%{ // // Lol Engine // // Copyright: (c) 2010-2012 Sam Hocevar // (c) 2009-2012 Cédric Lecacheur // (c) 2009-2012 Benjamin Huet // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include "core.h" #include "easymesh/easymesh.h" #include %} %require "2.3" %debug %defines %skeleton "lalr1.cc" %name-prefix="lol" %define parser_class_name "EasyMeshParser" %locations %parse-param { class EasyMeshCompiler& mc } %error-verbose %union { float fval; /* Can't use uin32_t here for some reason */ unsigned u32val; struct { float f0, f1, f2, f3, f4, f5, f6, f7; } args; } %start mesh_description %token T_COLOR T_BGCOLOR %token T_TRANSLATEX T_ROTATEX T_TAPERX T_SCALEX T_MIRRORX %token T_TRANSLATEY T_ROTATEY T_TAPERY T_SCALEY T_MIRRORY %token T_TRANSLATEZ T_ROTATEZ T_TAPERZ T_SCALEZ T_MIRRORZ %token T_TRANSLATE T_SCALE %token T_CHAMFER %token T_CYLINDER T_BOX T_SMOOTHCHAMFBOX T_FLATCHAMFBOX T_SPHERE T_CAPSULE %token T_STAR T_EXPANDEDSTAR T_DISC T_TRIANGLE T_QUAD T_COG T_TORUS %token T_END 0 %token T_ERROR %token NUMBER %token COLOR %type number %type args1 args2 args3 args4 args5 args6 args7 args8 %{ #include "easymesh/easymesh-compiler.h" #undef yylex #define yylex mc.m_lexer->lex %} %% mesh_description: mesh_expression_list T_END ; mesh_expression_list: mesh_expression | mesh_expression mesh_expression_list ; mesh_expression: mesh_command_list | mesh_open mesh_expression_list mesh_close ; mesh_open: '[' { mc.m_mesh.OpenBrace(); } ; mesh_close: ']' { mc.m_mesh.CloseBrace(); } ; mesh_command_list: mesh_command | mesh_command_list mesh_command ; mesh_command: color_command | transform_command | primitive_command ; color_command: T_COLOR args4 { mc.m_mesh.SetCurColor(vec4($2.f0, $2.f1, $2.f2, $2.f3)); } | T_COLOR COLOR { uint32_t x = $2; vec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff); mc.m_mesh.SetCurColor(vec4(v) * (1. / 255)); } | T_BGCOLOR args4 { mc.m_mesh.SetCurColor2(vec4($2.f0, $2.f1, $2.f2, $2.f3)); } | T_BGCOLOR COLOR { uint32_t x = $2; vec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff); mc.m_mesh.SetCurColor2(vec4(v) * (1. / 255)); } ; transform_command: T_CHAMFER args1 { mc.m_mesh.Chamfer($2.f0); } | T_TRANSLATEX args1 { mc.m_mesh.Translate(vec3($2.f0, 0, 0)); } | T_TRANSLATEY args1 { mc.m_mesh.Translate(vec3(0, $2.f0, 0)); } | T_TRANSLATEZ args1 { mc.m_mesh.Translate(vec3(0, 0, $2.f0)); } | T_TRANSLATE args3 { mc.m_mesh.Translate(vec3($2.f0, $2.f1, $2.f2)); } | T_ROTATEX args1 { mc.m_mesh.RotateX($2.f0); } | T_ROTATEY args1 { mc.m_mesh.RotateY($2.f0); } | T_ROTATEZ args1 { mc.m_mesh.RotateZ($2.f0); } | T_TAPERX args3 { mc.m_mesh.TaperX($2.f0, $2.f1, $2.f2); } | T_TAPERY args3 { mc.m_mesh.TaperY($2.f0, $2.f1, $2.f2); } | T_TAPERZ args3 { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2); } | T_SCALEX args1 { mc.m_mesh.Scale(vec3($2.f0, 1.0, 1.0)); } | T_SCALEY args1 { mc.m_mesh.Scale(vec3(1.0, $2.f0, 1.0)); } | T_SCALEZ args1 { mc.m_mesh.Scale(vec3(1.0, 1.0, $2.f0)); } | T_SCALE args3 { mc.m_mesh.Scale(vec3($2.f0, $2.f1, $2.f2)); } | T_MIRRORX { mc.m_mesh.MirrorX(); } | T_MIRRORY { mc.m_mesh.MirrorY(); } | T_MIRRORZ { mc.m_mesh.MirrorZ(); } ; primitive_command: T_CYLINDER args6 { mc.m_mesh.AppendCylinder((int)$2.f0, $2.f1, $2.f2, $2.f3, (int)$2.f4, (int)$2.f5); } | T_BOX args3 { mc.m_mesh.AppendBox(vec3($2.f0, $2.f1, $2.f2)); } | T_SMOOTHCHAMFBOX args4 { mc.m_mesh.AppendSmoothChamfBox(vec3($2.f0, $2.f1, $2.f2), $2.f3); } | T_FLATCHAMFBOX args4 { mc.m_mesh.AppendFlatChamfBox(vec3($2.f0, $2.f1, $2.f2), $2.f3); } | T_SPHERE args4 { mc.m_mesh.AppendSphere($2.f0, vec3($2.f1, $2.f2, $2.f3)); } | T_CAPSULE args3 { mc.m_mesh.AppendCapsule($2.f0, $2.f1, $2.f2); } | T_TORUS args3 { mc.m_mesh.AppendTorus((int)$2.f0, $2.f1, $2.f2); } | T_STAR args5 { mc.m_mesh.AppendStar((int)$2.f0, $2.f1, $2.f2, (int)$2.f3, (int)$2.f4); } | T_EXPANDEDSTAR args4 { mc.m_mesh.AppendExpandedStar((int)$2.f0, $2.f1, $2.f2, $2.f3); } | T_DISC args3 { mc.m_mesh.AppendDisc((int)$2.f0, $2.f1, (int)$2.f2); } | T_TRIANGLE args2 { mc.m_mesh.AppendSimpleTriangle($2.f0, (int)$2.f1); } | T_QUAD args2 { mc.m_mesh.AppendSimpleQuad($2.f0, (int)$2.f1); } | T_COG args8 { mc.m_mesh.AppendCog((int)$2.f0, $2.f1, $2.f2, $2.f3, $2.f4, $2.f5, $2.f6, (int)$2.f7); } ; args1: number { $$.f0 = $1; } ; args2: args1 number { $$ = $1; $$.f1 = $2; } ; args3: args2 number { $$ = $1; $$.f2 = $2; } ; args4: args3 number { $$ = $1; $$.f3 = $2; } ; args5: args4 number { $$ = $1; $$.f4 = $2; } ; args6: args5 number { $$ = $1; $$.f5 = $2; } ; args7: args6 number { $$ = $1; $$.f6 = $2; } ; args8: args7 number { $$ = $1; $$.f7 = $2; } ; number: NUMBER { $$ = $1; } | '-' number { $$ = -$2; } ; %% void lol::EasyMeshParser::error(const EasyMeshParser::location_type& l, const std::string& m) { mc.Error(l, m); }