source: trunk/deushax

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Diff Rev Age Author Log Message
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @635   10 years sam Now that liblol.a is no longer in target_LDADD due to libtool argument …
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @631   10 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @628   10 years sam Try to autodetect GtkGL development libs, and don't build the Deus Hax …
(edit) @623   10 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @622   10 years sam Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
(edit) @617   10 years sam Store the requested FPS in the Ticker class.
(edit) @616   10 years sam The client application no longer needs to call Video::Clea().
(edit) @615   10 years sam Allow to specify FPS in the DebugRecord object.
(edit) @327   10 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit) @297   10 years sam Use monster eyes as particles for the exploding effect.
(edit) @295   10 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   10 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @289   10 years sam Change the way the Scene object works.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(edit) @228   10 years sam Compilation fix.
(edit) @227   10 years sam Spawn several pieces in Monsterz now that we can.
(edit) @222   10 years sam Add support for rotated views and stretched tiles.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(add) @220   10 years sam Split test-map into deus-hax and monsterz.
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