source: trunk/deushax/debugsprite.cpp

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Diff Rev Age Author Log Message
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @297   10 years sam Use monster eyes as particles for the exploding effect.
(edit) @295   10 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @289   10 years sam Change the way the Scene object works.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(edit) @222   10 years sam Add support for rotated views and stretched tiles.
(copy) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
copied from trunk/src/debugsprite.cpp:
(edit) @218   10 years sam The Tile size can now be specified upon TileSet load. Add a sample …
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