source: trunk/deushax

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Diff Rev Age Author Log Message
(edit) @1342   9 years sam input: add core joystick support and bind the SDL input to that.
(edit) @1310   9 years sam core: tick methods now use seconds, like any sane system.
(edit) @1241   9 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1229   9 years sam build: minor Windows compilation fixes.
(edit) @1206   9 years sam gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
(edit) @1198   9 years sam core: allow each blitted tile to be stretched differently.
(edit) @1184   9 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1168   9 years sam mrpigeon: create source tree for MrPigeon.
(edit) @1152   9 years sam build: disable excessive image cleanup rules.
(edit) @1106   9 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1046   9 years sam core: split vector operations into linear and non-linear so that we …
(edit) @1040   9 years sam core: write a generic application class.
(edit) @1035   9 years sam core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
(edit) @961   10 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @959   10 years sam build: add svn:ignore properties where needed.
(edit) @958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @878   10 years sam build: clean up .self files and allow to build the benchmark on the PS3.
(edit) @866   10 years sam core: more vec?i -> ?veci renames.
(edit) @865   10 years sam core: move platform-specific code to specific directories.
(edit) @863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @851   10 years sam android: fix Android NDK compilation.
(edit) @840   10 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @826   10 years sam gtk: remove test code that I accidentally checked in.
(edit) @825   10 years sam gtk: refactor the GTK mess once again.
(edit) @824   10 years sam gtk: refactor the GtkGlArea handling so that it can be destroyed even …
(edit) @811   10 years sam editor: update th GTK+ XML file with a newer version of Glade.
(edit) @792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @785   10 years sam deushax: move everything DeusHax-related to its own subdirectory.
(edit) @755   10 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
(edit) @735   10 years sam core: get rid of now useless <cstdio> includes.
(edit) @696   10 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @680   10 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @635   10 years sam Now that liblol.a is no longer in target_LDADD due to libtool argument …
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @631   10 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @628   10 years sam Try to autodetect GtkGL development libs, and don't build the Deus Hax …
(edit) @623   10 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @622   10 years sam Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
(edit) @617   10 years sam Store the requested FPS in the Ticker class.
(edit) @616   10 years sam The client application no longer needs to call Video::Clea().
(edit) @615   10 years sam Allow to specify FPS in the DebugRecord object.
(edit) @327   10 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit) @297   10 years sam Use monster eyes as particles for the exploding effect.
(edit) @295   10 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @289   10 years sam Change the way the Scene object works.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(edit) @228   10 years sam Compilation fix.
(edit) @227   10 years sam Spawn several pieces in Monsterz now that we can.
(edit) @222   10 years sam Add support for rotated views and stretched tiles.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(add) @220   10 years sam Split test-map into deus-hax and monsterz.
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