noinst_PROGRAMS = monsterz monsterz_SOURCES = \ monsterz.cpp monsterz.h title.cpp title.h interface.cpp interface.h \ board.cpp board.h piece.cpp piece.h mash.cpp mash.h thumbs.cpp thumbs.h \ score.cpp score.h monsterz_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@ monsterz_LDADD = monsterz_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@ monsterz_DEPENDENCIES = $(top_builddir)/src/liblol.a all-local: monsterz$(EXEEXT) test $(MAKE_FSELF) = no || make_fself monsterz$(EXEEXT) monsterz.self EXTRA_DIST = $(PNG) $(WAV) CLEANFILES = monsterz.self PNG = gfx/background.png gfx/board.png gfx/tiles.png \ gfx/elements.png gfx/font1.png gfx/font2.png gfx/title0.png \ gfx/titleanim0.png gfx/titleanim1.png gfx/titleanim2.png \ gfx/titleanim3.png gfx/titleanim4.png gfx/titleanim5.png \ gfx/titleevent0.png gfx/titleevent1.png gfx/titleevent2.png \ gfx/titleevent3.png gfx/titleevent4.png gfx/titleevent5.png \ gfx/titleevent6.png gfx/titleclouds.png gfx/titlestars.png \ gfx/titleeagle.png gfx/icons.png \ gfx/title/logo.png gfx/title/ground.png WAV = sound/applause.wav sound/boing.wav sound/click.wav sound/ding.wav \ sound/duh.wav sound/grunt.wav sound/laugh.wav sound/pop.wav \ sound/warning.wav sound/whip.wav