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source:
trunk
/
monsterz
/
Makefile.am
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Diff
Rev
Age
Author
Log Message
(edit)
@878
9 years
sam
build: clean up .self files and allow to build the benchmark on the PS3.
(edit)
@851
9 years
sam
android: fix Android NDK compilation.
(edit)
@840
9 years
sam
ps3: add a build-ps3 script that uses autoconf and automake.
(edit)
@754
10 years
sam
monsterz: start rearranging the title screen.
(edit)
@740
10 years
sam
monsterz: create a Score class to display the score text and increment …
(edit)
@635
10 years
sam
Now that liblol.a is no longer in target_LDADD due to libtool argument …
(edit)
@631
10 years
sam
Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit)
@623
10 years
sam
Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit)
@424
10 years
sam
Add the eagle animation.
(edit)
@383
10 years
sam
Add element tiles to the shipped graphics, crudely resized to 40x40.
(edit)
@352
10 years
sam
Merge the Fusion class back into Board.
(edit)
@340
10 years
sam
Add a Thumbs class to display the sidebar thumbnail icons.
(edit)
@339
10 years
sam
Start working on a new gameplay, codenamed "Fusion".
(edit)
@331
10 years
sam
Add an Interface class that displays the general interface.
(edit)
@321
10 years
sam
Prepare the code architecture for the title screen animations.
(edit)
@317
10 years
sam
New old-school bitmap font.
(edit)
@315
10 years
sam
Get rid of game.cpp and game.h.
(edit)
@300
10 years
sam
Move Monsterz artwork to a subdirectory.
(edit)
@283
10 years
sam
Ship Monsterz PNG and WAV files.
(edit)
@257
10 years
sam
Skeleton class for the Monster Mash.
(edit)
@226
10 years
sam
New class for board pieces.
(edit)
@223
10 years
sam
Rename DebugBoard to Board. It's good enough now.
(edit)
@221
10 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(add)
@220
10 years
sam
Split test-map into deus-hax and monsterz.
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