source: trunk/games/monsterz

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Diff Rev Age Author Log Message
(edit) @2241   7 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2237   7 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2216   7 years touky New year copyright update.
(edit) @2186   7 years sam build: add svn:ignore tags and remove empty directories.
(edit) @2183   7 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2165   7 years sam build: renormalise a lot of files.
(edit) @2084   8 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2056   8 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @1995   8 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1990   8 years sam win32: fix working directory code in monsterz and neercs.
(edit) @1981   8 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1923   8 years sam build: add a common.am include file and a "make lolcheck" target that …
(edit) @1697   8 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1647   8 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1645   8 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1561   8 years sam data: fix a lot of paths to assets.
(edit) @1535   8 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(copy) @1524   8 years sam build: move all games to a "games" subdirectory to clean up the root …
copied from trunk/monsterz:
(edit) @1520   8 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
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