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@866
|
9 years |
sam |
core: more vec?i -> ?veci renames.
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|
@863
|
9 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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@792
|
9 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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|
|
@790
|
10 years |
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
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|
@759
|
10 years |
sam |
monsterz: get rid of the Fusion mode, it sucked.
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|
|
@758
|
10 years |
sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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|
|
@752
|
10 years |
sam |
monsterz: do not display the interface in the title screen.
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|
|
@746
|
10 years |
sam |
monsterz: perform move as soon as the grabbed piece is close to its …
|
|
|
@740
|
10 years |
sam |
monsterz: create a Score class to display the score text and increment …
|
|
|
@737
|
10 years |
sam |
monsterz: some refactoring in the Piece and Board classes.
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|
|
@735
|
10 years |
sam |
core: get rid of now useless <cstdio> includes.
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|
|
@686
|
10 years |
sam |
Put everything in the "lol" namespace. Better late than never.
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|
|
@664
|
10 years |
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
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|
|
@639
|
10 years |
sam |
Make font objects use the TileSet system and fix the text objects' Z …
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|
|
@633
|
10 years |
sam |
TileSets can now be initialised either using the tile size, or the …
|
|
|
@384
|
10 years |
sam |
Make the Board class more generic by allowing non-48x48 tiles.
|
|
|
@354
|
10 years |
sam |
Remove Piece::Blink and implement it as a timer inside Piece.
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|
|
@352
|
10 years |
sam |
Merge the Fusion class back into Board.
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|
|
@348
|
10 years |
sam |
Display spawn counts in Fusion mode, and generate random pieces …
|
|
|
@340
|
10 years |
sam |
Add a Thumbs class to display the sidebar thumbnail icons.
|
|
|
@331
|
10 years |
sam |
Add an Interface class that displays the general interface.
|
|
|
@330
|
10 years |
sam |
First implementation of the mouse tracker.
|
|
|
@326
|
10 years |
sam |
Test entity alignment features. Also, start working on the mouse tracking.
|
|
|
@325
|
10 years |
sam |
Implement Text::SetInt().
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|
|
@324
|
10 years |
sam |
Add a text object to display current score.
|
|
|
@323
|
10 years |
sam |
Clamp tiles to the board, using a PNG alpha trick.
|
|
|
@320
|
10 years |
sam |
Display mashed monsterz statistics, up to 12 icons.
|
|
|
@314
|
10 years |
sam |
Board size and number of available pieces is now a parameter of
the …
|
|
|
@313
|
10 years |
sam |
Rework tile handling. This possibly breaks deushax pretty rudely.
|
|
|
@311
|
10 years |
sam |
Add idle animations.
|
|
|
@308
|
10 years |
sam |
Give a new board when no more moves are possible.
|
|
|
@307
|
10 years |
sam |
Better move counting. We now ensure the initial board has valid moves.
|
|
|
@306
|
10 years |
sam |
Add a method to count the number of available moves for the current …
|
|
|
@304
|
10 years |
sam |
Add a FIXME for a known bug.
|
|
|
@303
|
10 years |
sam |
Heavily optimise the crappy initial board generation.
|
|
|
@302
|
10 years |
sam |
Fix typo in piece mutation code.
|
|
|
@299
|
10 years |
sam |
Test code for monsterz generation.
|
|
|
@297
|
10 years |
sam |
Use monster eyes as particles for the exploding effect.
|
|
|
@295
|
10 years |
sam |
Fix a few warnings here and there, and try to use the vector classes.
|
|
|
@294
|
10 years |
sam |
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
|
|
|
@293
|
10 years |
sam |
Add pseudorandom functions for floats.
|
|
|
@292
|
10 years |
sam |
Minor particles tuning, before they're properly added.
|
|
|
@290
|
10 years |
sam |
Particle emitter test.
|
|
|
@289
|
10 years |
sam |
Change the way the Scene object works.
|
|
|
@287
|
10 years |
sam |
Replace a few hardcoded time values with <monsterz.h> constants.
|
|
|
@284
|
10 years |
sam |
New exploding sprites by Luc. Added to the data but not yet to the code.
|
|
|
@279
|
10 years |
sam |
Play a few additional sounds (whip and pop).
|
|
|
@277
|
10 years |
sam |
Add the 8th monsterz, tuned by Luc.
|
|
|
@276
|
10 years |
sam |
Implement vertical blocking of falling pieces.
|
|
|
@275
|
10 years |
sam |
Minor comments and code reorg.
|
|
|
@274
|
10 years |
sam |
Implement above/below pieces.
|
|
|
@273
|
10 years |
sam |
Fix a bug affecting spawned pieces' initial positions.
|
|
|
@266
|
10 years |
sam |
Add the pop animation frame to disappearing monsterz.
|
|
|
@264
|
10 years |
sam |
Start implementing mash lifetime.
|
|
|
@263
|
10 years |
sam |
Spawn new pieces at the correct coordinates for a free fall.
|
|
|
@261
|
10 years |
sam |
Use a different speed when pieces are swapped and when they fall.
|
|
|
@260
|
10 years |
sam |
Quick initial random board.
|
|
|
@259
|
10 years |
sam |
Slightly change the ...Data initialisation in classes.
|
|
|
@258
|
10 years |
sam |
Implement valid move checks and early piece disappearance.
|
|
|
@255
|
10 years |
sam |
New tiles from Luc, with a smaller mouse pointer.
|
|
|
@253
|
10 years |
sam |
Add preliminary support for sound samples. Implement click.
|
|
|
@248
|
10 years |
sam |
Make swaps effective now, just for testing purposes.
|
|
|
@245
|
10 years |
sam |
Swapping animation works.
|
|
|
@243
|
10 years |
sam |
Allow to immediately grab an ungrabbed piece if it is close enough.
|
|
|
@238
|
10 years |
sam |
Pieces can now be grabbed around.
|
|
|
@234
|
10 years |
sam |
Add our custom mouse pointer. Switch framerate to 60 fps so that the …
|
|
|
@231
|
10 years |
sam |
Properly delta-time blinks.
|
|
|
@230
|
10 years |
sam |
Monsters can now blink.
|
|
|
@227
|
10 years |
sam |
Spawn several pieces in Monsterz now that we can.
|
|
|
@226
|
10 years |
sam |
New class for board pieces.
|
|
|
@223
|
10 years |
sam |
Rename DebugBoard to Board. It's good enough now.
|
|
copied from trunk/monsterz/debugboard.cpp:
|
|
|
@222
|
10 years |
sam |
Add support for rotated views and stretched tiles.
|