source: trunk/build/vs2010

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Diff Rev Age Author Log Message
(edit) @1586   8 years sam build: update Windows SDL binaries to 1.2.15.
(edit) @1583   8 years sam build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
(edit) @1580   8 years sam build: fix PS3 optimisation flags in VS2010.
(edit) @1578   8 years sam build: always generate debug information in debug mode on VS2010.
(edit) @1575   8 years sam core: build Bullet as part of the VS2010 project.
(edit) @1574   8 years sam tutorial: start working on an FBO example.
(edit) @1566   8 years sam build: ship BulletPhysics for Win32, Win64, X360 and PS3.
(edit) @1565   8 years sam build: revert the cool solution platform name change, because fucking …
(edit) @1558   8 years sam build: only use the release binaries for BulletPhysics for now.
(edit) @1556   8 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1554   8 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1549   8 years sam build: do not warn about deprecated CRT warnings; we know what we are …
(edit) @1539   8 years sam build: use more descriptive names for the solution configurations, but …
(edit) @1538   8 years sam build: force VS2010 to use the SNC compiler for the PS3.
(edit) @1535   8 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1527   8 years touky Added ToukyDemo to sln.
(edit) @1524   8 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   8 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(add) @1518   8 years sam build: reorganise all the build stuff so that it lies in build/ and …
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