source: trunk/build/vs2010

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Diff Rev Age Author Log Message
(edit) @2349   7 years sam build: define HAVE_STDIO_H on Windows desktop.
(edit) @2343   7 years sam people: reorganise user directories to allow for private/ subdirectories.
(edit) @2294   7 years touky Added MeshViewer new project, its goal being to have a program capable …
(edit) @2280   7 years sam build: fix LolFx rule for MSBuild again.
(edit) @2278   7 years sam build: fix LolFx generation on Visual Studio.
(edit) @2253   7 years sam build: replace \ with / on the PS3 instead of trying to escape backslashes.
(edit) @2252   7 years sam build: try to escape double quotes in .props file.
(edit) @2251   7 years sam build: fuck msbuild, again.
(edit) @2250   7 years sam build: try to bypass a SNC VSI issue with string replacements.
(edit) @2243   7 years sam build: speed up Visual Studio builds by always disabling minimal …
(edit) @2241   7 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2221   7 years benlitz Benlitz first test project setup
(edit) @2002   7 years sam tutorial: add texture demo to the VS solution.
(edit) @1995   7 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1965   8 years sam build: add a script to automatically run bitten on Windows. Needs some …
(edit) @1955   8 years sam build: disable those fucking "Any CPU" and "Mixed Platforms" build …
(edit) @1932   8 years sam vslol: create a Visual Studio plugin that will let us rebuild parsers …
(edit) @1901   8 years Jnat New subProject for jnat
(edit) @1847   8 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1824   8 years sam tutorial: start working on a small Perlin-like noise demo.
(edit) @1822   8 years sam debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
(edit) @1781   8 years sam gpu: explicitly create render targets on the Xbox 360.
(edit) @1778   8 years sam build: add a demo for Peeweek.
(edit) @1744   8 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1714   8 years sam build: reorganise VS2010 solution.
(edit) @1712   8 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1656   8 years sam neercs: start porting the old code to Windows; this breaks the Visual …
(edit) @1654   8 years sam build: put the Win64 SDL libraries in two separate directories, …
(edit) @1645   8 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1643   8 years sam neercs: disable neercs build on Windows for now.
(edit) @1612   8 years sam build: generate debug information even in release mode.
(edit) @1610   8 years sam build: rename "Lol.Core.Build.props" to the more explicit …
(edit) @1609   8 years sam build: fix a bug in the Xbox 360 defines propagation.
(edit) @1598   8 years sam tutorial: add a simple EasyMesh viewer.
(edit) @1596   8 years touky CIS yet again.
(edit) @1591   8 years touky Behold the power of LolPhysics ! Added lol::phys::Simulation, …
(edit) @1586   8 years sam build: update Windows SDL binaries to 1.2.15.
(edit) @1583   8 years sam build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
(edit) @1580   8 years sam build: fix PS3 optimisation flags in VS2010.
(edit) @1578   8 years sam build: always generate debug information in debug mode on VS2010.
(edit) @1575   8 years sam core: build Bullet as part of the VS2010 project.
(edit) @1574   8 years sam tutorial: start working on an FBO example.
(edit) @1566   8 years sam build: ship BulletPhysics for Win32, Win64, X360 and PS3.
(edit) @1565   8 years sam build: revert the cool solution platform name change, because fucking …
(edit) @1558   8 years sam build: only use the release binaries for BulletPhysics for now.
(edit) @1556   8 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1554   8 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1549   8 years sam build: do not warn about deprecated CRT warnings; we know what we are …
(edit) @1539   8 years sam build: use more descriptive names for the solution configurations, but …
(edit) @1538   8 years sam build: force VS2010 to use the SNC compiler for the PS3.
(edit) @1535   8 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1527   8 years touky Added ToukyDemo to sln.
(edit) @1524   8 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   8 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(add) @1518   8 years sam build: reorganise all the build stuff so that it lies in build/ and …
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