|
|
@2285
|
10 years |
sam |
build: add support for automake 1.13.
|
|
|
@2276
|
10 years |
sam |
build: revert the weak symbol work; it confuses Visual Studio too much.
|
|
|
@2273
|
10 years |
sam |
build: use our own main() wrapper in addition to SDL's, and only
in …
|
|
|
@2263
|
10 years |
sam |
build: check for getcwd() and _getcwd() and configure time.
|
|
|
@2262
|
10 years |
sam |
sys: check for <unistd.h> and use getcwd() properly on non-Windows systems.
|
|
|
@2237
|
10 years |
sam |
system: try to autodetect the data directory from the executable path; …
|
|
|
@2175
|
10 years |
jylam |
* Doxygen: add src/lol/ subdirectories
|
|
|
@2174
|
10 years |
jylam |
* Doxygen: generate collaboration diagrams if dot is available
|
|
|
@2167
|
10 years |
jylam |
* Doxygen doc / manpages
|
|
|
@2163
|
10 years |
jylam |
* added people/jylam
|
|
|
@2090
|
10 years |
sam |
neercs: added a better check for forkpty(), and moved the GL_POINTS …
|
|
|
@2085
|
10 years |
sam |
build: fix PS3 and Linux compilation issues.
|
|
|
@2084
|
10 years |
sam |
build: fixes for out-of-tree builds, and get rid of
some deprecated stuff.
|
|
|
@2071
|
10 years |
sam |
vimlol: some code for a Vim plugin; see …
|
|
|
@2036
|
10 years |
sam |
build: check for a decent version of sed (ie. not the shitty BSD one).
|
|
|
@1995
|
10 years |
sam |
build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
|
|
|
@1984
|
10 years |
sam |
build: safety measure in configure.ac to error out if a Lol Engine m4 …
|
|
|
@1982
|
10 years |
sam |
build: put the OpenGL detection code in a separate .m4 file and assume …
|
|
|
@1981
|
10 years |
sam |
ps3: refactor elf → self build logic and make make_fself mandatory …
|
|
|
@1980
|
10 years |
sam |
build: add a Makefile for jnat's test project.
|
|
|
@1959
|
10 years |
sam |
ps3: honour the CELLSDK environment variable if CELL_SDK is not defined.
|
|
|
@1939
|
10 years |
sam |
build: set default verbosity to 0 and tweak the LolFx build rule so …
|
|
|
@1938
|
10 years |
sam |
build: some build system fixes.
|
|
|
@1924
|
10 years |
sam |
build: refactor lolfx build rule into common.am.
|
|
|
@1778
|
10 years |
sam |
build: add a demo for Peeweek.
|
|
|
@1744
|
10 years |
sam |
build: reorganise person stuff inside a people/ directory.
|
|
|
@1713
|
11 years |
sam |
build: add skeleton for JNat's demo.
|
|
|
@1691
|
11 years |
sam |
build: tweak everything to allow building with SDL on the Raspberry Pi.
|
|
|
@1684
|
11 years |
sam |
build: switch the Android native build rules to autoconf; still a bit …
|
|
|
@1678
|
11 years |
sam |
build: fix broken Glew detection on OS X.
|
|
|
@1677
|
11 years |
sam |
build: fix the Raspberry Pi build and add a build script for it.
|
|
|
@1670
|
11 years |
sam |
build: search for the Raspberry Pi GLES libraries during configure.
|
|
|
@1653
|
11 years |
sam |
build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
|
|
|
@1647
|
11 years |
sam |
build: hide the SDL_main.h inclusion in core.h, and only activate it …
|
|
|
@1643
|
11 years |
sam |
neercs: disable neercs build on Windows for now.
|
|
|
@1642
|
11 years |
sam |
neercs: import files from the (unfinished) old neercs code.
|
|
|
@1563
|
11 years |
sam |
build: do like BulletPhysics and make the PS3 code always visible.
|
|
|
@1559
|
11 years |
sam |
build: fix broken LolFx compilation; square brackets need to be …
|
|
|
@1540
|
11 years |
sam |
build: factor the LolFx compilation rule into configure.ac.
|
|
|
@1533
|
11 years |
sam |
build: use $CELL_SDK and fall back to $CELL_SDK if not set.
|
|
|
@1530
|
11 years |
sam |
build: use $CELLSDK instead of $CELL_SDK as per the documentation.
|
|
|
@1529
|
11 years |
sam |
build: create and activate Makefile for ToukyDemo.
|
|
|
@1524
|
11 years |
sam |
build: move all games to a "games" subdirectory to clean up the root …
|
|
|
@1520
|
11 years |
sam |
build: fix the VS2010 build and add build/ and binaries/ to the dist …
|
|
|
@1518
|
11 years |
sam |
build: reorganise all the build stuff so that it lies in build/ and …
|
|
|
@1505
|
11 years |
sam |
build: add more configure checks, mostly for neercs.
|
|
|
@1485
|
11 years |
sam |
build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
|
|
|
@1449
|
11 years |
sam |
build: fix a few build issues (missing -lxinput, missing d3d9 source …
|
|
|
@1438
|
11 years |
sam |
build: disable violent vector.h warnings when building for NaCl.
|
|
|
@1436
|
11 years |
sam |
build: if FlexLexer.h isn't found in the build environment, use the …
|
|
|
@1388
|
11 years |
sam |
build: more sane build options.
|
|
|
@1288
|
11 years |
sam |
ps3: disable -Wsign-compare on the PS3, because it's really too …
|
|
|
@1235
|
11 years |
sam |
orbital: add a skeleton project for Orbital.
|
|
|
@1212
|
11 years |
sam |
build: allow to build the Direct3D 9 driver with the mingw compiler.
|
|
|
@1173
|
11 years |
sam |
xbox: start working on an Xbox/Direct3D port.
|
|
|
@1168
|
11 years |
sam |
mrpigeon: create source tree for MrPigeon.
|
|
|
@1156
|
11 years |
sam |
win32: no longer ship GDI+ because MinGW ships a working version, …
|
|
|
@1129
|
11 years |
sam |
lolremez: release LolRemez 0.2.
|
|
|
@1119
|
11 years |
sam |
math: make everything clean for a LolRemez release.
|
|
|
@1112
|
11 years |
gary |
build: minor reorganisation of the sandbox code.
|
|
|
@1109
|
11 years |
sam |
build: for now, assume anything with <pthread.h> uses the pthread API.
|
|
|
@1093
|
11 years |
sam |
core: add a mediocre threading system as the base for the real thing.
|
|
|
@1084
|
11 years |
sam |
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
|
|
@1082
|
11 years |
sam |
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
|
|
@1043
|
11 years |
sam |
test: start writing tutorials and other shit.
|
|
|
@1036
|
11 years |
sam |
build: allow to build without the PS3-specific files.
|
|
|
@984
|
11 years |
sam |
test: add a 10-line example program that computes Pi to the 150th digit.
|
|
|
@981
|
11 years |
sam |
image: add a GDI+ loader.
|
|
|
@960
|
11 years |
sam |
osx: link with the proper OpenGL libraries on OS X.
|
|
|
@958
|
11 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
|
|
|
@954
|
11 years |
sam |
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
|
|
|
@950
|
11 years |
sam |
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
|
|
@949
|
11 years |
sam |
build: move SDL_image and SDL_mixer binaries to an i686-only directory.
|
|
|
@943
|
11 years |
sam |
ios: fix iOS build by adding missing files to XCode project.
|
|
|
@938
|
11 years |
sam |
build: add LolUnit to the build rules.
|
|
|
@935
|
11 years |
sam |
build: disable RTTI, we don’t need it and won’t use it.
|
|
|
@912
|
11 years |
sam |
test: replace CppUnit with our LolUnit test suite.
CppUnit is really …
|
|
|
@884
|
11 years |
sam |
build: check for <fastmath.h> and build using -O3 -ffastmath.
|
|
|
@848
|
11 years |
sam |
build: allow to properly cross-compile for PS3 on Mingw.
|
|
|
@844
|
11 years |
sam |
build: do not use AM_CONDITIONAL... conditionally.
|
|
|
@840
|
11 years |
sam |
ps3: add a build-ps3 script that uses autoconf and automake.
|
|
|
@802
|
12 years |
sam |
build: fix a mistake causing glew32.lib to be used on Linux.
|
|
|
@801
|
12 years |
sam |
build: make libglew detection work on MinGW.
|
|
|
@797
|
12 years |
sam |
build: make build-mingw properly use the contrib libglew.
|
|
|
@796
|
12 years |
sam |
gl: use Glew if available.
|
|
|
@795
|
12 years |
sam |
build: fix an error causing -lopengl32 to be used on Linux; use …
|
|
|
@793
|
12 years |
sam |
build: detect libopengl32 on mingw systems.
|
|
|
@785
|
12 years |
sam |
deushax: move everything DeusHax-related to its own subdirectory.
|
|
|
@782
|
12 years |
sam |
build: check for glBegin, which we won't end up using anyway.
|
|
|
@745
|
12 years |
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
|
|
|
@711
|
12 years |
sam |
build: look for libpng, even though we don't use it yet.
|
|
|
@700
|
12 years |
sam |
Replace #-style comments with dnl-style ones.
|
|
|
@694
|
12 years |
sam |
Fix a typo in the optimisation flags.
|
|
|
@693
|
12 years |
sam |
Reduce optimisation strength in debug mode.
|
|
|
@682
|
12 years |
sam |
Add preliminary support for EGL applications.
|
|
|
@680
|
12 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
|
|
|
@674
|
12 years |
sam |
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
|
|
|
@673
|
12 years |
sam |
Put the OpenGL header handling in <lolgl.h> for more convenience.
|
|
|
@658
|
12 years |
sam |
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
|
|
|
@644
|
12 years |
sam |
Disable -O2 when in debug mode, and disable -g when in release mode.
|
|
|