source: trunk/build

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @1744   11 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1714   11 years sam build: reorganise VS2010 solution.
(edit) @1712   11 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1704   11 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1697   11 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1684   11 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1679   11 years sam build: try to autodetect the number of CPU threads available and tweak …
(edit) @1677   11 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1656   11 years sam neercs: start porting the old code to Windows; this breaks the Visual …
(edit) @1654   11 years sam build: put the Win64 SDL libraries in two separate directories, …
(edit) @1645   11 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1643   11 years sam neercs: disable neercs build on Windows for now.
(edit) @1612   11 years sam build: generate debug information even in release mode.
(edit) @1610   11 years sam build: rename "Lol.Core.Build.props" to the more explicit …
(edit) @1609   11 years sam build: fix a bug in the Xbox 360 defines propagation.
(edit) @1598   11 years sam tutorial: add a simple EasyMesh viewer.
(edit) @1596   11 years touky CIS yet again.
(edit) @1591   11 years touky Behold the power of LolPhysics ! Added lol::phys::Simulation, …
(edit) @1586   11 years sam build: update Windows SDL binaries to 1.2.15.
(edit) @1583   11 years sam build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
(edit) @1580   11 years sam build: fix PS3 optimisation flags in VS2010.
(edit) @1578   11 years sam build: always generate debug information in debug mode on VS2010.
(edit) @1575   11 years sam core: build Bullet as part of the VS2010 project.
(edit) @1574   11 years sam tutorial: start working on an FBO example.
(edit) @1566   11 years sam build: ship BulletPhysics for Win32, Win64, X360 and PS3.
(edit) @1565   11 years sam build: revert the cool solution platform name change, because fucking …
(edit) @1558   11 years sam build: only use the release binaries for BulletPhysics for now.
(edit) @1556   11 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1554   11 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1549   11 years sam build: do not warn about deprecated CRT warnings; we know what we are …
(edit) @1539   11 years sam build: use more descriptive names for the solution configurations, but …
(edit) @1538   11 years sam build: force VS2010 to use the SNC compiler for the PS3.
(edit) @1535   11 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1528   11 years sam build: use "win-*" instead of "windows-*" in build names so that they …
(edit) @1527   11 years touky Added ToukyDemo to sln.
(edit) @1524   11 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   11 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1518   11 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1514   11 years sam web: add a Bitten configuration for the public builds, and import the …
(edit) @1511   11 years sam build: ensure that the Linux build machines are what they advertise, …
(edit) @1486   11 years sam build: a few hacks to allow building with MinGW on Windows.
(edit) @1485   11 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1464   11 years sam build: ship a binary build of libcaca for Win32 and Win64.
(edit) @1156   11 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1103   12 years sam build: do not use --host=none with NaCl; we can be more specific, eg. …
(edit) @1084   12 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   12 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1025   12 years sam build: use xvfb-run to run the windows-i386 test suite on a non-mingw …
(edit) @981   12 years sam image: add a GDI+ loader.
(edit) @961   12 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @954   12 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @953   12 years sam build: disable "make check" on win64 because the version of Wine …
(edit) @952   12 years sam build: do not set --build if not really cross-compiling (eg. building …
(edit) @949   12 years sam build: move SDL_image and SDL_mixer binaries to an i686-only directory.
(edit) @948   12 years sam build: fix a typo in the mingw configuration sequence in lol-build and …
(edit) @947   12 years sam build: add a Win64 build of libSDL. Useless for now, because SDL_Image …
(edit) @946   12 years sam build: add debug information to lol-build output.
(edit) @945   12 years sam build: new lol-build script for easier autobuilds.
(edit) @912   12 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @876   12 years sam contrib: add a precompiled Win32 version of CppUnit and update build …
(edit) @857   12 years sam build: add iOS build rules to the XML configuration.
(edit) @852   12 years sam build: update Bitten configuration for Windows cross-compilation.
(edit) @847   12 years sam web: tune Bitten configuration.
(add) @846   12 years sam web: create bitten configuration for an amd64 slave.
Note: See TracRevisionLog for help on using the revision log.