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|
@1744
|
11 years |
sam |
build: reorganise person stuff inside a people/ directory.
|
|
|
@1714
|
11 years |
sam |
build: reorganise VS2010 solution.
|
|
|
@1712
|
11 years |
sam |
build: split the D3d9 build flags into D3d9 and Xinput for situations …
|
|
|
@1704
|
11 years |
sam |
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
|
|
|
@1697
|
11 years |
sam |
android: explicitly load stlport_shared when initialising the native …
|
|
|
@1691
|
11 years |
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
|
|
|
@1684
|
11 years |
sam |
build: switch the Android native build rules to autoconf; still a bit …
|
|
|
@1679
|
11 years |
sam |
build: try to autodetect the number of CPU threads available and tweak …
|
|
|
@1677
|
11 years |
sam |
build: fix the Raspberry Pi build and add a build script for it.
|
|
|
@1656
|
11 years |
sam |
neercs: start porting the old code to Windows; this breaks the Visual …
|
|
|
@1654
|
11 years |
sam |
build: put the Win64 SDL libraries in two separate directories, …
|
|
|
@1645
|
11 years |
sam |
core: switch the Win32/x64 binaries to the Windows subsystem so that …
|
|
|
@1643
|
11 years |
sam |
neercs: disable neercs build on Windows for now.
|
|
|
@1612
|
11 years |
sam |
build: generate debug information even in release mode.
|
|
|
@1610
|
11 years |
sam |
build: rename "Lol.Core.Build.props" to the more explicit …
|
|
|
@1609
|
11 years |
sam |
build: fix a bug in the Xbox 360 defines propagation.
|
|
|
@1598
|
11 years |
sam |
tutorial: add a simple EasyMesh viewer.
|
|
|
@1596
|
11 years |
touky |
CIS yet again.
|
|
|
@1591
|
11 years |
touky |
Behold the power of LolPhysics !
Added lol::phys::Simulation, …
|
|
|
@1586
|
11 years |
sam |
build: update Windows SDL binaries to 1.2.15.
|
|
|
@1583
|
11 years |
sam |
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
|
|
|
@1580
|
11 years |
sam |
build: fix PS3 optimisation flags in VS2010.
|
|
|
@1578
|
11 years |
sam |
build: always generate debug information in debug mode on VS2010.
|
|
|
@1575
|
11 years |
sam |
core: build Bullet as part of the VS2010 project.
|
|
|
@1574
|
11 years |
sam |
tutorial: start working on an FBO example.
|
|
|
@1566
|
11 years |
sam |
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
|
|
|
@1565
|
11 years |
sam |
build: revert the cool solution platform name change, because fucking …
|
|
|
@1558
|
11 years |
sam |
build: only use the release binaries for BulletPhysics for now.
|
|
|
@1556
|
11 years |
sam |
contrib: clean up the BulletPhysics contrib directory.
|
|
|
@1554
|
11 years |
touky |
Added Location modifier in URO.
Added BtPhystest for Bullet Physics …
|
|
|
@1549
|
11 years |
sam |
build: do not warn about deprecated CRT warnings; we know what we
are …
|
|
|
@1539
|
11 years |
sam |
build: use more descriptive names for the solution configurations, but …
|
|
|
@1538
|
11 years |
sam |
build: force VS2010 to use the SNC compiler for the PS3.
|
|
|
@1535
|
11 years |
sam |
build: allow to build the PS3 binaries from Visual Studio if the …
|
|
|
@1528
|
11 years |
sam |
build: use "win-*" instead of "windows-*" in build names so that they …
|
|
|
@1527
|
11 years |
touky |
Added ToukyDemo to sln.
|
|
|
@1524
|
11 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
|
|
|
@1520
|
11 years |
sam |
build: fix the VS2010 build and add build/ and binaries/ to the dist …
|
|
|
@1518
|
11 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
|
@1514
|
11 years |
sam |
web: add a Bitten configuration for the public builds, and import the …
|
|
|
@1511
|
11 years |
sam |
build: ensure that the Linux build machines are what they advertise, …
|
|
|
@1486
|
11 years |
sam |
build: a few hacks to allow building with MinGW on Windows.
|
|
|
@1485
|
11 years |
sam |
build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
|
|
|
@1464
|
11 years |
sam |
build: ship a binary build of libcaca for Win32 and Win64.
|
|
|
@1156
|
11 years |
sam |
win32: no longer ship GDI+ because MinGW ships a working version, …
|
|
|
@1103
|
12 years |
sam |
build: do not use --host=none with NaCl; we can be more specific, eg. …
|
|
|
@1084
|
12 years |
sam |
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
|
|
@1082
|
12 years |
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
|
|
@1025
|
12 years |
sam |
build: use xvfb-run to run the windows-i386 test suite on a non-mingw …
|
|
|
@981
|
12 years |
sam |
image: add a GDI+ loader.
|
|
|
@961
|
12 years |
sam |
build: fix a shitload of build errors introduced by the Image …
|
|
|
@954
|
12 years |
sam |
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
|
|
|
@953
|
12 years |
sam |
build: disable "make check" on win64 because the version of Wine …
|
|
|
@952
|
12 years |
sam |
build: do not set --build if not really cross-compiling (eg. building …
|
|
|
@949
|
12 years |
sam |
build: move SDL_image and SDL_mixer binaries to an i686-only directory.
|
|
|
@948
|
12 years |
sam |
build: fix a typo in the mingw configuration sequence in lol-build and …
|
|
|
@947
|
12 years |
sam |
build: add a Win64 build of libSDL. Useless for now, because SDL_Image …
|
|
|
@946
|
12 years |
sam |
build: add debug information to lol-build output.
|
|
|
@945
|
12 years |
sam |
build: new lol-build script for easier autobuilds.
|
|
|
@912
|
12 years |
sam |
test: replace CppUnit with our LolUnit test suite.
CppUnit is really …
|
|
|
@876
|
12 years |
sam |
contrib: add a precompiled Win32 version of CppUnit and update build …
|
|
|
@857
|
12 years |
sam |
build: add iOS build rules to the XML configuration.
|
|
|
@852
|
12 years |
sam |
build: update Bitten configuration for Windows cross-compilation.
|
|
|
@847
|
12 years |
sam |
web: tune Bitten configuration.
|
|
|
@846
|
12 years |
sam |
web: create bitten configuration for an amd64 slave.
|