source: trunk/build

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Diff Rev Age Author Log Message
(edit) @2221   8 years benlitz Benlitz first test project setup
(edit) @2093   8 years sam build: try to build neercs on Android; far from ready yet.
(edit) @2088   8 years sam build: honour the TMPDIR, TEMP etc. environment variables.
(edit) @2083   8 years sam build: always use the same build directory in run-bitten.sh to avoid …
(edit) @2037   8 years sam build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
(edit) @2036   8 years sam build: check for a decent version of sed (ie. not the shitty BSD one).
(edit) @2015   8 years sam build: shorter machine descriptions in build logs.
(edit) @2002   8 years sam tutorial: add texture demo to the VS solution.
(edit) @1995   8 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1983   8 years sam build: do not try to advertise a bitten config for Android, NaCl or …
(edit) @1982   8 years sam build: put the OpenGL detection code in a separate .m4 file and assume …
(edit) @1981   8 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1975   8 years sam build: port run-bitten.sh to OS X.
(edit) @1972   8 years sam build: add Android, NaCl and Raspberry Pi to the list of targets …
(edit) @1968   8 years sam build: improve the run-bitten script so that it runs on Linux.
(edit) @1965   8 years sam build: add a script to automatically run bitten on Windows. Needs some …
(edit) @1955   8 years sam build: disable those fucking "Any CPU" and "Mixed Platforms" build …
(edit) @1939   8 years sam build: set default verbosity to 0 and tweak the LolFx build rule so …
(edit) @1937   8 years sam lolfx: names such as "x" or "bgra" are field selectors, but we must …
(edit) @1932   8 years sam vslol: create a Visual Studio plugin that will let us rebuild parsers …
(edit) @1931   8 years sam build: try to detect the number of CPU cores on Windows.
(edit) @1929   8 years sam build: abort make process if a flex or bison run fails.
(edit) @1925   8 years sam build: "make generated" now recursively rebuilds all flex/bison targets.
(edit) @1924   8 years sam build: refactor lolfx build rule into common.am.
(edit) @1923   8 years sam build: add a common.am include file and a "make lolcheck" target that …
(edit) @1909   8 years sam build: check the source code with LANG=C to avoid locale-related parse …
(edit) @1901   8 years Jnat New subProject for jnat
(edit) @1900   8 years sam build: do not check for CRLF on Windows, since most files would have …
(edit) @1895   8 years sam build: include check-source.sh in the "make test" targets.
(edit) @1891   8 years sam test: tell lolbot to fix jnat's code, too.
(edit) @1887   8 years lolbot build: improve source checking script for lolbot.
(edit) @1886   8 years sam build: start working on a script to test source code problems.
(edit) @1847   8 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1824   8 years sam tutorial: start working on a small Perlin-like noise demo.
(edit) @1822   8 years sam debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
(edit) @1781   8 years sam gpu: explicitly create render targets on the Xbox 360.
(edit) @1778   8 years sam build: add a demo for Peeweek.
(edit) @1744   8 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1714   8 years sam build: reorganise VS2010 solution.
(edit) @1712   8 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1704   8 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1697   8 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1691   8 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1684   8 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1679   8 years sam build: try to autodetect the number of CPU threads available and tweak …
(edit) @1677   8 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1656   8 years sam neercs: start porting the old code to Windows; this breaks the Visual …
(edit) @1654   8 years sam build: put the Win64 SDL libraries in two separate directories, …
(edit) @1645   8 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1643   8 years sam neercs: disable neercs build on Windows for now.
(edit) @1612   8 years sam build: generate debug information even in release mode.
(edit) @1610   8 years sam build: rename "Lol.Core.Build.props" to the more explicit …
(edit) @1609   8 years sam build: fix a bug in the Xbox 360 defines propagation.
(edit) @1598   8 years sam tutorial: add a simple EasyMesh viewer.
(edit) @1596   8 years touky CIS yet again.
(edit) @1591   8 years touky Behold the power of LolPhysics ! Added lol::phys::Simulation, …
(edit) @1586   8 years sam build: update Windows SDL binaries to 1.2.15.
(edit) @1583   8 years sam build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
(edit) @1580   8 years sam build: fix PS3 optimisation flags in VS2010.
(edit) @1578   8 years sam build: always generate debug information in debug mode on VS2010.
(edit) @1575   8 years sam core: build Bullet as part of the VS2010 project.
(edit) @1574   8 years sam tutorial: start working on an FBO example.
(edit) @1566   8 years sam build: ship BulletPhysics for Win32, Win64, X360 and PS3.
(edit) @1565   8 years sam build: revert the cool solution platform name change, because fucking …
(edit) @1558   8 years sam build: only use the release binaries for BulletPhysics for now.
(edit) @1556   8 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1554   8 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1549   8 years sam build: do not warn about deprecated CRT warnings; we know what we are …
(edit) @1539   8 years sam build: use more descriptive names for the solution configurations, but …
(edit) @1538   8 years sam build: force VS2010 to use the SNC compiler for the PS3.
(edit) @1535   8 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1528   8 years sam build: use "win-*" instead of "windows-*" in build names so that they …
(edit) @1527   8 years touky Added ToukyDemo to sln.
(edit) @1524   8 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   8 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1518   8 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1514   8 years sam web: add a Bitten configuration for the public builds, and import the …
(edit) @1511   8 years sam build: ensure that the Linux build machines are what they advertise, …
(edit) @1486   8 years sam build: a few hacks to allow building with MinGW on Windows.
(edit) @1485   8 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1464   8 years sam build: ship a binary build of libcaca for Win32 and Win64.
(edit) @1156   9 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1103   9 years sam build: do not use --host=none with NaCl; we can be more specific, eg. …
(edit) @1084   9 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   9 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1025   9 years sam build: use xvfb-run to run the windows-i386 test suite on a non-mingw …
(edit) @981   9 years sam image: add a GDI+ loader.
(edit) @961   9 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @954   9 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @953   9 years sam build: disable "make check" on win64 because the version of Wine …
(edit) @952   9 years sam build: do not set --build if not really cross-compiling (eg. building …
(edit) @949   9 years sam build: move SDL_image and SDL_mixer binaries to an i686-only directory.
(edit) @948   9 years sam build: fix a typo in the mingw configuration sequence in lol-build and …
(edit) @947   9 years sam build: add a Win64 build of libSDL. Useless for now, because SDL_Image …
(edit) @946   9 years sam build: add debug information to lol-build output.
(edit) @945   9 years sam build: new lol-build script for easier autobuilds.
(edit) @912   9 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @876   9 years sam contrib: add a precompiled Win32 version of CppUnit and update build …
(edit) @857   9 years sam build: add iOS build rules to the XML configuration.
(edit) @852   9 years sam build: update Bitten configuration for Windows cross-compilation.
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