|
|
@1519
|
11 years |
sam |
build: add lots of missing svn:ignore properties.
|
|
|
@1451
|
11 years |
sam |
build: move major .vcxproj files to their respective project directories.
|
|
|
@1342
|
11 years |
sam |
input: add core joystick support and bind the SDL input to that.
|
|
|
@1310
|
11 years |
sam |
core: tick methods now use seconds, like any sane system.
|
|
|
@1241
|
11 years |
sam |
gpu: fix a great lot of Direct3D problems, spotted using PIX.
|
|
|
@1229
|
11 years |
sam |
build: minor Windows compilation fixes.
|
|
|
@1206
|
11 years |
sam |
gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
|
|
|
@1198
|
11 years |
sam |
core: allow each blitted tile to be stretched differently.
|
|
|
@1184
|
11 years |
sam |
core: allow to stretch 2D sprits in both X and Y directions.
|
|
|
@1168
|
11 years |
sam |
mrpigeon: create source tree for MrPigeon.
|
|
|
@1152
|
11 years |
sam |
build: disable excessive image cleanup rules.
|
|
|
@1106
|
12 years |
sam |
core: try to merge Ticker and Emcee. Still not very good.
|
|
|
@1046
|
12 years |
sam |
core: split vector operations into linear and non-linear so that we …
|
|
|
@1040
|
12 years |
sam |
core: write a generic application class.
|
|
|
@1035
|
12 years |
sam |
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
|
|
@961
|
12 years |
sam |
build: fix a shitload of build errors introduced by the Image …
|
|
|
@959
|
12 years |
sam |
build: add svn:ignore properties where needed.
|
|
|
@958
|
12 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
|
|
|
@878
|
12 years |
sam |
build: clean up .self files and allow to build the benchmark on the PS3.
|
|
|
@866
|
12 years |
sam |
core: more vec?i -> ?veci renames.
|
|
|
@865
|
12 years |
sam |
core: move platform-specific code to specific directories.
|
|
|
@863
|
12 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
|
|
@851
|
12 years |
sam |
android: fix Android NDK compilation.
|
|
|
@840
|
12 years |
sam |
ps3: add a build-ps3 script that uses autoconf and automake.
|
|
|
@826
|
12 years |
sam |
gtk: remove test code that I accidentally checked in.
|
|
|
@825
|
12 years |
sam |
gtk: refactor the GTK mess once again.
|
|
|
@824
|
12 years |
sam |
gtk: refactor the GtkGlArea handling so that it can be destroyed even …
|
|
|
@811
|
12 years |
sam |
editor: update th GTK+ XML file with a newer version of Glade.
|
|
|
@792
|
12 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
|
|
|
@790
|
12 years |
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
|
|
|
@785
|
12 years |
sam |
deushax: move everything DeusHax-related to its own subdirectory.
|
|
|
@755
|
12 years |
sam |
video: get rid of Video::GetWidth() and Video::GetHeight().
|
|
|
@735
|
12 years |
sam |
core: get rid of now useless <cstdio> includes.
|
|
|
@696
|
12 years |
sam |
Merge all debug entity includes in <loldebug.h>.
|
|
|
@686
|
12 years |
sam |
Put everything in the "lol" namespace. Better late than never.
|
|
|
@680
|
12 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
|
|
|
@664
|
12 years |
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
|
|
@635
|
12 years |
sam |
Now that liblol.a is no longer in target_LDADD due to libtool argument …
|
|
|
@633
|
12 years |
sam |
TileSets can now be initialised either using the tile size, or the …
|
|
|
@631
|
12 years |
sam |
Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
|
|
|
@628
|
12 years |
sam |
Try to autodetect GtkGL development libs, and don't build the Deus Hax …
|
|
|
@623
|
12 years |
sam |
Stop using pkg-config in Makefiles and stop putting things in LDADD …
|
|
|
@622
|
12 years |
sam |
Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
|
|
|
@617
|
12 years |
sam |
Store the requested FPS in the Ticker class.
|
|
|
@616
|
12 years |
sam |
The client application no longer needs to call Video::Clea().
|
|
|
@615
|
12 years |
sam |
Allow to specify FPS in the DebugRecord object.
|
|
|
@327
|
12 years |
sam |
Add all the bells and whistles needed for GTK+ compilation on Win32.
|
|
|
@297
|
12 years |
sam |
Use monster eyes as particles for the exploding effect.
|
|
|
@295
|
12 years |
sam |
Fix a few warnings here and there, and try to use the vector classes.
|
|
|
@294
|
12 years |
sam |
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
|
|
|
@289
|
12 years |
sam |
Change the way the Scene object works.
|
|
|
@259
|
12 years |
sam |
Slightly change the ...Data initialisation in classes.
|
|
|
@228
|
12 years |
sam |
Compilation fix.
|
|
|
@227
|
12 years |
sam |
Spawn several pieces in Monsterz now that we can.
|
|
|
@222
|
12 years |
sam |
Add support for rotated views and stretched tiles.
|
|
|
@221
|
12 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
|
|
|
@220
|
12 years |
sam |
Split test-map into deus-hax and monsterz.
|