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@1744
|
11 years |
sam |
build: reorganise person stuff inside a people/ directory.
|
|
|
@1713
|
11 years |
sam |
build: add skeleton for JNat's demo.
|
|
|
@1691
|
11 years |
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
|
|
|
@1684
|
11 years |
sam |
build: switch the Android native build rules to autoconf; still a bit …
|
|
|
@1678
|
11 years |
sam |
build: fix broken Glew detection on OS X.
|
|
|
@1677
|
11 years |
sam |
build: fix the Raspberry Pi build and add a build script for it.
|
|
|
@1670
|
11 years |
sam |
build: search for the Raspberry Pi GLES libraries during configure.
|
|
|
@1653
|
11 years |
sam |
build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
|
|
|
@1647
|
11 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
|
|
|
@1643
|
11 years |
sam |
neercs: disable neercs build on Windows for now.
|
|
|
@1642
|
11 years |
sam |
neercs: import files from the (unfinished) old neercs code.
|
|
|
@1563
|
11 years |
sam |
build: do like BulletPhysics and make the PS3 code always visible.
|
|
|
@1559
|
11 years |
sam |
build: fix broken LolFx compilation; square brackets need to be …
|
|
|
@1540
|
11 years |
sam |
build: factor the LolFx compilation rule into configure.ac.
|
|
|
@1533
|
11 years |
sam |
build: use $CELL_SDK and fall back to $CELL_SDK if not set.
|
|
|
@1530
|
11 years |
sam |
build: use $CELLSDK instead of $CELL_SDK as per the documentation.
|
|
|
@1529
|
11 years |
sam |
build: create and activate Makefile for ToukyDemo.
|
|
|
@1524
|
11 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
|
|
|
@1520
|
11 years |
sam |
build: fix the VS2010 build and add build/ and binaries/ to the dist …
|
|
|
@1518
|
11 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
|
@1505
|
11 years |
sam |
build: add more configure checks, mostly for neercs.
|
|
|
@1485
|
11 years |
sam |
build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
|
|
|
@1449
|
11 years |
sam |
build: fix a few build issues (missing -lxinput, missing d3d9 source …
|
|
|
@1438
|
11 years |
sam |
build: disable violent vector.h warnings when building for NaCl.
|
|
|
@1436
|
11 years |
sam |
build: if FlexLexer.h isn't found in the build environment, use the …
|
|
|
@1388
|
11 years |
sam |
build: more sane build options.
|
|
|
@1288
|
11 years |
sam |
ps3: disable -Wsign-compare on the PS3, because it's really too …
|
|
|
@1235
|
11 years |
sam |
orbital: add a skeleton project for Orbital.
|
|
|
@1212
|
11 years |
sam |
build: allow to build the Direct3D 9 driver with the mingw compiler.
|
|
|
@1173
|
11 years |
sam |
xbox: start working on an Xbox/Direct3D port.
|
|
|
@1168
|
11 years |
sam |
mrpigeon: create source tree for MrPigeon.
|
|
|
@1156
|
11 years |
sam |
win32: no longer ship GDI+ because MinGW ships a working version, …
|
|
|
@1129
|
11 years |
sam |
lolremez: release LolRemez 0.2.
|
|
|
@1119
|
11 years |
sam |
math: make everything clean for a LolRemez release.
|
|
|
@1112
|
12 years |
gary |
build: minor reorganisation of the sandbox code.
|
|
|
@1109
|
12 years |
sam |
build: for now, assume anything with <pthread.h> uses the pthread API.
|
|
|
@1093
|
12 years |
sam |
core: add a mediocre threading system as the base for the real thing.
|
|
|
@1084
|
12 years |
sam |
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
|
|
@1082
|
12 years |
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
|
|
@1043
|
12 years |
sam |
test: start writing tutorials and other shit.
|
|
|
@1036
|
12 years |
sam |
build: allow to build without the PS3-specific files.
|
|
|
@984
|
12 years |
sam |
test: add a 10-line example program that computes Pi to the 150th digit.
|
|
|
@981
|
12 years |
sam |
image: add a GDI+ loader.
|
|
|
@960
|
12 years |
sam |
osx: link with the proper OpenGL libraries on OS X.
|
|
|
@958
|
12 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
|
|
|
@954
|
12 years |
sam |
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
|
|
|
@950
|
12 years |
sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
|
|
@949
|
12 years |
sam |
build: move SDL_image and SDL_mixer binaries to an i686-only directory.
|
|
|
@943
|
12 years |
sam |
ios: fix iOS build by adding missing files to XCode project.
|
|
|
@938
|
12 years |
sam |
build: add LolUnit to the build rules.
|
|
|
@935
|
12 years |
sam |
build: disable RTTI, we don’t need it and won’t use it.
|
|
|
@912
|
12 years |
sam |
test: replace CppUnit with our LolUnit test suite.
CppUnit is really …
|
|
|
@884
|
12 years |
sam |
build: check for <fastmath.h> and build using -O3 -ffastmath.
|
|
|
@848
|
12 years |
sam |
build: allow to properly cross-compile for PS3 on Mingw.
|
|
|
@844
|
12 years |
sam |
build: do not use AM_CONDITIONAL... conditionally.
|
|
|
@840
|
12 years |
sam |
ps3: add a build-ps3 script that uses autoconf and automake.
|
|
|
@802
|
12 years |
sam |
build: fix a mistake causing glew32.lib to be used on Linux.
|
|
|
@801
|
12 years |
sam |
build: make libglew detection work on MinGW.
|
|
|
@797
|
12 years |
sam |
build: make build-mingw properly use the contrib libglew.
|
|
|
@796
|
12 years |
sam |
gl: use Glew if available.
|
|
|
@795
|
12 years |
sam |
build: fix an error causing -lopengl32 to be used on Linux; use …
|
|
|
@793
|
12 years |
sam |
build: detect libopengl32 on mingw systems.
|
|
|
@785
|
12 years |
sam |
deushax: move everything DeusHax-related to its own subdirectory.
|
|
|
@782
|
12 years |
sam |
build: check for glBegin, which we won't end up using anyway.
|
|
|
@745
|
12 years |
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
|
|
|
@711
|
12 years |
sam |
build: look for libpng, even though we don't use it yet.
|
|
|
@700
|
12 years |
sam |
Replace #-style comments with dnl-style ones.
|
|
|
@694
|
12 years |
sam |
Fix a typo in the optimisation flags.
|
|
|
@693
|
12 years |
sam |
Reduce optimisation strength in debug mode.
|
|
|
@682
|
12 years |
sam |
Add preliminary support for EGL applications.
|
|
|
@680
|
12 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
|
|
|
@674
|
12 years |
sam |
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
|
|
|
@673
|
12 years |
sam |
Put the OpenGL header handling in <lolgl.h> for more convenience.
|
|
|
@658
|
12 years |
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
|
|
|
@644
|
12 years |
sam |
Disable -O2 when in debug mode, and disable -g when in release mode.
|
|
|
@642
|
12 years |
sam |
Add an optional cppunit dependency for unit tests.
|
|
|
@638
|
12 years |
sam |
Only link with -lGL if present on the system. Fixes the MinGW build.
|
|
|
@632
|
12 years |
sam |
Properly detect SDL libraries when sdl-config and pkg-config are here …
|
|
|
@629
|
12 years |
sam |
Clean up configure.ac from useless variables.
|
|
|
@628
|
12 years |
sam |
Try to autodetect GtkGL development libs, and don't build the Deus Hax …
|
|
|
@623
|
12 years |
sam |
Stop using pkg-config in Makefiles and stop putting things in LDADD …
|
|
|
@421
|
12 years |
sam |
Define _DEBUG when configure is called with --enable-debug.
|
|
|
@253
|
12 years |
sam |
Add preliminary support for sound samples. Implement click.
|
|
|
@221
|
12 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
|
|
|
@220
|
12 years |
sam |
Split test-map into deus-hax and monsterz.
|
|
|
@178
|
13 years |
sam |
Proper detection of libcaca and libpipi.
|
|
|
@115
|
13 years |
sam |
Fix the extra data in the autotools-created tarballs.
|
|
|
@97
|
13 years |
sam |
Add a few more autotools rules.
|
|
|
@92
|
13 years |
sam |
Convert everything to the autotools. Managing source dependencies will …
|