source: trunk/

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Diff Rev Age Author Log Message
(edit) @2403   7 years sam sys: add the base source directory to the list of search directories …
(edit) @2401   7 years sam build: remove more compiler warnings.
(edit) @2397   7 years sam build: re-add liblolcore dependency tracking to all binary objects.
(edit) @2395   7 years sam build: better check for compiler flags; we no longer try to use flags …
(edit) @2388   7 years sam build: reorganise AM_CPPFLAGS handling so that we can disable the …
(edit) @2386   7 years sam build: split the main library into lolcore and lolbullet.
(edit) @2343   7 years sam people: reorganise user directories to allow for private/ subdirectories.
(edit) @2300   7 years sam build: add SDL detection code in new file lol-sdl.m4. The SDL2 version …
(edit) @2285   7 years sam build: add support for automake 1.13.
(edit) @2276   7 years sam build: revert the weak symbol work; it confuses Visual Studio too much.
(edit) @2273   7 years sam build: use our own main() wrapper in addition to SDL's, and only in …
(edit) @2263   7 years sam build: check for getcwd() and _getcwd() and configure time.
(edit) @2262   7 years sam sys: check for <unistd.h> and use getcwd() properly on non-Windows systems.
(edit) @2237   7 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2175   7 years jylam * Doxygen: add src/lol/ subdirectories
(edit) @2174   7 years jylam * Doxygen: generate collaboration diagrams if dot is available
(edit) @2167   7 years jylam * Doxygen doc / manpages
(edit) @2163   7 years jylam * added people/jylam
(edit) @2090   7 years sam neercs: added a better check for forkpty(), and moved the GL_POINTS …
(edit) @2085   7 years sam build: fix PS3 and Linux compilation issues.
(edit) @2084   7 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2071   7 years sam vimlol: some code for a Vim plugin; see …
(edit) @2036   7 years sam build: check for a decent version of sed (ie. not the shitty BSD one).
(edit) @1995   7 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1984   7 years sam build: safety measure in to error out if a Lol Engine m4 …
(edit) @1982   7 years sam build: put the OpenGL detection code in a separate .m4 file and assume …
(edit) @1981   7 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1980   7 years sam build: add a Makefile for jnat's test project.
(edit) @1959   7 years sam ps3: honour the CELLSDK environment variable if CELL_SDK is not defined.
(edit) @1939   7 years sam build: set default verbosity to 0 and tweak the LolFx build rule so …
(edit) @1938   7 years sam build: some build system fixes.
(edit) @1924   7 years sam build: refactor lolfx build rule into
(edit) @1778   7 years sam build: add a demo for Peeweek.
(edit) @1744   7 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1713   7 years sam build: add skeleton for JNat's demo.
(edit) @1691   7 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1684   7 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1678   7 years sam build: fix broken Glew detection on OS X.
(edit) @1677   7 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1670   7 years sam build: search for the Raspberry Pi GLES libraries during configure.
(edit) @1653   7 years sam build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
(edit) @1647   7 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1643   7 years sam neercs: disable neercs build on Windows for now.
(edit) @1642   7 years sam neercs: import files from the (unfinished) old neercs code.
(edit) @1563   7 years sam build: do like BulletPhysics and make the PS3 code always visible.
(edit) @1559   7 years sam build: fix broken LolFx compilation; square brackets need to be …
(edit) @1540   7 years sam build: factor the LolFx compilation rule into
(edit) @1533   7 years sam build: use $CELL_SDK and fall back to $CELL_SDK if not set.
(edit) @1530   7 years sam build: use $CELLSDK instead of $CELL_SDK as per the documentation.
(edit) @1529   7 years sam build: create and activate Makefile for ToukyDemo.
(edit) @1524   7 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   7 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1518   7 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1505   7 years sam build: add more configure checks, mostly for neercs.
(edit) @1485   7 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1449   7 years sam build: fix a few build issues (missing -lxinput, missing d3d9 source …
(edit) @1438   7 years sam build: disable violent vector.h warnings when building for NaCl.
(edit) @1436   7 years sam build: if FlexLexer.h isn't found in the build environment, use the …
(edit) @1388   7 years sam build: more sane build options.
(edit) @1288   7 years sam ps3: disable -Wsign-compare on the PS3, because it's really too …
(edit) @1235   8 years sam orbital: add a skeleton project for Orbital.
(edit) @1212   8 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1173   8 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1168   8 years sam mrpigeon: create source tree for MrPigeon.
(edit) @1156   8 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1129   8 years sam lolremez: release LolRemez 0.2.
(edit) @1119   8 years sam math: make everything clean for a LolRemez release.
(edit) @1112   8 years gary build: minor reorganisation of the sandbox code.
(edit) @1109   8 years sam build: for now, assume anything with <pthread.h> uses the pthread API.
(edit) @1093   8 years sam core: add a mediocre threading system as the base for the real thing.
(edit) @1084   8 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   8 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1043   8 years sam test: start writing tutorials and other shit.
(edit) @1036   8 years sam build: allow to build without the PS3-specific files.
(edit) @984   8 years sam test: add a 10-line example program that computes Pi to the 150th digit.
(edit) @981   8 years sam image: add a GDI+ loader.
(edit) @960   8 years sam osx: link with the proper OpenGL libraries on OS X.
(edit) @958   8 years sam osx: automake does not support .mm files yet, so rename …
(edit) @954   8 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @950   8 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
(edit) @949   8 years sam build: move SDL_image and SDL_mixer binaries to an i686-only directory.
(edit) @943   8 years sam ios: fix iOS build by adding missing files to XCode project.
(edit) @938   8 years sam build: add LolUnit to the build rules.
(edit) @935   8 years sam build: disable RTTI, we don’t need it and won’t use it.
(edit) @912   8 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @884   8 years sam build: check for <fastmath.h> and build using -O3 -ffastmath.
(edit) @848   8 years sam build: allow to properly cross-compile for PS3 on Mingw.
(edit) @844   8 years sam build: do not use AM_CONDITIONAL... conditionally.
(edit) @840   8 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @802   8 years sam build: fix a mistake causing glew32.lib to be used on Linux.
(edit) @801   8 years sam build: make libglew detection work on MinGW.
(edit) @797   8 years sam build: make build-mingw properly use the contrib libglew.
(edit) @796   8 years sam gl: use Glew if available.
(edit) @795   8 years sam build: fix an error causing -lopengl32 to be used on Linux; use …
(edit) @793   8 years sam build: detect libopengl32 on mingw systems.
(edit) @785   8 years sam deushax: move everything DeusHax-related to its own subdirectory.
(edit) @782   8 years sam build: check for glBegin, which we won't end up using anyway.
(edit) @745   9 years sam video: enforce shader-enabled GL implementations, getting rid of a lot …
(edit) @711   9 years sam build: look for libpng, even though we don't use it yet.
(edit) @700   9 years sam Replace #-style comments with dnl-style ones.
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