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Diff Rev Age Author Log Message
(edit) @1752   8 years touky Fixed build
(edit) @1751   8 years touky Added a skeleton for Input Tracking & base idea for Touch/untouch …
(edit) @1749   8 years touky Reverted last CL
(edit) @1748   8 years touky Small .h & .cpp refactor
(edit) @1747   8 years touky BtPhysTest : Splitted Physics files
(edit) @1745   8 years sam build: remove deprecated directories.
(edit) @1744   8 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1743   8 years Jnat
(edit) @1742   8 years Jnat
(edit) @1741   8 years Jnat
(edit) @1740   8 years Jnat
(edit) @1739   8 years Jnat not working …
(edit) @1738   8 years sam easymesh: make hex colour command arguments case-insensitive.
(edit) @1737   8 years sam tutorial: minor tweaks.
(edit) @1736   8 years rez added TONS of new parameters into the setup menu
(edit) @1735   8 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1734   8 years sam tutorial: fix the FBO shader so that it works with OpenGL ES.
(edit) @1733   8 years sam gpu: activate FBO support on Android.
(edit) @1732   8 years touky FAKE Jump
(edit) @1731   8 years sam gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
(edit) @1730   8 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1729   8 years Jnat
(edit) @1728   8 years touky CIS MASS DESTRUCTION ! Indeed
(edit) @1727   8 years touky CIS
(edit) @1726   8 years touky CIS FUCK
(edit) @1725   8 years touky CIS FIX
(edit) @1724   8 years touky So Character Controller works with a lazy camera logic.
(edit) @1723   8 years Jnat omg
(edit) @1722   8 years touky LocalInertia error FIX. Character integration better but still not working.
(edit) @1721   8 years sam scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
(edit) @1719   8 years sam easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
(edit) @1718   8 years sam core: clamp deltatime to 15 fps to avoid erratic behaviour.
(edit) @1717   8 years Jnat added "player" controlled by sticks…
(edit) @1716   8 years Jnat
(edit) @1715   8 years Jnat
(edit) @1714   8 years sam build: reorganise VS2010 solution.
(edit) @1713   8 years sam build: add skeleton for JNat's demo.
(edit) @1712   8 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1711   8 years rez setup menu: added a lot of parameters and reorganized some
(edit) @1710   8 years sam input: allow to easily track more than one input stick.
(edit) @1709   8 years sam input: switch SDL joystick handling mode to polling, because we won't …
(edit) @1708   8 years Jnat added return
(edit) @1707   8 years rez setup menu bugfix (working now!)
(edit) @1706   8 years rez setup menu - added Render::UpdateVar(int key) function
(edit) @1705   8 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1704   8 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1703   8 years rez setup menu improved, now you can change (some) variable
(edit) @1702   8 years touky Skeleton for EasyCharacterController
(edit) @1701   8 years rez added items to setup menu (unfinished)
(edit) @1700   8 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1699   8 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1698   8 years touky Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
(edit) @1697   8 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1696   8 years sam test: smooth physics objects, for fun.
(edit) @1695   8 years sam android: simplify the logger code.
(edit) @1694   8 years rez added parametrable hue/brightness/contrast to postfx and found a …
(edit) @1693   8 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   8 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1691   8 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1690   8 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1689   8 years sam core: better EGL error reporting.
(edit) @1688   8 years sam gpu: only unbind vertex attribs that we actually bound.
(edit) @1687   8 years sam easymesh: allow the shader to build on GL ES.
(edit) @1686   8 years rez added delay to key repeat (float timer_key_repeat)
(edit) @1685   8 years rez added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!
(edit) @1684   8 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1683   8 years rez moved blur after glow, tweaked a lot of parameters
(edit) @1679   8 years sam build: try to autodetect the number of CPU threads available and tweak …
(edit) @1678   8 years sam build: fix broken Glew detection on OS X.
(edit) @1677   8 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1676   8 years sam core: make the IO thread exit cleanly.
(edit) @1675   8 years sam core: the IO thread tweak needn't be PS3-specific.
(edit) @1674   8 years sam gpu: don't forget to ask for a depth buffer on GL ES systems.
(edit) @1673   8 years sam core: remove debug code that caused all builds to fail.
(edit) @1672   8 years rez postfx optimization
(edit) @1671   8 years sam core: on the Raspberry Pi, use the proprietary graphics library …
(edit) @1670   8 years sam build: search for the Raspberry Pi GLES libraries during configure.
(edit) @1669   8 years sam tutorial: use real numbers in the fractal navigation (doubles are …
(edit) @1668   8 years sam test: add a unit test to ensure default constructed reals are …
(edit) @1667   8 years sam math: add an sprintf() method to real numbers, and ensure they are …
(edit) @1666   8 years rez updated postfx.lol
(edit) @1665   8 years rez modified A LOT postfx, added MOAR controls to all effects, especially …
(edit) @1663   8 years rez fixed noise / added tons of control vars to postfx
(edit) @1662   8 years sam neercs: disable some non-working code on Win32 so that we at least …
(edit) @1661   8 years rez new font / blur+chromatic aberration boosted on screen corners / …
(edit) @1660   9 years sam neercs: add a way to activate the old neercs code for testing purposes.
(edit) @1659   9 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1658   9 years rez minor fix on the logo
(edit) @1657   9 years sam neercs: be sure to include C headers inside extern "C" in cpp files.
(edit) @1656   9 years sam neercs: start porting the old code to Windows; this breaks the Visual …
(edit) @1655   9 years rez remanency buffer now use ONLY ONE buffer / renamed font map, added a …
(edit) @1654   9 years sam build: put the Win64 SDL libraries in two separate directories, …
(edit) @1653   9 years sam build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
(edit) @1652   9 years sam test: use SDLmain for the testsuite, too.
(edit) @1651   9 years sam test: damn, re-add an include I mistakenly removed.
(edit) @1650   9 years sam test: fix linking of remez.cpp on OS X.
(edit) @1649   9 years sam core: fix the Windows and OS X builds with SDL.
(edit) @1648   9 years sam test: fix compilation warnings caused by constant strings being cast …
(edit) @1647   9 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1646   9 years sam core: on Windows, output log messages to the Visual Studio debug …
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