source: trunk/

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Diff Rev Age Author Log Message
(edit) @1744   11 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1713   11 years sam build: add skeleton for JNat's demo.
(edit) @1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1684   11 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1678   11 years sam build: fix broken Glew detection on OS X.
(edit) @1677   11 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1670   11 years sam build: search for the Raspberry Pi GLES libraries during configure.
(edit) @1653   11 years sam build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
(edit) @1647   11 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1643   11 years sam neercs: disable neercs build on Windows for now.
(edit) @1642   11 years sam neercs: import files from the (unfinished) old neercs code.
(edit) @1563   11 years sam build: do like BulletPhysics and make the PS3 code always visible.
(edit) @1559   11 years sam build: fix broken LolFx compilation; square brackets need to be …
(edit) @1540   11 years sam build: factor the LolFx compilation rule into
(edit) @1533   11 years sam build: use $CELL_SDK and fall back to $CELL_SDK if not set.
(edit) @1530   11 years sam build: use $CELLSDK instead of $CELL_SDK as per the documentation.
(edit) @1529   11 years sam build: create and activate Makefile for ToukyDemo.
(edit) @1524   11 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   11 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1518   11 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1505   11 years sam build: add more configure checks, mostly for neercs.
(edit) @1485   11 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1449   11 years sam build: fix a few build issues (missing -lxinput, missing d3d9 source …
(edit) @1438   11 years sam build: disable violent vector.h warnings when building for NaCl.
(edit) @1436   11 years sam build: if FlexLexer.h isn't found in the build environment, use the …
(edit) @1388   11 years sam build: more sane build options.
(edit) @1288   11 years sam ps3: disable -Wsign-compare on the PS3, because it's really too …
(edit) @1235   11 years sam orbital: add a skeleton project for Orbital.
(edit) @1212   11 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1173   11 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1168   11 years sam mrpigeon: create source tree for MrPigeon.
(edit) @1156   11 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1129   11 years sam lolremez: release LolRemez 0.2.
(edit) @1119   11 years sam math: make everything clean for a LolRemez release.
(edit) @1112   12 years gary build: minor reorganisation of the sandbox code.
(edit) @1109   12 years sam build: for now, assume anything with <pthread.h> uses the pthread API.
(edit) @1093   12 years sam core: add a mediocre threading system as the base for the real thing.
(edit) @1084   12 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   12 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1043   12 years sam test: start writing tutorials and other shit.
(edit) @1036   12 years sam build: allow to build without the PS3-specific files.
(edit) @984   12 years sam test: add a 10-line example program that computes Pi to the 150th digit.
(edit) @981   12 years sam image: add a GDI+ loader.
(edit) @960   12 years sam osx: link with the proper OpenGL libraries on OS X.
(edit) @958   12 years sam osx: automake does not support .mm files yet, so rename …
(edit) @954   12 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @950   12 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
(edit) @949   12 years sam build: move SDL_image and SDL_mixer binaries to an i686-only directory.
(edit) @943   12 years sam ios: fix iOS build by adding missing files to XCode project.
(edit) @938   12 years sam build: add LolUnit to the build rules.
(edit) @935   12 years sam build: disable RTTI, we don’t need it and won’t use it.
(edit) @912   12 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @884   12 years sam build: check for <fastmath.h> and build using -O3 -ffastmath.
(edit) @848   12 years sam build: allow to properly cross-compile for PS3 on Mingw.
(edit) @844   12 years sam build: do not use AM_CONDITIONAL... conditionally.
(edit) @840   12 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @802   12 years sam build: fix a mistake causing glew32.lib to be used on Linux.
(edit) @801   12 years sam build: make libglew detection work on MinGW.
(edit) @797   12 years sam build: make build-mingw properly use the contrib libglew.
(edit) @796   12 years sam gl: use Glew if available.
(edit) @795   12 years sam build: fix an error causing -lopengl32 to be used on Linux; use …
(edit) @793   12 years sam build: detect libopengl32 on mingw systems.
(edit) @785   12 years sam deushax: move everything DeusHax-related to its own subdirectory.
(edit) @782   12 years sam build: check for glBegin, which we won't end up using anyway.
(edit) @745   12 years sam video: enforce shader-enabled GL implementations, getting rid of a lot …
(edit) @711   12 years sam build: look for libpng, even though we don't use it yet.
(edit) @700   12 years sam Replace #-style comments with dnl-style ones.
(edit) @694   12 years sam Fix a typo in the optimisation flags.
(edit) @693   12 years sam Reduce optimisation strength in debug mode.
(edit) @682   12 years sam Add preliminary support for EGL applications.
(edit) @680   12 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @674   12 years sam The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
(edit) @673   12 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @658   12 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @644   12 years sam Disable -O2 when in debug mode, and disable -g when in release mode.
(edit) @642   12 years sam Add an optional cppunit dependency for unit tests.
(edit) @638   12 years sam Only link with -lGL if present on the system. Fixes the MinGW build.
(edit) @632   12 years sam Properly detect SDL libraries when sdl-config and pkg-config are here …
(edit) @629   12 years sam Clean up from useless variables.
(edit) @628   12 years sam Try to autodetect GtkGL development libs, and don't build the Deus Hax …
(edit) @623   12 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @421   12 years sam Define _DEBUG when configure is called with --enable-debug.
(edit) @253   12 years sam Add preliminary support for sound samples. Implement click.
(edit) @221   12 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   12 years sam Split test-map into deus-hax and monsterz.
(edit) @178   13 years sam Proper detection of libcaca and libpipi.
(edit) @115   13 years sam Fix the extra data in the autotools-created tarballs.
(edit) @97   13 years sam Add a few more autotools rules.
(add) @92   13 years sam Convert everything to the autotools. Managing source dependencies will …
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