|
|
@1830
|
8 years |
sam |
tutorial: optimise Perlin noise shader and reduce its complexity.
|
|
|
@1829
|
8 years |
rez |
added COPPER \:D/ (still buggy btw)
|
|
|
@1828
|
8 years |
rez |
fixed a minor detail
|
|
|
@1827
|
8 years |
sam |
tutorial: port noise demo to PS3 and Xbox360.
|
|
|
@1826
|
8 years |
sam |
gpu: increase default minimum shader model.
|
|
|
@1825
|
8 years |
sam |
tutorial: the noise demo is now really, really, ridiculously good looking.
|
|
|
@1824
|
8 years |
sam |
tutorial: start working on a small Perlin-like noise demo.
|
|
|
@1823
|
8 years |
sam |
gpu: use a valid default framebuffer color format on the PS3.
|
|
|
@1822
|
8 years |
sam |
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
|
|
|
@1820
|
8 years |
rez |
moved some code from postfx to a new shader -> color.lolfx
|
|
|
@1819
|
8 years |
touky |
BulletCharacterController is now readable by a human being.
BtPhysTest …
|
|
|
@1818
|
8 years |
sam |
core: revert unfinished commit that wasn't really interesting.
|
|
|
@1817
|
8 years |
sam |
tutorial: minor shadebob demo tweaks.
|
|
|
@1816
|
8 years |
sam |
ofsdiofisdoifods
|
|
|
@1815
|
8 years |
sam |
input: fix minor PS3 compilation error.
|
|
|
@1814
|
8 years |
rez |
fixed rand() function
|
|
|
@1813
|
8 years |
sam |
tutorial: fix the FBO demo on the Xbox360.
|
|
|
@1811
|
8 years |
rez |
fixed all noise/displacement effects
|
|
|
@1810
|
8 years |
rez |
fixed all noise/displacement effects
|
|
|
@1808
|
8 years |
sam |
build: fix shitloads of warnings.
|
|
|
@1807
|
8 years |
sam |
math: improve slerp implementation.
|
|
|
@1806
|
8 years |
rez |
moved noise/offset/retrace into a new shader
|
|
|
@1804
|
8 years |
Jnat |
Added test in slerp to avoid -1 quat members
|
|
|
@1803
|
8 years |
sam |
input: switch all key names to camel case, like our other enums.
|
|
|
@1802
|
8 years |
sam |
test: fix Touky's brainfart.
|
|
|
@1801
|
8 years |
rez |
changed keyboard event manager to use Input::WasReleased(K_LOL)
|
|
|
@1799
|
8 years |
Jnat |
Added Slerp method to Quat
|
|
|
@1798
|
8 years |
touky |
Added BulletCharacter Dummy code.
|
|
|
@1797
|
8 years |
touky |
Fixed Makefile.am
|
|
|
@1796
|
8 years |
sam |
math: add dot() for quaternions, plus the relevant unit test.
|
|
|
@1795
|
8 years |
touky |
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp …
|
|
|
@1794
|
8 years |
touky |
Input now works correctly
|
|
|
@1793
|
8 years |
elliotek |
optim radialJitter
|
|
|
@1792
|
8 years |
touky |
mieux la ?
|
|
|
@1791
|
8 years |
touky |
Windows.
|
|
|
@1790
|
8 years |
touky |
CIS FUCK
|
|
|
@1789
|
8 years |
touky |
Added correct implementation of Action layer for Inputs.
Useage :
- …
|
|
|
@1788
|
8 years |
sam |
gpu: document and tweak some class declarations.
|
|
|
@1786
|
8 years |
rez |
enhanced double ghost picture + add vignetting control in setup
|
|
|
@1785
|
8 years |
touky |
Added InputTracker test initPhysTest
|
|
|
@1784
|
8 years |
elliotek |
EsayMesh : RadialJitter func & demo added
|
|
|
@1783
|
8 years |
rez |
fixed menu variable bar
|
|
|
@1782
|
8 years |
touky |
Small physic refactor.
|
|
|
@1781
|
8 years |
sam |
gpu: explicitly create render targets on the Xbox 360.
|
|
|
@1779
|
8 years |
touky |
Fixed stupid base_movement which was cached for ever.
|
|
|
@1778
|
8 years |
sam |
build: add a demo for Peeweek.
|
|
|
@1775
|
8 years |
sam |
gpu: port FBO code to the Xbox360.
|
|
|
@1774
|
8 years |
sam |
gpu: finalise the framebuffer object Direct3D implementation.
|
|
|
@1773
|
8 years |
sam |
gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
|
|
|
@1772
|
8 years |
sam |
gpu: remove support for the accumulation buffer, it's deprecated anyway.
|
|
|
@1771
|
8 years |
sam |
gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
|
|
|
@1769
|
8 years |
sam |
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
|
|
|
@1768
|
8 years |
touky |
Added Attachment/base logic with working attachment with …
|
|
|
@1765
|
8 years |
sam |
easymesh: fragment-based lighting.
|
|
|
@1764
|
8 years |
touky |
Added Base/Attachment Logic, works with Kinematic & Ghost.
|
|
|
@1763
|
8 years |
rez |
calculate the number of items for the current setup menu (avoid …
|
|
|
@1761
|
8 years |
sam |
gpu: on the PS3, use the OES version of the framebuffer GL calls.
|
|
|
@1760
|
8 years |
sam |
build: fix a few compilation and build errors.
|
|
|
@1759
|
8 years |
rez |
added pageup/pagedown shortcut for setup
|
|
|
@1758
|
8 years |
touky |
BUILD fuck
|
|
|
@1757
|
8 years |
touky |
Warning removal.
|
|
|
@1756
|
8 years |
touky |
Seems like default values in constructor generates Warning on Chrome.
|
|
|
@1755
|
8 years |
touky |
copy/paste fail
|
|
|
@1754
|
8 years |
sam |
build: add missing files to Makefile.
|
|
|
@1753
|
8 years |
touky |
Build FIX .... again.
|
|
|
@1752
|
8 years |
touky |
Fixed build
|
|
|
@1751
|
8 years |
touky |
Added a skeleton for Input Tracking & base idea for Touch/untouch …
|
|
|
@1749
|
8 years |
touky |
Reverted last CL
|
|
|
@1748
|
8 years |
touky |
Small .h & .cpp refactor
|
|
|
@1747
|
8 years |
touky |
BtPhysTest : Splitted Physics files
|
|
|
@1745
|
8 years |
sam |
build: remove deprecated directories.
|
|
|
@1744
|
8 years |
sam |
build: reorganise person stuff inside a people/ directory.
|
|
|
@1743
|
8 years |
Jnat |
|
|
|
@1742
|
8 years |
Jnat |
|
|
|
@1741
|
8 years |
Jnat |
|
|
|
@1740
|
8 years |
Jnat |
|
|
|
@1739
|
8 years |
Jnat |
not working …
|
|
|
@1738
|
8 years |
sam |
easymesh: make hex colour command arguments case-insensitive.
|
|
|
@1737
|
8 years |
sam |
tutorial: minor tweaks.
|
|
|
@1736
|
8 years |
rez |
added TONS of new parameters into the setup menu
|
|
|
@1735
|
8 years |
sam |
tutorial: nicer blur and colour effect in the FBO tutorial.
|
|
|
@1734
|
8 years |
sam |
tutorial: fix the FBO shader so that it works with OpenGL ES.
|
|
|
@1733
|
8 years |
sam |
gpu: activate FBO support on Android.
|
|
|
@1732
|
8 years |
touky |
FAKE Jump
|
|
|
@1731
|
8 years |
sam |
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't …
|
|
|
@1730
|
8 years |
sam |
tutorial: make the FBO example display something at last, so we can …
|
|
|
@1729
|
8 years |
Jnat |
|
|
|
@1728
|
8 years |
touky |
CIS MASS DESTRUCTION !
Indeed
|
|
|
@1727
|
8 years |
touky |
CIS
|
|
|
@1726
|
8 years |
touky |
CIS FUCK
|
|
|
@1725
|
8 years |
touky |
CIS FIX
|
|
|
@1724
|
8 years |
touky |
So Character Controller works with a lazy camera logic.
|
|
|
@1723
|
8 years |
Jnat |
omg
|
|
|
@1722
|
8 years |
touky |
LocalInertia error FIX.
Character integration better but still not working.
|
|
|
@1721
|
8 years |
sam |
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is …
|
|
|
@1719
|
8 years |
sam |
easymesh: fix the non-uniform sphere scaling and enforce odd numbers …
|
|
|
@1718
|
8 years |
sam |
core: clamp deltatime to 15 fps to avoid erratic behaviour.
|
|
|
@1717
|
8 years |
Jnat |
added "player" controlled by sticks…
|
|
|
@1716
|
8 years |
Jnat |
|
|
|
@1715
|
8 years |
Jnat |
|
|
|