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Diff Rev Age Author Log Message
(edit) @1566   9 years sam build: ship BulletPhysics for Win32, Win64, X360 and PS3.
(edit) @1565   9 years sam build: revert the cool solution platform name change, because fucking …
(edit) @1564   9 years touky Small BtPhysTest tweak, the camera shows something, now.
(edit) @1563   9 years sam build: do like BulletPhysics and make the PS3 code always visible.
(edit) @1562   9 years sam test: use lol::mat4 instead of Bullet matrices.
(edit) @1561   9 years sam data: fix a lot of paths to assets.
(edit) @1559   9 years sam build: fix broken LolFx compilation; square brackets need to be …
(edit) @1558   9 years sam build: only use the release binaries for BulletPhysics for now.
(edit) @1557   9 years sam data: fix ascii.png search path.
(edit) @1556   9 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1555   9 years sam toukydemo: use std::sprintf to fix the PS3 build.
(edit) @1554   9 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1553   9 years touky Ajout de BulletPhysics 2.80
(edit) @1552   9 years touky CIS FIX test
(edit) @1551   9 years touky Walking formula back on Sin/Cos
(edit) @1550   9 years touky CIS FAIL ..... comme à mon vrai boulot.
(edit) @1549   9 years sam build: do not warn about deprecated CRT warnings; we know what we are …
(edit) @1548   9 years touky Added worldentity registration support. Character now walks around.
(edit) @1547   9 years touky Added basic character logic.
(edit) @1540   9 years sam build: factor the LolFx compilation rule into configure.ac.
(edit) @1539   9 years sam build: use more descriptive names for the solution configurations, but …
(edit) @1538   9 years sam build: force VS2010 to use the SNC compiler for the PS3.
(edit) @1537   9 years sam contrib: remove one last GTK+ locale directory.
(edit) @1536   9 years sam contrib: get rid of GTK+ translations we don't really use or need yet.
(edit) @1535   9 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1534   9 years sam tutorial: remove dead code in 11_fractal.
(edit) @1533   9 years sam build: use $CELL_SDK and fall back to $CELL_SDK if not set.
(edit) @1532   9 years sam gpu: fix vertex and index buffer behaviour on the PS3.
(edit) @1531   9 years sam core: workaround for systems that don't like thread exiting early.
(edit) @1530   9 years sam build: use $CELLSDK instead of $CELL_SDK as per the documentation.
(edit) @1529   9 years sam build: create and activate Makefile for ToukyDemo.
(edit) @1528   9 years sam build: use "win-*" instead of "windows-*" in build names so that they …
(edit) @1527   9 years touky Added ToukyDemo to sln.
(edit) @1526   9 years touky added ToukyDemo to the repo.
(edit) @1524   9 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1523   9 years sam build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
(edit) @1520   9 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   9 years sam build: add lots of missing svn:ignore properties.
(edit) @1518   9 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1517   9 years sam gpu: disable framebuffer objects on GL ES for now, and disable integer …
(edit) @1514   9 years sam web: add a Bitten configuration for the public builds, and import the …
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   9 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1511   9 years sam build: ensure that the Linux build machines are what they advertise, …
(edit) @1510   9 years sam easymesh: move the Mesh builder into the engine core.
(edit) @1509   9 years sam orbital: start working on the generic chamfer solution.
(edit) @1508   9 years rez glclear: set opacity to 0.5f
(edit) @1507   9 years sam orbital: get rid of quads in the mesh builders, triangles FTW!
(edit) @1506   9 years sam orbital: add "ch" command to create chamfers.
(edit) @1505   9 years sam build: add more configure checks, mostly for neercs.
(edit) @1504   9 years touky Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
(edit) @1503   9 years sam neercs: the text rendering FBO is now exactly the required size.
(edit) @1502   9 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1501   9 years touky Lolnament : Added Ignore Steps & influence blend method.
(edit) @1500   9 years touky Added ignore_step in Lolnament
(edit) @1499   9 years sam neercs: move TextRender to its own file.
(edit) @1498   9 years sam neercs: move texture loading to the TextRender object.
(edit) @1497   9 years sam neercs: get rid of useless stuff.
(edit) @1496   9 years touky Added Damping & random in the Lolnament.
(edit) @1495   9 years sam orbital: allow 6- and 8-component hex colour values.
(edit) @1494   9 years touky Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
(edit) @1493   9 years sam neercs: properly scale the text buffer when blitting it.
(edit) @1492   9 years touky Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
(edit) @1491   9 years sam build: import new libcaca binaries (from r4823) to fix VS2010 compilation.
(edit) @1490   9 years sam build: import new libcaca binaries (from r4822) so that we no longer …
(edit) @1489   9 years sam neercs: fix a stack overflow in the old corner rendering code.
(edit) @1488   9 years sam gpu: remove FrameBuffer::Clear(), it's not really useful.
(edit) @1487   9 years sam neercs: remove useless alpha test that was causing rendering errors.
(edit) @1486   9 years sam build: a few hacks to allow building with MinGW on Windows.
(edit) @1485   9 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1484   9 years sam neercs: the text rendering object now owns its rendering buffer.
(edit) @1483   9 years sam neercs: font blitting is now pixel perfect.
(edit) @1482   9 years rez replacement of PI #define by M_PI
(edit) @1481   9 years sam neercs: get rid of the fixed pipeline calls for the text rendering.
(edit) @1480   9 years sam gpu: better state restoration after vertex buffer usage.
(edit) @1479   9 years sam build: simplify the .lolfx file compilation.
(edit) @1478   9 years sam gpu: do not convert u8vec4 to integers when set as array buffers, …
(edit) @1477   9 years sam neercs: improve the point sprite rendering routine.
(edit) @1476   9 years sam neercs: improve the upcoming point sprite renderer.
(edit) @1475   9 years sam gpu: do not convert integers in vertex streams to floats.
(edit) @1474   9 years rez ESC key to quit added
(edit) @1473   9 years rez real values for ratio_2d fixed and variable font size added
(edit) @1472   9 years sam neercs: fix mismatched signed/unsigned operations.
(edit) @1471   9 years sam neercs: fix an idiotic format string crash.
(edit) @1470   9 years sam gpu: be more verbose about shader compilation; some warnings are useful.
(edit) @1469   9 years sam neercs: try to get the point sprite code to work.
(edit) @1468   9 years sam gpu: fix a harmless inconsistency in vertexbuffer function order that …
(edit) @1467   9 years sam neercs: start working on direct rendering of libcaca canvases.
(edit) @1466   9 years sam gpu: add GL points support to the primitive rendering.
(edit) @1465   9 years sam build: add a new libcaca Windows build and add the proper MSBuild …
(edit) @1464   9 years sam build: ship a binary build of libcaca for Win32 and Win64.
(edit) @1463   9 years sam neercs: minor vertex buffer usage optimisation.
(edit) @1462   9 years sam neercs: use a libcaca canvas instead of a character string.
(edit) @1461   9 years sam neercs: fix the rendering pipeline by disabling depth test and passing …
(edit) @1460   9 years sam neercs: remove a few extraneous variables.
(edit) @1459   9 years sam neercs: some refactoring.
(edit) @1458   9 years sam neercs: remove some unused variables.
(edit) @1457   9 years sam neercs: fix Win32 build.
(edit) @1456   9 years sam neercs: import Rez's code in our framework. Not ready yet.
(edit) @1455   9 years sam gpu: first FrameBuffer GPU class.
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