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Diff Rev Age Author Log Message
(edit) @1793   8 years elliotek optim radialJitter
(edit) @1792   8 years touky mieux la ?
(edit) @1791   8 years touky Windows.
(edit) @1790   8 years touky CIS FUCK
(edit) @1789   8 years touky Added correct implementation of Action layer for Inputs. Useage : - …
(edit) @1788   8 years sam gpu: document and tweak some class declarations.
(edit) @1786   8 years rez enhanced double ghost picture + add vignetting control in setup
(edit) @1785   8 years touky Added InputTracker test initPhysTest
(edit) @1784   8 years elliotek EsayMesh : RadialJitter func & demo added
(edit) @1783   8 years rez fixed menu variable bar
(edit) @1782   8 years touky Small physic refactor.
(edit) @1781   8 years sam gpu: explicitly create render targets on the Xbox 360.
(edit) @1779   8 years touky Fixed stupid base_movement which was cached for ever.
(edit) @1778   8 years sam build: add a demo for Peeweek.
(edit) @1775   8 years sam gpu: port FBO code to the Xbox360.
(edit) @1774   8 years sam gpu: finalise the framebuffer object Direct3D implementation.
(edit) @1773   8 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1772   8 years sam gpu: remove support for the accumulation buffer, it's deprecated anyway.
(edit) @1771   8 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1769   8 years sam easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
(edit) @1768   8 years touky Added Attachment/base logic with working attachment with …
(edit) @1765   8 years sam easymesh: fragment-based lighting.
(edit) @1764   8 years touky Added Base/Attachment Logic, works with Kinematic & Ghost.
(edit) @1763   8 years rez calculate the number of items for the current setup menu (avoid …
(edit) @1761   8 years sam gpu: on the PS3, use the OES version of the framebuffer GL calls.
(edit) @1760   8 years sam build: fix a few compilation and build errors.
(edit) @1759   8 years rez added pageup/pagedown shortcut for setup
(edit) @1758   8 years touky BUILD fuck
(edit) @1757   8 years touky Warning removal.
(edit) @1756   8 years touky Seems like default values in constructor generates Warning on Chrome.
(edit) @1755   8 years touky copy/paste fail
(edit) @1754   8 years sam build: add missing files to Makefile.
(edit) @1753   8 years touky Build FIX .... again.
(edit) @1752   8 years touky Fixed build
(edit) @1751   8 years touky Added a skeleton for Input Tracking & base idea for Touch/untouch …
(edit) @1749   8 years touky Reverted last CL
(edit) @1748   8 years touky Small .h & .cpp refactor
(edit) @1747   8 years touky BtPhysTest : Splitted Physics files
(edit) @1745   8 years sam build: remove deprecated directories.
(edit) @1744   8 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1743   8 years Jnat
(edit) @1742   8 years Jnat
(edit) @1741   8 years Jnat
(edit) @1740   8 years Jnat
(edit) @1739   8 years Jnat not working …
(edit) @1738   8 years sam easymesh: make hex colour command arguments case-insensitive.
(edit) @1737   8 years sam tutorial: minor tweaks.
(edit) @1736   8 years rez added TONS of new parameters into the setup menu
(edit) @1735   8 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1734   8 years sam tutorial: fix the FBO shader so that it works with OpenGL ES.
(edit) @1733   8 years sam gpu: activate FBO support on Android.
(edit) @1732   8 years touky FAKE Jump
(edit) @1731   8 years sam gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
(edit) @1730   8 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1729   8 years Jnat
(edit) @1728   8 years touky CIS MASS DESTRUCTION ! Indeed
(edit) @1727   8 years touky CIS
(edit) @1726   8 years touky CIS FUCK
(edit) @1725   8 years touky CIS FIX
(edit) @1724   8 years touky So Character Controller works with a lazy camera logic.
(edit) @1723   8 years Jnat omg
(edit) @1722   8 years touky LocalInertia error FIX. Character integration better but still not working.
(edit) @1721   8 years sam scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
(edit) @1719   8 years sam easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
(edit) @1718   8 years sam core: clamp deltatime to 15 fps to avoid erratic behaviour.
(edit) @1717   8 years Jnat added "player" controlled by sticks…
(edit) @1716   8 years Jnat
(edit) @1715   8 years Jnat
(edit) @1714   8 years sam build: reorganise VS2010 solution.
(edit) @1713   8 years sam build: add skeleton for JNat's demo.
(edit) @1712   8 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1711   8 years rez setup menu: added a lot of parameters and reorganized some
(edit) @1710   8 years sam input: allow to easily track more than one input stick.
(edit) @1709   8 years sam input: switch SDL joystick handling mode to polling, because we won't …
(edit) @1708   8 years Jnat added return
(edit) @1707   8 years rez setup menu bugfix (working now!)
(edit) @1706   8 years rez setup menu - added Render::UpdateVar(int key) function
(edit) @1705   8 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1704   8 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1703   8 years rez setup menu improved, now you can change (some) variable
(edit) @1702   8 years touky Skeleton for EasyCharacterController
(edit) @1701   8 years rez added items to setup menu (unfinished)
(edit) @1700   8 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1699   8 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1698   8 years touky Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
(edit) @1697   8 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1696   8 years sam test: smooth physics objects, for fun.
(edit) @1695   8 years sam android: simplify the logger code.
(edit) @1694   8 years rez added parametrable hue/brightness/contrast to postfx and found a …
(edit) @1693   8 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   8 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1691   8 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1690   8 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1689   8 years sam core: better EGL error reporting.
(edit) @1688   8 years sam gpu: only unbind vertex attribs that we actually bound.
(edit) @1687   8 years sam easymesh: allow the shader to build on GL ES.
(edit) @1686   8 years rez added delay to key repeat (float timer_key_repeat)
(edit) @1685   8 years rez added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!
(edit) @1684   9 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1683   9 years rez moved blur after glow, tweaked a lot of parameters
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