# # ChangeLog for trunk/deushax/game.h # # Generated by Trac 1.2.2 # Jan 19, 2021, 12:55:11 PM Wed, 26 Jan 2011 00:33:36 GMT sam [289] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/game.h (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/deushax/mapviewer.h (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/game.cpp (modified) * trunk/monsterz/game.h (modified) * trunk/monsterz/piece.cpp (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/ticker.cpp (modified) Change the way the Scene object works. Mon, 17 Jan 2011 23:05:18 GMT sam [221] * trunk/.gitignore (modified) * trunk/configure.ac (modified) * trunk/deushax/Makefile.am (modified) * trunk/deushax/debugsprite.cpp (moved) * trunk/deushax/debugsprite.h (moved) * trunk/deushax/deushax.cpp (modified) * trunk/deushax/game.cpp (moved) * trunk/deushax/game.h (moved) * trunk/deushax/gtk/editor.cpp (modified) * trunk/monsterz/Makefile.am (modified) * trunk/monsterz/debugboard.cpp (moved) * trunk/monsterz/debugboard.h (moved) * trunk/monsterz/game.cpp (copied) * trunk/monsterz/game.h (copied) * trunk/monsterz/monsterz.cpp (modified) * trunk/src/Makefile.am (modified) * trunk/src/bitfield.h (modified) * trunk/src/core.h (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/dict.cpp (modified) * trunk/src/dict.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/forge.cpp (modified) * trunk/src/forge.h (modified) * trunk/src/input.cpp (modified) * trunk/src/input.h (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/matrix.h (modified) * trunk/src/profiler.cpp (modified) * trunk/src/profiler.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/ticker.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/timer.cpp (modified) * trunk/src/timer.h (modified) * trunk/src/video.cpp (modified) * trunk/src/video.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) Complete Lol Engine / Deus Hax / Monsterz split. Sun, 12 Sep 2010 23:24:54 GMT sam [210] * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugsprite.cpp (modified) * trunk/src/debugsprite.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/game.cpp (modified) * trunk/src/game.h (modified) * trunk/src/mapviewer.cpp (modified) * trunk/src/mapviewer.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) Allow for different priorities in game and draw tick levels.