|
|
@1744
|
11 years |
sam |
build: reorganise person stuff inside a people/ directory.
|
|
|
@1743
|
11 years |
Jnat |
|
|
|
@1742
|
11 years |
Jnat |
|
|
|
@1741
|
11 years |
Jnat |
|
|
|
@1740
|
11 years |
Jnat |
|
|
|
@1739
|
11 years |
Jnat |
not working …
|
|
|
@1738
|
11 years |
sam |
easymesh: make hex colour command arguments case-insensitive.
|
|
|
@1737
|
11 years |
sam |
tutorial: minor tweaks.
|
|
|
@1736
|
11 years |
rez |
added TONS of new parameters into the setup menu
|
|
|
@1735
|
11 years |
sam |
tutorial: nicer blur and colour effect in the FBO tutorial.
|
|
|
@1734
|
11 years |
sam |
tutorial: fix the FBO shader so that it works with OpenGL ES.
|
|
|
@1733
|
11 years |
sam |
gpu: activate FBO support on Android.
|
|
|
@1732
|
11 years |
touky |
FAKE Jump
|
|
|
@1731
|
11 years |
sam |
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
|
|
|
@1730
|
11 years |
sam |
tutorial: make the FBO example display something at last, so we can …
|
|
|
@1729
|
11 years |
Jnat |
|
|
|
@1728
|
11 years |
touky |
CIS MASS DESTRUCTION !
Indeed
|
|
|
@1727
|
11 years |
touky |
CIS
|
|
|
@1726
|
11 years |
touky |
CIS FUCK
|
|
|
@1725
|
11 years |
touky |
CIS FIX
|
|
|
@1724
|
11 years |
touky |
So Character Controller works with a lazy camera logic.
|
|
|
@1723
|
11 years |
Jnat |
omg
|
|
|
@1722
|
11 years |
touky |
LocalInertia error FIX.
Character integration better but still not working.
|
|
|
@1721
|
11 years |
sam |
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
|
|
|
@1719
|
11 years |
sam |
easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
|
|
|
@1718
|
11 years |
sam |
core: clamp deltatime to 15 fps to avoid erratic behaviour.
|
|
|
@1717
|
11 years |
Jnat |
added "player" controlled by sticks…
|
|
|
@1716
|
11 years |
Jnat |
|
|
|
@1715
|
11 years |
Jnat |
|
|
|
@1714
|
11 years |
sam |
build: reorganise VS2010 solution.
|
|
|
@1713
|
11 years |
sam |
build: add skeleton for JNat's demo.
|
|
|
@1712
|
11 years |
sam |
build: split the D3d9 build flags into D3d9 and Xinput for situations …
|
|
|
@1711
|
11 years |
rez |
setup menu: added a lot of parameters and reorganized some
|
|
|
@1710
|
11 years |
sam |
input: allow to easily track more than one input stick.
|
|
|
@1709
|
11 years |
sam |
input: switch SDL joystick handling mode to polling, because we won't …
|
|
|
@1708
|
11 years |
Jnat |
added return
|
|
|
@1707
|
11 years |
rez |
setup menu bugfix (working now!)
|
|
|
@1706
|
11 years |
rez |
setup menu - added Render::UpdateVar(int key) function
|
|
|
@1705
|
11 years |
sam |
tutorial: test some advanced shapes for easymesh.
|
|
|
@1704
|
11 years |
sam |
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
|
|
|
@1703
|
11 years |
rez |
setup menu improved, now you can change (some) variable
|
|
|
@1702
|
11 years |
touky |
Skeleton for EasyCharacterController
|
|
|
@1701
|
11 years |
rez |
added items to setup menu (unfinished)
|
|
|
@1700
|
11 years |
rez |
setup menu - basic option listing (F1/key_up/key_down)
|
|
|
@1699
|
11 years |
rez |
setup menu - basic option listing (F1/key_up/key_down)
|
|
|
@1698
|
11 years |
touky |
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object …
|
|
|
@1697
|
11 years |
sam |
android: explicitly load stlport_shared when initialising the native …
|
|
|
@1696
|
11 years |
sam |
test: smooth physics objects, for fun.
|
|
|
@1695
|
11 years |
sam |
android: simplify the logger code.
|
|
|
@1694
|
11 years |
rez |
added parametrable hue/brightness/contrast to postfx and found a …
|
|
|
@1693
|
11 years |
sam |
easymesh: fix the specular highlight in the OpenGL shader.
|
|
|
@1692
|
11 years |
sam |
core: fix the X360 build by re-adding macro barriers I removed.
|
|
|
@1691
|
11 years |
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
|
|
|
@1690
|
11 years |
sam |
gpu: try to patch some simple GLSL shaders on the fly so that they …
|
|
|
@1689
|
11 years |
sam |
core: better EGL error reporting.
|
|
|
@1688
|
11 years |
sam |
gpu: only unbind vertex attribs that we actually bound.
|
|
|
@1687
|
11 years |
sam |
easymesh: allow the shader to build on GL ES.
|
|
|
@1686
|
11 years |
rez |
added delay to key repeat (float timer_key_repeat)
|
|
|
@1685
|
11 years |
rez |
added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!
|
|
|
@1684
|
11 years |
sam |
build: switch the Android native build rules to autoconf; still a bit …
|
|
|
@1683
|
11 years |
rez |
moved blur after glow, tweaked a lot of parameters
|
|
|
@1679
|
11 years |
sam |
build: try to autodetect the number of CPU threads available and tweak …
|
|
|
@1678
|
11 years |
sam |
build: fix broken Glew detection on OS X.
|
|
|
@1677
|
11 years |
sam |
build: fix the Raspberry Pi build and add a build script for it.
|
|
|
@1676
|
11 years |
sam |
core: make the IO thread exit cleanly.
|
|
|
@1675
|
11 years |
sam |
core: the IO thread tweak needn't be PS3-specific.
|
|
|
@1674
|
11 years |
sam |
gpu: don't forget to ask for a depth buffer on GL ES systems.
|
|
|
@1673
|
11 years |
sam |
core: remove debug code that caused all builds to fail.
|
|
|
@1672
|
11 years |
rez |
postfx optimization
|
|
|
@1671
|
11 years |
sam |
core: on the Raspberry Pi, use the proprietary graphics library …
|
|
|
@1670
|
11 years |
sam |
build: search for the Raspberry Pi GLES libraries during configure.
|
|
|
@1669
|
11 years |
sam |
tutorial: use real numbers in the fractal navigation (doubles are …
|
|
|
@1668
|
11 years |
sam |
test: add a unit test to ensure default constructed reals are …
|
|
|
@1667
|
11 years |
sam |
math: add an sprintf() method to real numbers, and ensure they are …
|
|
|
@1666
|
11 years |
rez |
updated postfx.lol
|
|
|
@1665
|
11 years |
rez |
modified A LOT postfx, added MOAR controls to all effects, especially …
|
|
|
@1663
|
11 years |
rez |
fixed noise / added tons of control vars to postfx
|
|
|
@1662
|
11 years |
sam |
neercs: disable some non-working code on Win32 so that we at least …
|
|
|
@1661
|
11 years |
rez |
new font / blur+chromatic aberration boosted on screen corners / …
|
|
|
@1660
|
11 years |
sam |
neercs: add a way to activate the old neercs code for testing purposes.
|
|
|
@1659
|
11 years |
sam |
build: add missing svn:ignore properties to keep rez happy.
|
|
|
@1658
|
11 years |
rez |
minor fix on the logo
|
|
|
@1657
|
11 years |
sam |
neercs: be sure to include C headers inside extern "C" in cpp files.
|
|
|
@1656
|
11 years |
sam |
neercs: start porting the old code to Windows; this breaks the Visual …
|
|
|
@1655
|
11 years |
rez |
remanency buffer now use ONLY ONE buffer / renamed font map, added a …
|
|
|
@1654
|
11 years |
sam |
build: put the Win64 SDL libraries in two separate directories, …
|
|
|
@1653
|
11 years |
sam |
build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
|
|
|
@1652
|
11 years |
sam |
test: use SDLmain for the testsuite, too.
|
|
|
@1651
|
11 years |
sam |
test: damn, re-add an include I mistakenly removed.
|
|
|
@1650
|
11 years |
sam |
test: fix linking of remez.cpp on OS X.
|
|
|
@1649
|
11 years |
sam |
core: fix the Windows and OS X builds with SDL.
|
|
|
@1648
|
11 years |
sam |
test: fix compilation warnings caused by constant strings being cast …
|
|
|
@1647
|
11 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
|
|
|
@1646
|
11 years |
sam |
core: on Windows, output log messages to the Visual Studio debug …
|
|
|
@1645
|
11 years |
sam |
core: switch the Win32/x64 binaries to the Windows subsystem so that …
|
|
|
@1644
|
11 years |
rez |
remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
|
|
|
@1643
|
11 years |
sam |
neercs: disable neercs build on Windows for now.
|
|
|
@1642
|
11 years |
sam |
neercs: import files from the (unfinished) old neercs code.
|
|
|
@1641
|
11 years |
sam |
test: fix the physics simulation tick.
|
|
|
@1640
|
11 years |
sam |
core: fix shitloads of compiler warnings in the Bullet source code.
|
|
|