source: trunk/build

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Diff Rev Age Author Log Message
(edit) @2343   7 years sam people: reorganise user directories to allow for private/ subdirectories.
(edit) @2301   7 years sam build: fix a few macro logic issues in SDL.h inclusion.
(edit) @2300   7 years sam build: add SDL detection code in new file lol-sdl.m4. The SDL2 version …
(edit) @2294   7 years touky Added MeshViewer new project, its goal being to have a program capable …
(edit) @2292   7 years sam build: disable SDL output redirection and try to disable winedbg.exe.
(edit) @2280   7 years sam build: fix LolFx rule for MSBuild again.
(edit) @2278   7 years sam build: fix LolFx generation on Visual Studio.
(edit) @2277   7 years sam build: hide LolFx external declarations behind macros.
(edit) @2272   7 years sam build: do not launch weird Windows binaries when cross-compiling.
(edit) @2253   7 years sam build: replace \ with / on the PS3 instead of trying to escape backslashes.
(edit) @2252   7 years sam build: try to escape double quotes in .props file.
(edit) @2251   7 years sam build: fuck msbuild, again.
(edit) @2250   7 years sam build: try to bypass a SNC VSI issue with string replacements.
(edit) @2248   7 years sam build: do not try to fix formatting in people/benlitz/*.
(edit) @2243   7 years sam build: speed up Visual Studio builds by always disabling minimal …
(edit) @2241   7 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2221   7 years benlitz Benlitz first test project setup
(edit) @2093   7 years sam build: try to build neercs on Android; far from ready yet.
(edit) @2088   7 years sam build: honour the TMPDIR, TEMP etc. environment variables.
(edit) @2083   7 years sam build: always use the same build directory in run-bitten.sh to avoid …
(edit) @2037   7 years sam build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
(edit) @2036   7 years sam build: check for a decent version of sed (ie. not the shitty BSD one).
(edit) @2015   7 years sam build: shorter machine descriptions in build logs.
(edit) @2002   7 years sam tutorial: add texture demo to the VS solution.
(edit) @1995   7 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1983   7 years sam build: do not try to advertise a bitten config for Android, NaCl or …
(edit) @1982   7 years sam build: put the OpenGL detection code in a separate .m4 file and assume …
(edit) @1981   7 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1975   7 years sam build: port run-bitten.sh to OS X.
(edit) @1972   7 years sam build: add Android, NaCl and Raspberry Pi to the list of targets …
(edit) @1968   7 years sam build: improve the run-bitten script so that it runs on Linux.
(edit) @1965   7 years sam build: add a script to automatically run bitten on Windows. Needs some …
(edit) @1955   7 years sam build: disable those fucking "Any CPU" and "Mixed Platforms" build …
(edit) @1939   7 years sam build: set default verbosity to 0 and tweak the LolFx build rule so …
(edit) @1937   7 years sam lolfx: names such as "x" or "bgra" are field selectors, but we must …
(edit) @1932   7 years sam vslol: create a Visual Studio plugin that will let us rebuild parsers …
(edit) @1931   7 years sam build: try to detect the number of CPU cores on Windows.
(edit) @1929   7 years sam build: abort make process if a flex or bison run fails.
(edit) @1925   7 years sam build: "make generated" now recursively rebuilds all flex/bison targets.
(edit) @1924   7 years sam build: refactor lolfx build rule into common.am.
(edit) @1923   7 years sam build: add a common.am include file and a "make lolcheck" target that …
(edit) @1909   7 years sam build: check the source code with LANG=C to avoid locale-related parse …
(edit) @1901   7 years Jnat New subProject for jnat
(edit) @1900   7 years sam build: do not check for CRLF on Windows, since most files would have …
(edit) @1895   7 years sam build: include check-source.sh in the "make test" targets.
(edit) @1891   7 years sam test: tell lolbot to fix jnat's code, too.
(edit) @1887   7 years lolbot build: improve source checking script for lolbot.
(edit) @1886   7 years sam build: start working on a script to test source code problems.
(edit) @1847   7 years sam debug: get rid of quad.cpp, it's become useless.
(edit) @1824   7 years sam tutorial: start working on a small Perlin-like noise demo.
(edit) @1822   7 years sam debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
(edit) @1781   7 years sam gpu: explicitly create render targets on the Xbox 360.
(edit) @1778   7 years sam build: add a demo for Peeweek.
(edit) @1744   7 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1714   7 years sam build: reorganise VS2010 solution.
(edit) @1712   7 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1704   7 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1697   7 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1691   7 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1684   7 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1679   7 years sam build: try to autodetect the number of CPU threads available and tweak …
(edit) @1677   7 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1656   7 years sam neercs: start porting the old code to Windows; this breaks the Visual …
(edit) @1654   7 years sam build: put the Win64 SDL libraries in two separate directories, …
(edit) @1645   7 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1643   7 years sam neercs: disable neercs build on Windows for now.
(edit) @1612   7 years sam build: generate debug information even in release mode.
(edit) @1610   7 years sam build: rename "Lol.Core.Build.props" to the more explicit …
(edit) @1609   7 years sam build: fix a bug in the Xbox 360 defines propagation.
(edit) @1598   7 years sam tutorial: add a simple EasyMesh viewer.
(edit) @1596   7 years touky CIS yet again.
(edit) @1591   7 years touky Behold the power of LolPhysics ! Added lol::phys::Simulation, …
(edit) @1586   7 years sam build: update Windows SDL binaries to 1.2.15.
(edit) @1583   7 years sam build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
(edit) @1580   7 years sam build: fix PS3 optimisation flags in VS2010.
(edit) @1578   7 years sam build: always generate debug information in debug mode on VS2010.
(edit) @1575   7 years sam core: build Bullet as part of the VS2010 project.
(edit) @1574   7 years sam tutorial: start working on an FBO example.
(edit) @1566   7 years sam build: ship BulletPhysics for Win32, Win64, X360 and PS3.
(edit) @1565   7 years sam build: revert the cool solution platform name change, because fucking …
(edit) @1558   7 years sam build: only use the release binaries for BulletPhysics for now.
(edit) @1556   7 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1554   7 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1549   7 years sam build: do not warn about deprecated CRT warnings; we know what we are …
(edit) @1539   7 years sam build: use more descriptive names for the solution configurations, but …
(edit) @1538   7 years sam build: force VS2010 to use the SNC compiler for the PS3.
(edit) @1535   7 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1528   7 years sam build: use "win-*" instead of "windows-*" in build names so that they …
(edit) @1527   7 years touky Added ToukyDemo to sln.
(edit) @1524   7 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   7 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1518   7 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1514   7 years sam web: add a Bitten configuration for the public builds, and import the …
(edit) @1511   7 years sam build: ensure that the Linux build machines are what they advertise, …
(edit) @1486   7 years sam build: a few hacks to allow building with MinGW on Windows.
(edit) @1485   7 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1464   7 years sam build: ship a binary build of libcaca for Win32 and Win64.
(edit) @1156   8 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1103   8 years sam build: do not use --host=none with NaCl; we can be more specific, eg. …
(edit) @1084   8 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
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