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Diff Rev Age Author Log Message
(edit) @4217   17 months sam Empty repository and point to https://github.com/lolengine instead.
(edit) @4216   2 years sam external: fix line endings.
(edit) @4215   2 years lolbot fixed 368 files out of 4599: - removed 0 CR characters - removed 1 …
(edit) @4214   2 years sam zepto8: start working on an image compressor.
(edit) @4213   2 years sam zepto8: add a hi-color demo.
(edit) @4212   2 years sam scene: make the postprocess a nop for now and clean up some shaders.
(edit) @4211   2 years sam build: fix .vcxproj files that would be constantly out of date.
(edit) @4210   2 years sam bullet: update vcxproj.
(edit) @4209   2 years sam bullet: fix warnings here and there.
(edit) @4208   2 years sam build: rename liblolcore to liblol-core, etc.
(edit) @4207   2 years sam bullet: update code to most recent GitHub branch.
(edit) @4206   2 years sam zepto8: minor macro name refactoring.
(edit) @4205   2 years sam gpu: remove 1200 lines of old DirectX 9 code.
(edit) @4204   2 years sam scene: start working on a postprocess mechanism. Not all programs …
(edit) @4203   2 years sam base: hide an old warning from the GCC optimiser.
(edit) @4201   2 years sam ld36: bootstrap project.
(edit) @4200   2 years sam zepto8: add a Visual Studio project.
(edit) @4199   2 years sam win64: various VS 2015 build fixes.
(edit) @4198   2 years sam allturdbeast: fix window name.
(edit) @4197   2 years sam lua: import lua 5.3.3 source (was 5.2.1).
(edit) @4196   2 years sam zepto8: make binary boolean ops compliant.
(edit) @4195   2 years sam zepto8: fix incorrect double to fixed conversion routine.
(edit) @4194   2 years sam zepto8: make maths functions use doubles instead of floats.
(edit) @4193   2 years sam zepto8: make sin() and cos() compliant and add tests.
(edit) @4192   2 years sam zepto8: compliance fixes in atan2() and unit tests. The function now …
(edit) @4191   2 years sam zepto8: compliance fixes. Found in Succer (16555) and Pico Sprint …
(edit) @4190   2 years sam math: allow rand(0), it’s arguably better than raising SIGFPE.
(edit) @4189   2 years sam zepto8: more compliance fixes.
(edit) @4188   2 years sam sys: allow to load images with an absolute path.
(edit) @4187   2 years sam zepto8: finished the .p8 parser. The resulting ROM was verified …
(edit) @4186   2 years sam zepto8: fix several compliance bugs.
(edit) @4185   2 years sam zepto8: some fixes in the map() function.
(edit) @4184   2 years sam zepto8: stubs for dset() and dget().
(edit) @4183   2 years sam zepto8: handle transparency in map().
(edit) @4182   2 years sam zepto8: move graphics functions to a separate file.
(edit) @4181   2 years sam zepto8: implement and improve more graphics primitives.
(edit) @4180   2 years sam math: add lol::round() to our maths functions.
(edit) @4179   2 years sam zepto8: fix a bug in all(), thanks to the API demo.
(edit) @4178   2 years sam zepto8: implement clipping and camera for most functions.
(edit) @4177   2 years sam tileset: remove an old PS3 hack.
(edit) @4176   2 years sam zepto8: implement memcpy() and memset().
(edit) @4175   2 years sam zepto8: implement del().
(edit) @4174   2 years sam zepto8: implement btn() and btnp().
(edit) @4173   2 years sam zepto8: implement fget() and fset().
(edit) @4172   2 years sam zepto8: start working on a .p8 parser.
(edit) @4171   2 years sam zepto8: better line and circle functions.
(edit) @4170   2 years sam zepto8: improvements here and there.
(edit) @4169   2 years sam zepto8: partially implement cursor() and print().
(edit) @4168   2 years sam zepto8: fix palette. Using the exact colours provided on the PICO-8 …
(edit) @4167   2 years sam zepto8: implement more functions and stubs. All maths functions are …
(edit) @4166   2 years sam zepto8: more stuff implemented.
(edit) @4165   2 years sam Add LuaLoader::Find() helper to find the state’s loader.
(edit) @4164   2 years sam zepto8: activate rendering from VM memory.
(edit) @4163   2 years sam engine: fix scene rendering. Now TickDraw() can be called several …
(edit) @4162   2 years sam zepto8: split the cartridge and vm logic.
(edit) @4161   2 years sam zepto8: add a few Lua functions and stubs The stubs give us a pretty …
(edit) @4160   2 years sam zepto8: add workaround for an incomprehensible behaviour. It seems …
(edit) @4159   2 years sam zepto8: Lua translation. For now this takes care of the != binary …
(edit) @4158   2 years sam base: new string functions. Add String.split(char) to split into an …
(edit) @4157   2 years sam Switch PEGTL external to latest Git snapshot.
(edit) @4156   2 years sam zepto8: import a Lua parser from the PEGTL project examples.
(edit) @4155   2 years sam Port all parsers to PEGTL 1.3.1. There might be issues with lolremez …
(edit) @4154   2 years sam Add PEGTL 1.3.1. Do not remove previous version yet: far too many …
(edit) @4153   2 years sam zepto8: try to execute Lua code This doesn’t work properly yet …
(edit) @4152   2 years sam zepto8: new project. For now, all it can do is read and decompress …
(edit) @4151   2 years sam Fix numerous build errors. Various changes in GCC, clang, and libflex …
(edit) @4150   2 years sam allturdbeast: in-game documentation.
(edit) @4149   2 years sam allturdbeast: fix map again; W and H seem swapped somewhere.
(edit) @4148   2 years sam allturdbeast: fix map.
(edit) @4147   2 years sam allturdbeast: fix map and title screen.
(edit) @4146   2 years sam allturdbeast: move to main namespace.
(edit) @4136   3 years sam scene: change sprite tile angles to radians.
(edit) @4129   3 years sam lua: fix a very old bug in the Lua hooks.
(edit) @4128   3 years sam gpu: fix GLES 2.x support.
(edit) @4127   3 years sam ld35: it’s that time of the year again.
(edit) @4126   3 years lolbot fixed 17 files out of 4284: - removed 0 CR characters - removed 0 …
(edit) @4125   3 years touky Added a few TODOs
(edit) @4124   3 years sam weshgrow: small tweak in level 6.
(edit) @4123   3 years sam weshgrow: add missing files.
(edit) @4122   3 years sam weshgrow: add missing title map.
(edit) @4121   3 years sam core: minor cosmetic fix.
(edit) @4120   3 years sam weshgrow: add a bonus tile to warp to the next level.
(edit) @4119   3 years sam weshgrow: add some music, allow Escape to restart level, fix bonus …
(edit) @4118   3 years sam weshgrow: new audio samples.
(edit) @4117   3 years sam weshgrow: ship growing works at last.
(edit) @4116   3 years sam weshgrow: piecewise collision resolution with awesome screen shakes.
(edit) @4115   3 years sam weshgrow: draw the bonus tiles and add them to the test map.
(edit) @4114   3 years sam weshgrow: construct hull procedurally.
(edit) @4113   3 years sam weshgrow: add hull sprites for testing purposes.
(edit) @4112   3 years sam weshgrow: nicer sprites.
(edit) @4111   3 years sam weshgrow: hull modules + large thrusters.
(edit) @4110   3 years sam weshgrow: thrust sound.
(edit) @4109   3 years sam weshgrow: animated exhaust particles.
(edit) @4108   3 years sam weshgrow: make everything 30% more beautiful.
(edit) @4107   3 years sam sampler: add a few sanity checks to sampler.
(edit) @4106   3 years sam weshgrow: implement clipping.
(edit) @4105   3 years sam weshgrow: fix assert on exit.
(edit) @4104   3 years sam weshgrow: do not fill the main collision map with decoration tiles.
(edit) @4103   3 years sam build: compilation fixes for Visual Studio.
(edit) @4102   3 years sam weshgrow: first collisions prevent us from escaping the world.
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