source: trunk/deushax/deushax.cpp

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Diff Rev Age Author Log Message
(edit) @622   10 years sam Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
(edit) @617   10 years sam Store the requested FPS in the Ticker class.
(edit) @616   10 years sam The client application no longer needs to call Video::Clea().
(edit) @615   10 years sam Allow to specify FPS in the DebugRecord object.
(edit) @227   10 years sam Spawn several pieces in Monsterz now that we can.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(copy) @220   10 years sam Split test-map into deus-hax and monsterz.
copied from trunk/src/test-map.cpp:
(edit) @218   10 years sam The Tile size can now be specified upon TileSet load. Add a sample …
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