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Diff Rev Age Author Log Message
(edit) @1758   9 years touky BUILD fuck
(edit) @1757   9 years touky Warning removal.
(edit) @1756   9 years touky Seems like default values in constructor generates Warning on Chrome.
(edit) @1755   9 years touky copy/paste fail
(edit) @1754   9 years sam build: add missing files to Makefile.
(edit) @1753   9 years touky Build FIX .... again.
(edit) @1752   9 years touky Fixed build
(edit) @1751   9 years touky Added a skeleton for Input Tracking & base idea for Touch/untouch …
(edit) @1749   9 years touky Reverted last CL
(edit) @1748   9 years touky Small .h & .cpp refactor
(edit) @1747   9 years touky BtPhysTest : Splitted Physics files
(edit) @1745   9 years sam build: remove deprecated directories.
(edit) @1744   9 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1743   9 years Jnat
(edit) @1742   9 years Jnat
(edit) @1741   9 years Jnat
(edit) @1740   9 years Jnat
(edit) @1739   9 years Jnat not working …
(edit) @1738   9 years sam easymesh: make hex colour command arguments case-insensitive.
(edit) @1737   9 years sam tutorial: minor tweaks.
(edit) @1736   9 years rez added TONS of new parameters into the setup menu
(edit) @1735   9 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1734   9 years sam tutorial: fix the FBO shader so that it works with OpenGL ES.
(edit) @1733   9 years sam gpu: activate FBO support on Android.
(edit) @1732   9 years touky FAKE Jump
(edit) @1731   9 years sam gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
(edit) @1730   9 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1729   9 years Jnat
(edit) @1728   9 years touky CIS MASS DESTRUCTION ! Indeed
(edit) @1727   9 years touky CIS
(edit) @1726   9 years touky CIS FUCK
(edit) @1725   9 years touky CIS FIX
(edit) @1724   9 years touky So Character Controller works with a lazy camera logic.
(edit) @1723   9 years Jnat omg
(edit) @1722   9 years touky LocalInertia error FIX. Character integration better but still not working.
(edit) @1721   9 years sam scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
(edit) @1719   9 years sam easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
(edit) @1718   9 years sam core: clamp deltatime to 15 fps to avoid erratic behaviour.
(edit) @1717   9 years Jnat added "player" controlled by sticks…
(edit) @1716   9 years Jnat
(edit) @1715   9 years Jnat
(edit) @1714   9 years sam build: reorganise VS2010 solution.
(edit) @1713   9 years sam build: add skeleton for JNat's demo.
(edit) @1712   9 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1711   9 years rez setup menu: added a lot of parameters and reorganized some
(edit) @1710   9 years sam input: allow to easily track more than one input stick.
(edit) @1709   9 years sam input: switch SDL joystick handling mode to polling, because we won't …
(edit) @1708   9 years Jnat added return
(edit) @1707   9 years rez setup menu bugfix (working now!)
(edit) @1706   9 years rez setup menu - added Render::UpdateVar(int key) function
(edit) @1705   9 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1704   9 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1703   9 years rez setup menu improved, now you can change (some) variable
(edit) @1702   9 years touky Skeleton for EasyCharacterController
(edit) @1701   9 years rez added items to setup menu (unfinished)
(edit) @1700   9 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1699   9 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1698   9 years touky Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
(edit) @1697   9 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1696   9 years sam test: smooth physics objects, for fun.
(edit) @1695   9 years sam android: simplify the logger code.
(edit) @1694   9 years rez added parametrable hue/brightness/contrast to postfx and found a …
(edit) @1693   9 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   9 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1691   9 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1690   9 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1689   9 years sam core: better EGL error reporting.
(edit) @1688   9 years sam gpu: only unbind vertex attribs that we actually bound.
(edit) @1687   9 years sam easymesh: allow the shader to build on GL ES.
(edit) @1686   9 years rez added delay to key repeat (float timer_key_repeat)
(edit) @1685   9 years rez added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!
(edit) @1684   9 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1683   9 years rez moved blur after glow, tweaked a lot of parameters
(edit) @1679   9 years sam build: try to autodetect the number of CPU threads available and tweak …
(edit) @1678   9 years sam build: fix broken Glew detection on OS X.
(edit) @1677   9 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1676   9 years sam core: make the IO thread exit cleanly.
(edit) @1675   9 years sam core: the IO thread tweak needn't be PS3-specific.
(edit) @1674   9 years sam gpu: don't forget to ask for a depth buffer on GL ES systems.
(edit) @1673   9 years sam core: remove debug code that caused all builds to fail.
(edit) @1672   9 years rez postfx optimization
(edit) @1671   9 years sam core: on the Raspberry Pi, use the proprietary graphics library …
(edit) @1670   9 years sam build: search for the Raspberry Pi GLES libraries during configure.
(edit) @1669   9 years sam tutorial: use real numbers in the fractal navigation (doubles are …
(edit) @1668   9 years sam test: add a unit test to ensure default constructed reals are …
(edit) @1667   9 years sam math: add an sprintf() method to real numbers, and ensure they are …
(edit) @1666   9 years rez updated postfx.lol
(edit) @1665   9 years rez modified A LOT postfx, added MOAR controls to all effects, especially …
(edit) @1663   9 years rez fixed noise / added tons of control vars to postfx
(edit) @1662   9 years sam neercs: disable some non-working code on Win32 so that we at least …
(edit) @1661   9 years rez new font / blur+chromatic aberration boosted on screen corners / …
(edit) @1660   9 years sam neercs: add a way to activate the old neercs code for testing purposes.
(edit) @1659   9 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1658   9 years rez minor fix on the logo
(edit) @1657   9 years sam neercs: be sure to include C headers inside extern "C" in cpp files.
(edit) @1656   9 years sam neercs: start porting the old code to Windows; this breaks the Visual …
(edit) @1655   9 years rez remanency buffer now use ONLY ONE buffer / renamed font map, added a …
(edit) @1654   9 years sam build: put the Win64 SDL libraries in two separate directories, …
(edit) @1653   9 years sam build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
(edit) @1652   9 years sam test: use SDLmain for the testsuite, too.
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