source: trunk/monsterz/Makefile.am

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Diff Rev Age Author Log Message
(edit) @754   10 years sam monsterz: start rearranging the title screen.
(edit) @740   10 years sam monsterz: create a Score class to display the score text and increment …
(edit) @635   10 years sam Now that liblol.a is no longer in target_LDADD due to libtool argument …
(edit) @631   10 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @623   10 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @424   10 years sam Add the eagle animation.
(edit) @383   10 years sam Add element tiles to the shipped graphics, crudely resized to 40x40.
(edit) @352   10 years sam Merge the Fusion class back into Board.
(edit) @340   10 years sam Add a Thumbs class to display the sidebar thumbnail icons.
(edit) @339   10 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @331   10 years sam Add an Interface class that displays the general interface.
(edit) @321   10 years sam Prepare the code architecture for the title screen animations.
(edit) @317   10 years sam New old-school bitmap font.
(edit) @315   10 years sam Get rid of game.cpp and game.h.
(edit) @300   10 years sam Move Monsterz artwork to a subdirectory.
(edit) @283   10 years sam Ship Monsterz PNG and WAV files.
(edit) @257   10 years sam Skeleton class for the Monster Mash.
(edit) @226   10 years sam New class for board pieces.
(edit) @223   10 years sam Rename DebugBoard to Board. It's good enough now.
(edit) @221   10 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(add) @220   10 years sam Split test-map into deus-hax and monsterz.
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