     
    916916     * animated distorted checkerboard.
    917917     */
    918 #if !defined __CELLOS_LV2__ && !defined __ANDROID__
     918#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
    919919    if (!shader[0])
    920920    {
     
    986986     * animated distorted checkerboard.
    987987     */
    988 #if !defined __CELLOS_LV2__ && !defined __ANDROID__
     988#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__
    989989    if (!shader[0])
    990990    {
Note: See TracChangeset for help on using the changeset viewer.