Search:
Login
Preferences
Help/Guide
Home
Search
Community
Blog
About
Support
Download
Documentation
Development
Timeline
Browse Source
Context Navigation
View Latest Revision
source:
trunk
/
deushax
/
debugsprite.cpp
Tweet
Revision Log Mode:
Stop on copy
Follow copies
Show only adds and deletes
View log starting at
and back to
Show at most
revisions per page.
Show full log messages
Legend:
Added
Modified
Copied or renamed
Diff
Rev
Age
Author
Log Message
(edit)
@792
10 years
sam
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit)
@790
10 years
sam
tileset: replace the Tiler ID system with real TileSet objects. The …
(edit)
@785
10 years
sam
deushax: move everything DeusHax-related to its own subdirectory.
(edit)
@735
10 years
sam
core: get rid of now useless <cstdio> includes.
(edit)
@686
10 years
sam
Put everything in the "lol" namespace. Better late than never.
(edit)
@664
10 years
sam
Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit)
@633
10 years
sam
TileSets can now be initialised either using the tile size, or the …
(edit)
@297
10 years
sam
Use monster eyes as particles for the exploding effect.
(edit)
@295
10 years
sam
Fix a few warnings here and there, and try to use the vector classes.
(edit)
@294
10 years
sam
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit)
@289
10 years
sam
Change the way the Scene object works.
(edit)
@259
10 years
sam
Slightly change the ...Data initialisation in classes.
(edit)
@222
10 years
sam
Add support for rotated views and stretched tiles.
(copy)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
copied from
trunk/src/debugsprite.cpp
:
(edit)
@218
10 years
sam
The Tile size can now be specified upon TileSet load. Add a sample …
Note:
See
TracRevisionLog
for help on using the revision log.
Download in other formats:
RSS Feed
ChangeLog